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Thread: Premium map speculation

  1. #51
    spychi's Avatar SC:L Addict
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    Default Re: Premium map speculation

    I thought we talk this over.
    High quality scenario maps, high quality RPG maps, high quality campaign maps - these are the types of maps that we will likely pay a small ammount of money (from 1$ to 3$ or even 5$ depends on how long is the story or gameplay)
    You don't like the map someoen made cause you think that even that it's well done, it's too short or not that fun, you don't buy it. Other people think the same way? the map owner is forced to or lower the price or give it for free.

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  2. #52
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    Default Re: Premium map speculation

    The only premium maps that are above 30$ that I'm buying have to be 5+ hours long, and must have a third person/first person camera/be a total conversion/etc. I'm not buying any premium RTSs, since you already have the finest RTS of all time. When it comes out.

    I hope you can create total conversions, or at least Blizz gives some people TC sdks. That'd be nice, having your own Battle.net server for your mod.
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  3. #53

    Default Re: Premium map speculation

    Anything that would involve a cost 30 dollars or more should be a downloadable version of the expansions. General rules for "total conversions" or rather engine remakes are at most 50% of the original product cost (IE: Counterstrike from Half-life) and this is a typical industry standard knowledge.

    For this reason, I think that a maximum cost of 19.99(ish) would be the most you'd cosider for cost... and in that case it would be something like access to a SC2 Persistent World MORTS or something... with a dedicated team of artists who recreated every graphic in the game to a pure fantasy wonder world.

    This would probably offset production costs of hundreds to thousands of dollars as well. (To pay the resources) That is.. until profit could be made.
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  4. #54

    Default Re: Premium map speculation

    Just a quick question, i don't know if any of you can answer it, but here goes:
    With all current DotA's being war3 maps, how do you think the StarCraft 2 version (DotA 7) will turn out? Taking into consideration that StarCraft 2 is a sci-fi compared to WarCraft 3 being a medieval fantasy.

    I don't know if my question will make much sense to you guys but i just wanted to ask your opinions anyway.

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    Last edited by QuesterPro; 01-31-2010 at 06:42 AM. Reason: (DotA 7) "will" turn out?
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  5. #55

    Default Re: Premium map speculation

    Quote Originally Posted by QuesterPro View Post
    Just a quick question, i don't know if any of you can answer it, but here goes:
    With all current DotA's being war3 maps, how do you think the StarCraft 2 version (DotA 7) will turn out? Taking into consideration that StarCraft 2 is a sci-fi compared to WarCraft 3 being a medieval fantasy.

    I don't know if my question will make much sense to you guys but i just wanted to ask your opinions anyway.

    Thanks, Quester Pro. www.QuesterPro.com
    Well, one question would be, will the shift from medieval/fantasy to sci-fi create the same atmosphere for players? What spells will be there? What items? Will this shift in genre affect the gameplay, and what are the costs and benefits of the change? What will be lost and gained should players use Sc2's engine than WC3?

    I think it highly depends on the execution and the game concept itself. Magic the gathering theme, or this "one man with all the powers" kinda fits more with medieval/fantasy. Therefore, it rests on the creator of DotA 7 to figure out how to root a concept with an established pop-culture -- so to speak, and ensure success.

    This is very important, as players will somehow undergo an adjustment phase, and not many are patient enough to indulge with the unfamiliar.

    I think there's a good chance a DotA-styled game will succeed. But it cannot use the same principles that made Wc3 dota a sensation.

    I've never seen a sci-fi RPG out there that appealed to clients more than a Medieval/fantasy would. This doesn't mean to limit the creator's creativity and chances of success though. However, the task is quite a bit of a challenge, and if I should say it, a new ground to break.

    If I were to design such a game, I'd start by examining the current UMS that people play which could be said, a relative to games such as DotA.

    My speculation is that people will expect something new, even if they don't know it yet.

