I tend to think of Reapers as an early game-centric unit. However, if you are effective with your scanning and spot Stalkers alone or mixed with Zealots, consider Reapers over Hellions for a harass (direct or drop) as they seem to do equally well vs. Stalkers and Zealots whereas Hellions don't do so well against Stalkers. At least that's my observation. I could be missing something.
One thing is for sure, Reapers are much better vs. buildings. Opt for reapers for better expo denial if you catch it just after Hatch/nexus/CC completion, though this requires you get the speed upgrade.
And they do have a nifty late game tactic that Hellions can't match because of the dmg vs. buildings. Send a few to the back of an opponent's main mid-late game while your main army draws his/hers out and focus down suppys/pylons/tech buildings, defenses that may be in place not withstanding.




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) 6-8 of those things can clear out a mineral line faster than anything else in the game, even Mutas - I'll throw a couple into a 3-rax build, and send them around the back while the main group attacks the front - In 3v3 play, I love using them on maps like, 'Monsoon' - where if you spawn on one of the side bases, you have quick way into one of the other team's side base, and you can pretty much just take a tour all the way across to the other side. Also great for when someone tries to take that gold right next to you.

