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Thread: PTR Patch 1.3.0

  1. #131

    Default Re: PTR Patch 1.3.0

    All they really needed to do was speed up the missile so it wasn't so slow. But I guess removing it works too. I'm kinda sad about the health nerf again, they should remove the armored part from the infestor since 90hp isn't armored at all.

  2. #132

    Default Re: PTR Patch 1.3.0

    Wow. That's quite a change.

    I guess they decided that the missile was a bad idea, but since they were giving players a break there they should nerf infestors some other way.

    Well. The last change I was expecting. The other 2... I honestly would not have guessed.

  3. #133

    Default Re: PTR Patch 1.3.0

    What pisses me off is that infestors are 100/150 they should be 50/150 like high templar are. Sometimes I have a bunch of gas saved and want to dump them into infestors... but not enough minerals.

  4. #134

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by Wankey View Post
    What pisses me off is that infestors are 100/150 they should be 50/150 like high templar are. Sometimes I have a bunch of gas saved and want to dump them into infestors... but not enough minerals.
    You have Gas as Zerg, but not Minerals? WoW...

    I guess they decided that the missile was a bad idea, but since they were giving players a break there they should nerf infestors some other way.
    Well, they did make Fungal duration reduced to 4 sec. That is nerf, even if it has buff on armored.
    "Living for the Swarm!"

  5. #135

    Default Re: PTR Patch 1.3.0

    actually, now i am unsure if all fungal changes were revoked, or just the last one.
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  6. #136

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by Todie View Post
    actually, now i am unsure if all fungal changes were revoked, or just the last one.
    I am pretty sure it is just the last one, since they would just say "All of the Infestors changes are revoked" I mean, it would made more sense. But we will see.
    "Living for the Swarm!"

  7. #137

    Default Re: PTR Patch 1.3.0

    They tried to italicize the revoked changes but the HTML failed for some reason so it has the tags around it like so "[I ]Fungal growth now shoots a missile[ /I] This change has been revoked"
    I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.

  8. #138

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by RamiZ View Post
    Well, they did make Fungal duration reduced to 4 sec. That is nerf, even if it has buff on armored.
    Not really. It's a huge increase to DPS. Medivacs can no longer outheal the damage of fungal growth.

  9. #139

    Default Re: PTR Patch 1.3.0

    Which is a good thing. Medivacs shouldn't be outhealing offensive spell damage.

    But being a 4 second 'stun' will force zerg to have more infestors or save up more energy to properly immobilize a group. One Fungal over a full duration isn't enough to kill marines; while standing in a psi storm would.

  10. #140

    Default Re: PTR Patch 1.3.0

    Quote Originally Posted by Genopath View Post
    Not really. It's a huge increase to DPS. Medivacs can no longer outheal the damage of fungal growth.
    Yes, but on the other hand, most of the times I will use Fungal probably just to stop the army from moving and not to kill it(well in some situations I will), so those 4 seconds are a lot, my Banelings maybe won't come in time.
    "Living for the Swarm!"

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