Hello all. I was wondering if I might get the opinion of some players and/or mappers who are above bronze or who might know mapmaking in the tournament style to critique a map I have recently declared finished in all save appearance.
Some notes before I attach the picture:
Map name: Patton Mesa
Size: Huge or 192x200, w/ playable set at 174x188
Geysers at the high yield/gold are also high yield
There are LOS blockers in the form of Grass, which are hard to see:
a)At the entry to the left and right high yield areas, on the side of the watchtowers away from the rocks there.
b) At the entry to each of the expos blocked by rock covered ramps either north or south of the mains, on the side of these ramps toward the center of the map
c) Surrounding the 4 watchtowers in the vertical N/S line in down the map center
d) near the northermost and southernmost watchtowers partially shrouding the entries into the natural expansions.
Please don't think the map is bland looking, it looks a lot better when played. Also, I'm stuck on the low graphics setting, so this may be a part of it.
My questions are:
1) Is this perhaps too large for standard tournament usage? note that I simply want my maps to be of a similar quality. I do not intend to host a tourney using my maps any time soon or at all.
2) As it has a multitude of cliff areas, some areas are prone to undetected air/reaper/colossi/doom drop play. Good or bad?
3) And how would I go about adding background graphics like on Metalopolous or the Space background on Scrap Station, for example?
Attachment 1795
Attachment 1796