Well, if you use the argument that LAN was removed primarily for piracy, that would make sense. Blizzard has stated it's to collect the community into a singular area, therefore making the community larger. They're already sporting at least 10-20 million into this community. Allowing LAN at this point would be against their intentions.
My first response is that this is a kid that couldn't afford his computer.. so the "get a router" or "get a wifi" argument might be a bit rough to suggest (even if it's 100% true) A more solid argument is that a majority of games in the future years will require this, it's not starting with SC2, and this style of DRM is INCREDIBLY light compared to others that require you to actually be online to play their singleplayer.
If it's a one time thing, that's no biggie IMHO and you should be grateful that you don't have to KEEP it downstairs to play.
This is a legit concern, the community members who might have a 250 lag... BUT, that's how it is now. If what Blizzard has commented is true, you could essentially have below 100 lag with people in your same city. In the past, the battle.net servers were based on areas... your high latency could be related to the distance to those segments.
In short, and maybe this is providing more "hope" for you than I should. Wait until the end of the week and you might find yourself in better straights then you originally thought. Don't judge on the past.
Correct, LAN play is gone. I don't believe this is a setup of control however. It's merely what will make their product more valuable and better for the gamer. Imagine for a moment the game is out.. Imagine trying to play facebook games while offline, the product is a lot less appealing that way because Facebook = community. That's it's core. And that's the core of battle.net.
Yes, this and the last line made me laugh out loud
PS: I should be able to have less "multiposts" now that I figured out Multiquote







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