
Originally Posted by
GnaReffotsirk
Well, one question would be, will the shift from medieval/fantasy to sci-fi create the same atmosphere for players? What spells will be there? What items? Will this shift in genre affect the gameplay, and what are the costs and benefits of the change? What will be lost and gained should players use Sc2's engine than WC3?
I think it highly depends on the execution and the game concept itself. Magic the gathering theme, or this "one man with all the powers" kinda fits more with medieval/fantasy. Therefore, it rests on the creator of DotA 7 to figure out how to root a concept with an established pop-culture -- so to speak, and ensure success.
This is very important, as players will somehow undergo an adjustment phase, and not many are patient enough to indulge with the unfamiliar.
I think there's a good chance a DotA-styled game will succeed. But it cannot use the same principles that made Wc3 dota a sensation.
I've never seen a sci-fi RPG out there that appealed to clients more than a Medieval/fantasy would. This doesn't mean to limit the creator's creativity and chances of success though. However, the task is quite a bit of a challenge, and if I should say it, a new ground to break.
If I were to design such a game, I'd start by examining the current UMS that people play which could be said, a relative to games such as DotA.
My speculation is that people will expect something new, even if they don't know it yet.
I would suggest DotA be kept within WC3, that the creator keeps his wonderful hobby and updating of Wc3 dota. That's something he shouldn't risk breaking or smearing with a port. Unless if he actually makes new models, spell effects, etc..