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Thread: PTR Patch 1.3.0

  1. #11
    TheEconomist's Avatar Lord of Economics
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    Default Re: PTR Patch 1.3.0

    As if Terran bioballs weren't already hard enough to kill as Protoss

    Also, EMP rapes High Templars. They're so effedctive that I cringe whenever I cloak into an enemy's ball and EMP his High Templars. Even though they aren't units and it wins me the game, I can still feel his pain.

  2. #12

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by TychusFindlay View Post
    As if Terran bioballs weren't already hard enough to kill as Protoss

    Also, EMP rapes High Templars. They're so effedctive that I cringe whenever I cloak into an enemy's ball and EMP his High Templars. Even though they aren't units and it wins me the game, I can still feel his pain.
    I can tell you the pain tychus. I need to spread all my sentries and HTs and individually feedback each ghost with each HT. Ghost just needs to shoot the EMP in a general direction to hit like at least 2 units with energy (unless i really really spread them out so wide it's easy to pick them off at the sides). Plus HTs have a strong tendency to just walk into the enemy army after a storm.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  3. #13
    Gradius's Avatar SC:L Addict
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    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by TychusFindlay View Post
    fffffffffffffffffffffffffffffffffffffffuuuuuuuuuuu uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
    Oh god that sucks. That was one of the most important upgrades for my PvT. :/

  4. #14

    Default Re: PTR Patch 1.3.0

    Stimpack upgrade research time increased from 140 to 170 seconds.
    FUUUUUUUUUUUU-
    There goes my Marine timed stim pack rush up the ramp. I give up. I'm never rushing a Protoss again.

    I feel sorry for you toss players, but at the sametime it was a needed debuff. It was pretty OP having an on field Warp Prism and just "warping in Psi Storms".
    At least Cruiser speed was increased...yay.. =_=
    Last edited by hyde; 02-25-2011 at 09:50 PM.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  5. #15
    ooZer0's Avatar Junior Member
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    Default Re: PTR Patch 1.3.0

    I expect there to be enough fuuuuuuuuuuuuuuu- rage over the change that during the course of the PTR HT's will get their energy upgrade back. Or something else will happen, like storm no long requires research, or something along those lines. It basically makes the unit useless in pretty much any setting, as HT's only get use once they have their amulet.

    Remember when they wanted to make Fungal not effect air? Yeah... this is a worse change than that...

  6. #16

    Default Re: PTR Patch 1.3.0

    Ouch... my Protoss! Not again...

    The amulet hurts the most...

    ~LoA
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  7. #17

    Default Re: PTR Patch 1.3.0

    Well at least the "Promises of StarCraft 2 Battle.net 2.0" are almost finished.
    I remember months ago people whined about

    - Chat Channels : ADDED!
    - More competitive leagues: Masters and Grandmaster (Aggregated top200) ADDED!
    - Easier methods to find your fav custom games (I bitched for this haha) ADDED!
    - More icons to differentiate players for e-pen purposes: ADDED!
    - Secret cow channel : ADDED!
    - Actual seasons now: ADDED!

    Now the only thing missing.....but quite possibly one of the most important for the casual AND "elite casuals" out there.... Clans!!!

    I'm actually really happy Blizzard fulfilled their promises. This balance patch brings much rage to Protoss players but I think they're all needed changes. Thank god Fungal growth isn't instant anymore. I still think a carrier buff was required. The quick launch upgrade should be added as default or give the carrier an energy based spell.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  8. #18

    Default Re: PTR Patch 1.3.0

    The problem with these P nerfs is that they relegate the Mothership and Archons back into oblivion specialty units. HT's are no longer a viable tech choice - especially since EMP is still an unresearched ability and with the + energy upgrade can do what T whined about the P doing...

    So sad.

    ~LoA
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    Beloved.

  9. #19

    Default Re: PTR Patch 1.3.0

    Here's some more protoss rage. I rush to templar off 2 base or the safe way is get templar off 3 base. And now with no energy upgrade i warp them in and wait 45 seconds to use their storm. So basically with the cooldown on warpgate for HTs I make a round of HTs and by the time i can warp in again my HTs have the energy for one storm each. So what map takes 45 game seconds to walk across??

    Insta storms crush bio. Bio is tier 1. Storm is tier 3. So obviously blizzard is listening to terrans and letting them stay on MMM and vikings all game long in PvT.

    EDIT: Oh and terran can get ghosts built with EMP off one base in half the time. Obviously storm is the problem.:P

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  10. #20

    Default Re: PTR Patch 1.3.0

    Catz stream on right now talking about the patch with other pros and talking maps. Guess I'll type down what they say as much as i can.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

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