    I would suggest DotA be kept within WC3, that the creator keeps his wonderful hobby and updating of Wc3 dota. That's something he shouldn't risk breaking or smearing with a port. Unless if he actually makes new models, spell effects, etc..

  6. #56
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    Default Re: Premium map speculation

    Some of you are are missing the point of why they want to charge for maps. It's so large teams of people have an incentive to provide us with an awesome maps or campaigns and invest large amounts of time into building them for us. Although I may not like that I have to pay for a map, I do think this incentive will produce better quality maps for us in the end. I really hope that blizzard is extremely selective when it comes to which maps a fee is charged for. It has to be a rare gem among the maps to be considered a map worth paying for. At the very least there should be a way for us to demo a map or somehow know what we're getting into first before we decide whether or not it's worth the money.
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  7. #57

    Default Re: Premium map speculation

    Quote Originally Posted by GnaReffotsirk View Post
    Well, one question would be, will the shift from medieval/fantasy to sci-fi create the same atmosphere for players? What spells will be there? What items? Will this shift in genre affect the gameplay, and what are the costs and benefits of the change? What will be lost and gained should players use Sc2's engine than WC3?

    I think it highly depends on the execution and the game concept itself. Magic the gathering theme, or this "one man with all the powers" kinda fits more with medieval/fantasy. Therefore, it rests on the creator of DotA 7 to figure out how to root a concept with an established pop-culture -- so to speak, and ensure success.

    This is very important, as players will somehow undergo an adjustment phase, and not many are patient enough to indulge with the unfamiliar.

    I think there's a good chance a DotA-styled game will succeed. But it cannot use the same principles that made Wc3 dota a sensation.

    I've never seen a sci-fi RPG out there that appealed to clients more than a Medieval/fantasy would. This doesn't mean to limit the creator's creativity and chances of success though. However, the task is quite a bit of a challenge, and if I should say it, a new ground to break.

    If I were to design such a game, I'd start by examining the current UMS that people play which could be said, a relative to games such as DotA.

    My speculation is that people will expect something new, even if they don't know it yet.

    I would suggest DotA be kept within WC3, that the creator keeps his wonderful hobby and updating of Wc3 dota. That's something he shouldn't risk breaking or smearing with a port. Unless if he actually makes new models, spell effects, etc..
    To merge the Sci-Fi and Fantasy elements, I'd suggest modeling the Dota game after "Pandora" from Avatar. Play it along those themes and it'd probably catch.

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  8. #58

    Default Re: Premium map speculation

    Quote Originally Posted by schofs View Post
    Some of you are are missing the point of why they want to charge for maps. It's so large teams of people have an incentive to provide us with an awesome maps or campaigns and invest large amounts of time into building them for us. Although I may not like that I have to pay for a map, I do think this incentive will produce better quality maps for us in the end. I really hope that blizzard is extremely selective when it comes to which maps a fee is charged for. It has to be a rare gem among the maps to be considered a map worth paying for. At the very least there should be a way for us to demo a map or somehow know what we're getting into first before we decide whether or not it's worth the money.
    Exactly! The incentive of selling maps will, in time, create a constant stream of DLC-like content for SC2. Brilliant move. I'd rather play one awesome fan-made campaign, than ten free bland average ones.
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  9. #59

    Default Re: Premium map speculation

    Quote Originally Posted by Freespace View Post
    Exactly! The incentive of selling maps will, in time, create a constant stream of DLC-like content for SC2. Brilliant move. I'd rather play one awesome fan-made campaign, than ten free bland average ones.
    I definitely agree.

    I can't wait for some awesome side campaigns that will be sure to not mess up the storyline but be really believable. Should be great.

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  10. #60
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    Default Re: Premium map speculation

    How exactly are premium maps are, redundantly, premium?

    I mean they have to be a rare gem and all but technically speaking how are they made premium?

    They are rated or the like?

    EDIT: Any conditions that must be done? Or how come?
    Last edited by Arkalis; 02-01-2010 at 08:25 PM.

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