I just played a game of the mod... lurkers are a definite need in Starcraft 2.
It's just ridiculous how much they add to zerg:
I can safely just put lurkers as base defense now, no problems. If they had a bit more range, I can just stick them as map control areas or if you want to hit me with bioball, lurkers FTW, utterly obliterates bioball.
Even better is that, even if you scan, unlike banelings, lurkers will still fire back.
I don't understand their own strategy with the "can't find role for lurkers"...
What they'll probably do is create a shitty version of the lurker (a la mothership arbiter debate) and put it in the expansion pack.




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