This patch angers me. I almost want to switch races.
Are terran rushes seriously that strong? I'm only an above average diamond player and most of my 5-6 minute Terran rushes vs Protoss are a 50-50 depending if they are rushing or not.
So far...
-Depot tech for Barracks
-Bunker +5 to 35
-Reaper speed moved to factory
-Increased research for stim
-Increased bunker time to 40 now
Seriously, so many nerfs every patch but nothing to address marauders or MMM balls (reduced movement/attack speed on Stimmed Marauders and this stim research nerf is not enough really.)
Why so much hate on marine based early rushes? This nerf to bunkers is going to make it almost impossible to offensive bunker at 6 minutes now. It was already tight + usually lost a SCV or two when I bunker rushed, now it's going to be near impossible.
And the stim pack - seriously..why?! It was pretty "Fair" already. A decent toss player could still sentry block an early timed stim rush.
As a terran player, with every patch, I feel more pressured to go abuse/cookie cut into MMM balls because it basically requires no micro and forces you to macro. Being a SC1 veteran and a siege tank fanatic, this just....really erks me.
How about this?
If they want to nerf MMM balls... just remove Medivacs and put the medic back in along with the default dropship.
This will make healing the "Ball" much harder, and have obvious consequences of some units not in healing range + more cargo space in the dropships taken by medics. Either that or make medivac heal mode a toggle mode like Siege tanks into siege mode. This will hamper the "Marauder drop + stim + shaft your expansion + run away" tactics.






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