View Poll Results: balance changes good or not?

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  • Good

    9 42.86%
  • Not good

    6 28.57%
  • Other(explain)

    6 28.57%
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Thread: PTR 1.3 balance changes?

  1. #21
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR 1.3 balance changes?

    Yay, more energy to not charge before you get EMP'd and lose it all!

  2. #22

    Default Re: PTR 1.3 balance changes?

    Sci Vessels had emp - what did everybody do then?
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  3. #23
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR 1.3 balance changes?

    I love it when people compare SC2 to SCBW without spending even the fraction of a second necessary to think their statement through.

    Ghosts are cloakable, cheap, easy-to-get, and can hide in an army well past the time needed to get all the EMP out.

    Not at all the same thing.

  4. #24

    Default Re: PTR 1.3 balance changes?

    There were different tactics / advantages in dealing with the same threat - in SC1 - Sci Vessels had speed as an advantage.

    In SC2 - Feedback/storm is as available a tactic as emp is for ghosts.....if it wasn't, the forum would be full of, "EMP is OP" discussions.

    Point is, why do away with the whole spell when it could be tweaked? - if they felt it was too strong, they could have gone back to the original sc1 upgrade; or they could have lowered the amount of starting energy to keep from being able to storm out of the gate.

    They could have done a lot of things, but they chose to dump it altogether which makes no sense.
    "Wait.....no Gzhee-Gzhee.....?.....whu......Why no Ghzhee-Gzhee?!?!?!?!"


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  5. #25
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by Caliban113 View Post
    Sci Vessels had speed as an advantage.
    Not the same thing. You can easily kill a Vessel before it gets an EMP off, especially if your High Templars are behind your units.

    Feedback/storm is as available a tactic as emp is for ghosts
    Not really. But there's plenty of other tactics.

    They could have done a lot of things, but they chose to dump it altogether which makes no sense.
    Maybe. But I was joking, leave it at that.

  6. #26

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by Caliban113 View Post
    Sci Vessels had emp - what did everybody do then?
    Pretty sure that Terran were playing Mech(Tanks, Goliaths and Vultures) back then, and that Sci Vessels weren't at all necessary...
    "Living for the Swarm!"

  7. #27
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR 1.3 balance changes?

    Storms killed Tanks.

  8. #28

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by TychusFindlay View Post
    Storms killed Tanks.
    It did if you didn't know how to position your Tanks... And don't link me Jangbi's Thunderstorm, since there weren't many people that knew to control army that good. And Storm isn't even close to effective vs. Tanks as it is vs. Biological army.
    "Living for the Swarm!"

  9. #29

    Default Re: PTR 1.3 balance changes?

    This patch was very very bad.

    Stupid bad even.

    The only redeeming things are the replay function additions for casters, the increase to bunker build time as well as the stim research nerf, and the charge upgrade behavior on zealots.

    - Fungal Growth change looks awful.

    - And, someone at Blizzard needs to be fired (j/k) over wanting to remove KA instead of a nerf.

    Oh, and not to mention in patch 1.2.1, the addition of the new maps to replace Shakuras and LT while keeping DQ (wtf?) is insanely stupid...

    I think Blizzard needs to re-think their stance on balance instead of just making arbitrary changes, because everyone on the PTR were disgusted by the test maps, and told Blizzard so, but the maps got released without changes... WTF: Slag Pits is just a piece of crap map... no easy 3rd base, and they call it the replacement to Metalopolis or Shakuras Plateau for "macro games"?

    Give me a break... Blizzard seems to have forgotten that not ALL of their fans are dumb 10 yr olds (no offense to them).

  10. #30

    Default Re: PTR 1.3 balance changes?

    Quote Originally Posted by Caliban113 View Post
    In SC2 - Feedback/storm is as available a tactic as emp is for ghosts.....if it wasn't, the forum would be full of, "EMP is OP" discussions.
    I'd be curious to know how many protoss think EMP is too strong.:P

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