View Poll Results: balance changes good or not?

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  • Good

    9 42.86%
  • Not good

    6 28.57%
  • Other(explain)

    6 28.57%
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Thread: PTR 1.3 balance changes?

  1. #31

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by JackhammerIV View Post
    I'd be curious to know how many protoss think EMP is too strong.:P
    All of them, at the lower levels from Diamond.
    "Living for the Swarm!"

  2. #32

    Default Re: PTR 1.3 balance changes?

    Pretty sure that Terran were playing Mech(Tanks, Goliaths and Vultures) back then, and that Sci Vessels weren't at all necessary...
    I'll see if can drum up some matches from Cholera's old YT site - I've seen tons of great matches with T mass emp'ing the bejeezus out of P to huge effect.

    I'd be curious to know how many protoss think EMP is too strong.:P
    Actually, yes, I'd like to hear as well -- to me, the matchup seems kind of even (just based on games I've seen) Also, if they think an increased mana capacity upgrade would be a help or not (given starting energy upgrade gets removed)

    ..
    Last edited by Caliban113; 03-04-2011 at 12:21 PM.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


    RIP - Leslie Nielsen

  3. #33

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by Caliban113 View Post
    I'll see if can drum up some matches from Cholera's old YT site - I've seen tons of great matches with T mass emp'ing the bejeezus out of P to huge effect.



    Actually, yes, I'd like to hear as well -- to me, the matchup seems kind of even (just based on games I've seen) Also, if they think an increased mana capacity upgrade would be a help or not (given starting energy upgrade gets removed)

    ..
    Hi there Caliban113!

    I agree with what you say, they could have tweaked the skill.
    Instead of scrapping Khaydarin Amulet, they could have made it like in SCBW, increase max energy to 250.
    I can imagine other creative ways to change/tweak the skill instead of ditching it out!
    For example I think something more interesting could have been: increase the charging rate by a little percentage like 10%, so HT's energy charges 10% faster! Or something along those lines. Or whatever, why scrap it all along?

  4. #34

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by TychusFindlay View Post
    I love it when people compare SC2 to SCBW without spending even the fraction of a second necessary to think their statement through.

    Ghosts are cloakable, cheap, easy-to-get, and can hide in an army well past the time needed to get all the EMP out.

    Not at all the same thing.
    They cost the same amount of gas and an extra 100 minerals... Cloak is a research skill. Cloak reduces the opportunity to EMP. You can't EMP right off the bat unless you have the reactor upgrade. If you were referring them to as "cheap" as imbal...they're virtually useless against Zerg unless they feel the urge to go mass infestors. They are way too soft/expensive to just mass and go guns ablazing.

    EMP Doesn't do damage. Psi storm does damage. A ghost without energy is as useful as a marine in late game. Depleted High templars can at least merge into archons.

    Definitely not at all the same thing.
    I realize your point was to address BW ---> SC2, but your points on the ghost are not really that great. EMP is sort of useless if my entire bioball is Psi-stormed to death. You can just blink those stalkers back and recharge shields. My marines are psionic toast.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  5. #35
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR 1.3 balance changes?

    1) If you get stormed to death (even with mass Marines) and have EMPs, you deserve it.
    2) I wasn't saying Ghosts were imbalanced. I didn't even say they were strong (except against High Templars) I was making a joke about the amulet upgrade removal (Complaining for the fun of it, if you will) when Caliban mentioned Science Vessels. I politely reminded him that Ghosts and Science Vessels aren't even close to being the same thing.
    3) Why the hell is it that everytime I reply to someone, someone has to reply back completely misunderstandng the situation and waste more of my time? Damn, it's frustrating.

  6. #36

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by TychusFindlay View Post
    1) If you get stormed to death (even with mass Marines) and have EMPs, you deserve it.
    2) I wasn't saying Ghosts were imbalanced. I didn't even say they were strong (except against High Templars) I was making a joke about the amulet upgrade removal (Complaining for the fun of it, if you will) when Caliban mentioned Science Vessels. I politely reminded him that Ghosts and Science Vessels aren't even close to being the same thing.
    3) Why the hell is it that everytime I reply to someone, someone has to reply back completely misunderstandng the situation and waste more of my time? Damn, it's frustrating.
    /Enjoys Wasting Your Time


    Umm... I get "blanket" Psi Storm all the time..no where to run (litterally). It works out best if you just let the poor marines fire off a few last rounds before being ripped into pieces. I really don't know how I "Deserve that" when the guy warps in 5+ HT and spams psi storm On/Back/Front.
    Oh well sucks for bioball users, I still love my tanks and marines as meatshield/fodder.

    Why people misunderstand you, probably because the average poster can only withstand reading 3-5 posts from a post.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  7. #37

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by hyde View Post
    Umm... I get "blanket" Psi Storm all the time..no where to run (litterally). It works out best if you just let the poor marines fire off a few last rounds before being ripped into pieces. I really don't know how I "Deserve that" when the guy warps in 5+ HT and spams psi storm On/Back/Front.
    Oh well sucks for bioball users, I still love my tanks and marines as meatshield/fodder.
    I think you would 'deserve it' for committing to a bioball without bringing in the appropriate support (Ghosts with EMP) or switching to the appropriate counter despite knowing the opponent is fielding HTs. Just as a Protoss player deserves being trashed for sticking to Stalkers without researching Blink when Zerg starts bringing out Brood Lords.

    HTs and storms are being used specifically because they counter bioballs well. So naturally, the Protoss player should be emerging the victor. Mass Marines and Marauders should not be able to weather everything, if you know what I mean.

    Just dropping my two cents as a spectator.

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