If you are saying that Blizzard's vision for the next battle.net is different than yours, then that is acceptable that you don't agree with it. But I wouldn't say it's a terrible reason to remove "offline play" when their mentality is "The online experience".
Actually if it's modular, then it's already easily removed, still trivial information. At Blizzcon, they confirmed that when adding lan, they have to recode a lot and I don't believe that SC2 would be an exception. The current LAN they have could be significantly rudimentary and not the LAN they would want to incorporate. I believe it's good speculation to consider that just believe "it works and is LAN" doesn't mean it's acceptable for ship and would require a lot of focus if not a complete rewrite.
This is one of the cases that I find semi-legit. Other examples are those who are in a circumstance that has no Internet at all, such as a marine on a ship. Something of an interesting source to read: http://kotaku.com/5343640/blizzard-l...is-no-big-deal
Ultimately though, no matter these circumstances I hold an opinion that's different than yours. This in no way disrespects your opinion, however. May I present two points:
1. I believe that the issue there is truly lack of affordable connection and not a company considering the removal of LAN in that case. By creating a game that requires no lan and others creating games that will follow in suit, the demand of the industry will shift over time faster than it already is. The demand for local internet will start being recognized and plans to take part of the competition may increase it's availability, therefore reducing it's cost. This is of course speculation that takes place over years unfortunately... it wouldn't be immediate and would happen even if No-LAN games were not introduced... but I wouldn't be surprised to see them as a factor eventually.
2. There are certain solutions that could involve a single 56k connection to auth 8 games for an "authorized LAN game". I'm not saying it's reliable but there are ways to split that connection and therefore if that technology were recognized and introduced by Blizzard's standards then I believe it should be ok. This is also personal speculation, but still a standard that could work. I know it's might still have issues with the cost there, but is that something for Blizzard to fix... or the local companies?
Again, I'll agree with the small segments of people who have a legit concern but I think you're placing your opinion in an odd place. I find a lot of arguments/discussion involving them "stopping" you from playing lan odd. If they aren't going to ship with lan, they aren't stopping you from playing it, they aren't taking it away from you.. they're merely not injecting the code into the game for reasons of their own. The power to "fix" an injustice like this would be boycotting the game or not purchasing it. If the results of people in certain countries not purchasing the game show larger than expected then I'm sure they'll look into new alternatives to assist with them. (per the source above)
I feel a lot of people approach it as if it's "right" or "wrong" to remove LAN.... ultimately, it's Pros and Cons which are significantly more enlightening to the decision's results. A person can judge the pros and cons and realize results instead of just separate them. The cons on this decision may be bigger on the short term.. but look at it in terms of the long term.. as they remove it from D3 and products beyond, the initial "wrong" will be accepted. Countries that depend on LAN to reduce the command for internet will instead increase the demand for internet, allowing power to companies to change their current structure. In terms of years, things will improve though for many people it will be painful in the short term.
I have a personal opinion after understanding their true standings that them saying it's because of piracy would be worse. Because it would be a lie to the public. Whether you agree or disagree with them, I still think it's better to disagree with the truth than agree with a lie.
That's more a personal opinion than most, but one I suspect you might agree with.
.... oh bugger... there's that wall of text, been a few days since it came out...






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If you look at this as a decision from the battle.net standpoint and not a Starcraft 2 standpoint, it helps my perception of the scope.
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