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Thread: PTR Patch 1.3.0

  1. #41

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by WhoamI View Post
    I don't understand one thing. Will the damage of Fungal growth be dealt in those 4 seconds of stuns' duration or it will keep going even after the stun..?
    The damage is on 4 seconds. This is a huge increase in DPS.

  2. #42

    Default Re: PTR Patch 1.3.0

    Plus the templar change doesn't really do much for PvZ. Few toss go templar vs zerg. I used to like 2 months ago. Currently most toss would be going air/colossi vs zerg. Hurts the immortal HT combo a lot but archons are still good in PvZ.
    I still see it very often. Prove me wrong, but Immortals/Hts combo is the only one that stops mass Roaches with Hydras and Corruptors. With enough Corruptors, your air or Colossi are useless, they die in a matter of second. While with Storm you counter every unit except for Roaches and Ultras, and with 5-6 Immortals, it is more than enough to counter both of these units.
    Last edited by RamiZ; 02-26-2011 at 11:16 AM.
    "Living for the Swarm!"

  3. #43

    Default Re: PTR Patch 1.3.0

    Well considering corruptors still do +6 to massive and not +4 to armored then void rays actually still good. Can still go colossus and gateway units. But relies on obs scouting out how many corruptors you have. Can cut back on colossi if corruptor count high. Fast upgrades can help vs hydra roach. But need some kind of splash unit.

    2 stargate 1 robo making voidrays and colossus might be able to deal with roach/hydra/corruptor. But really if toss is going immortal/ht no reason to get corruptors.

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  4. #44

    Default Re: PTR Patch 1.3.0

    It always bothered me how storm was a research. It's so costly to tech up to HT storm use, and feedback is just too situational.

  5. #45

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by Blazur View Post
    It always bothered me how storm was a research. It's so costly to tech up to HT storm use, and feedback is just too situational.
    Better than BW, at least Xp

  6. #46

    Default Re: PTR Patch 1.3.0

    Welcome patch! I love you so. The HT needed that upgrade gone. What is the point of a terran attacking when HT would just warp into mineral lines and destroy your eco? Also BC needed the movement increase.

  7. #47

    Default Re: PTR Patch 1.3.0

    Blizzard must really, really hate the Mothership. "What's this? The players have found a, albeit highly situational and incredibly tough to pull off, way of making the Mothership not suck? Well we can't have that now, can we?"
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  8. #48
    WhoamI's Avatar Junior Member
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    Default Re: PTR Patch 1.3.0

    ^ Tell me u're joking.. or that u're bronze..

  9. #49

    Default Re: PTR Patch 1.3.0

    I just agree with the bunk nerfing but...
    No more amulet on ht?
    Bc speed incrased?
    Wft is going on?why blizzy is nerfing good units and not the terrans <,<

    (p.s. who is going for the new league?maybe i will try it!)

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  10. #50

    Default Re: PTR Patch 1.3.0

    Me of course, but I have to get to Masters first

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