@Ramiz
Well a feedback isn't guaranteed to kill anything unless it has energy in excess of its HP. Ghosts can have uses in TvZ to snipe considering all zerg units are biological. But in TvP it's almost essential for terrans to get considering it does AOE attack on all protoss units. HT are only common in PvZ if the opponent goes for lings/hydras/mutas in large numbers. Roaches like marauders just giggle and run through the whole storm.
EMP damage instant: Another point you missed out is EMP shield damage is instant. Storm damage is over time. At the lowest point EMP removes 40 shields off sentries. But then sentries without energy aren't as useful anymore. So the EMP energy removal on sentries hits harder than the shield damage it does. Zealot has 50 shields. Stalker has 80 shields.
The damage: Ok so psi storm does 10 damage every half second. To do 40 damage a unit needs to be inside psi storm for 2 seconds. To do 50 damage unit sits inside the storm for 2.5 seconds. To do 80 damage a unit has to sit in the storm for the full duration of 4 seconds.
A marine with no combat shield does one stim and thus has 35 hp. It needs to sit in the storm for 2 seconds to die. A marauder needs at the very least 2 psi storms to kill it (at the very fastest) in 6.5 seconds (due to non stacking of psi storms). A marine/marauder stimming can move 3.375 in 1 second. So it can cover the whole diameter of a storm in 1 second with stim. At the quickest and worst case of marine has to run through the entire storm to escape (i.e. run diameter of 3) I guess a marine can only escape a storm in 2 seconds. See storm, stim, run back. With combat shield a marine stimming out of the whole storm should expect to end up with 5hp then.
Say the terran has slow reaction speed so it takes 3 seconds. So that's 60 damage. EMP can only match that by hitting stalkers. Here's the thing though. EMP has a larger overall area by 77.78% [(2/1.5)(squared) -1].
Dealing with EMP/storm: How does a protoss deal with EMPs. Zealots in front, stalkers then sentries in the back. Spread in an arc. If ghosts are out then most toss would do this whenever they have some time to rearrange the army.
What should terrans do if HTs are out. Marauders in front. Marines behind them. Spread out in an arc. Exactly like dealing with banelings. But instead with stim and MMM there is a tendency for the units to clump up together and marines and marauders are mixed around in the clump.
The more marines in a bioball the better colossus and HT get. Terrans might want to consider more marauders and fewer marines. And is not going bio vs protoss that weak?? If terran is going mech HTs aren't as useful. Just before the PTR was announced it was like "Toss HT is so damn strong. Lemme try mech in late game." Now it's "No amulet....YES!!!! It's safer to go bio all game long."
Brief range, radius, cost, time comparison: In terms of cost and time terran can get ghost with EMP 2.6 times cheaper on minerals, 4.33 times cheaper on gas and 2.17-2.67 times faster than HT warped in being able to storm. Exact cost and time are on page 10 of this thread.
EMP has a range of 10 and a radius of 2. Snipe has a range of 10. Psi storm has a range of 9 and a radius of 1.5. Feedback has a range of 9.
So EMP has more range, bigger radius, can be gotten sooner and costs less. Considering how MMM clumps storm would do more damage and warp in with amulet makes it very strong.
EDIT: Terran can transition into mech and more marauders and storm isn't as good anymore. All protoss units have shields so EMP can remain useful throughout the game. Up to everyone's opinion if they're on equal ground. I personally think due to that utility against basically all protoss builds EMP is better in the TvP matchup than storm is.
Archons? Archons take 12 seconds to morph and there is a tendency even in pro play for archons to be morphing near the front line. In a way it needs to anyways if the battle is in a choke. Archons can be strong but how many marauders with stim and concussive are needed to kill an archon?? Archons getting popular in PvZ now because of how much damage they do. But they're not as popular in PvT simply because of concussive shell. I don't see why Archons can't be massive being able to break forcefields and not being slowed by conc shell.
http://wiki.teamliquid.net/starcraft2/EMP_Round
http://wiki.teamliquid.net/starcraft2/Psi_Storm
http://wiki.teamliquid.net/starcraft2/Archon
http://wiki.teamliquid.net/starcraft2/Marine




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