It pisses me off how Browder keeps saying that. I've been playing the new Starcraft 1 + 2 conversion on 1.3 PTR and it's a blast to play. All these options that they introduced, putting hydralisks back to tier 1, making them 75/25 again, while making roaches more expensive. It makes so much more sense.
Also the SC1 + 2 conversion handles Hydralisks really well. Makes them 5dmg to light, 7.5 dmg to normal and 10 dmg to armor, and makes them 75/25 and costs a lot more worth it. The game feels far more complete than the current broken solution.
Of course there is a place for lurker, lurker can be defensive or offensive, Banelings cannot. They aren't ranged and therefore can be picked off with a scan.
Why not just add the lurker in? What is the problem? They have useless units in other races, but nothing for Zerg? Just because the blizzard team can't find good uses for lurker doesn't mean other people can't.
I still can't believe they nerfed Protoss 9 times in a row. That's just pure bad game design. Nerfing to the lowest power is way worse than buffing to the highest power.
WTF is the mothership anyway? It's supposed to be a useless unit yet people found some use.
SC2 is so full of shitty game design, and their way of balance by removing units, nerfing units into oblivion or completely removing skills is utter dumbness. Rob Pardo should've been the one in charge of game design but I guess he's too busy working on the next gen MMO, the real cash cow of Blizzard I guess.
What happened to everything needs to feel overpowered?