Goliath chain guns are no more 'serious' than Viking chain guns. The Marine is using the same weaponry. The Marauder is using high impact grenades that deal more damage than the Vultures concussion grenades. The Hellion's flamethrower is bigger than the firebats.
Just calling the SC2 versions 'weak' or 'wierd' is your own opinion. Maybe it's not the units that need to be changed, but your outlook on the units. By all means, all the weaponry involved are improved versions of previous technology. The 'nerfed' siege tank damage is explained by better pathing in SC2, which clumps units more closely together. This means enemy units will be taking MORE splash damage. Overall, the siege tanks are dealing similar damage to their previous incarnation. This is similar to the change in workers mining rate, due to better pathing.




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