Yay, more energy to not charge before you get EMP'd and lose it all!
Good
Not good
Other(explain)
03-03-2011, 09:46 PM
#21
Yay, more energy to not charge before you get EMP'd and lose it all!
03-03-2011, 09:47 PM
#22
Sci Vessels had emp - what did everybody do then?![]()
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
03-03-2011, 09:56 PM
#23
I love it when people compare SC2 to SCBW without spending even the fraction of a second necessary to think their statement through.
Ghosts are cloakable, cheap, easy-to-get, and can hide in an army well past the time needed to get all the EMP out.
Not at all the same thing.
03-03-2011, 10:21 PM
#24
There were different tactics / advantages in dealing with the same threat - in SC1 - Sci Vessels had speed as an advantage.
In SC2 - Feedback/storm is as available a tactic as emp is for ghosts.....if it wasn't, the forum would be full of, "EMP is OP" discussions.
Point is, why do away with the whole spell when it could be tweaked? - if they felt it was too strong, they could have gone back to the original sc1 upgrade; or they could have lowered the amount of starting energy to keep from being able to storm out of the gate.
They could have done a lot of things, but they chose to dump it altogether which makes no sense.
"Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"
RIP - Leslie Nielsen
03-03-2011, 10:36 PM
#25
Not the same thing. You can easily kill a Vessel before it gets an EMP off, especially if your High Templars are behind your units.
Not really. But there's plenty of other tactics.Feedback/storm is as available a tactic as emp is for ghosts
Maybe. But I was joking, leave it at that.They could have done a lot of things, but they chose to dump it altogether which makes no sense.
03-04-2011, 05:59 AM
#26
03-04-2011, 08:26 AM
#27
03-04-2011, 10:54 AM
#28
"Living for the Swarm!"
03-04-2011, 11:06 AM
#29
This patch was very very bad.
Stupid bad even.
The only redeeming things are the replay function additions for casters, the increase to bunker build time as well as the stim research nerf, and the charge upgrade behavior on zealots.
- Fungal Growth change looks awful.
- And, someone at Blizzard needs to be fired (j/k) over wanting to remove KA instead of a nerf.
Oh, and not to mention in patch 1.2.1, the addition of the new maps to replace Shakuras and LT while keeping DQ (wtf?) is insanely stupid...
I think Blizzard needs to re-think their stance on balance instead of just making arbitrary changes, because everyone on the PTR were disgusted by the test maps, and told Blizzard so, but the maps got released without changes... WTF: Slag Pits is just a piece of crap map... no easy 3rd base, and they call it the replacement to Metalopolis or Shakuras Plateau for "macro games"?
Give me a break... Blizzard seems to have forgotten that not ALL of their fans are dumb 10 yr olds (no offense to them).
03-04-2011, 11:12 AM
#30
http://eu.battle.net/sc2/en/profile/263528/1/JHammer/
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If you're making an account just to PM me.....don't waste your time.