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Thread: Discussion / Speculate the potential nerfs that are coming for Terran

  1. #61

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Quote Originally Posted by Blasterion View Post
    Burrow [tab] Unburrow
    Trying doing that in a heated battle. Not as easy as it seems. Burrow, tab, tab crap, tab, unburrow, burrow, tab, unburrow, burrow.. shit I've selected other units what do I do now?

    The easiest to get it done is the same as Viking, R for unborrow, E for burronw or the other way round.

  2. #62

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Quote Originally Posted by Wankey View Post
    Trying doing that in a heated battle. Not as easy as it seems. Burrow, tab, tab crap, tab, unburrow, burrow, tab, unburrow, burrow.. shit I've selected other units what do I do now?

    The easiest to get it done is the same as Viking, R for unborrow, E for burronw or the other way round.
    So, stop complaining about it and do it? Using E works great because it doesn't interfere with any hotkeys (just don't use T, because infested marines can be cast while burrowed).

  3. #63
    WhoamI's Avatar Junior Member
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    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Thanks for your good words mulletben. Though, if you think I exaggerate you should just show us your arguments. Elseway you are free to say your opinion as long as it is not interfering in mine.
    This happens cause you are away enough of my skillrate. Please do not take this as offensive.

  4. #64

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Quote Originally Posted by MulletBen View Post
    So, stop complaining about it and do it? Using E works great because it doesn't interfere with any hotkeys (just don't use T, because infested marines can be cast while burrowed).
    Not viable. They're probably gonna do it for patch 1.3, i believe Dustin Browder already mentioned looking into putting that in the game.

  5. #65

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    These has not be confirmed to be true, but might be of interest nonetheless.


    Hidden Content:
    [14:34] <dignitas\nani> For your information, according to our stats, here are the matchup win
    percentages at the highest level of EU ladder with skill of players factored in:
    [14:30] <dignitas\nani> PvT – 41%
    [14:30] <dignitas\nani> PvZ – 45%
    [14:30] <dignitas\nani> TvZ – 53%
    [14:34] <dignitas\nani> This next list are some issues we’re looking at, but aren’t sure if they should make it into the patch:
    [14:34] <dignitas\nani> 1. Bunker
    [14:34] <dignitas\nani> a. Build time increased from 35 to 40
    [14:35] <dignitas\nani> 2. Baneling
    [14:35] <dignitas\nani> a. Morph time decreased 20 to 10 – probably wont do this one
    [14:35] <dignitas\nani> 3. Ghost emp
    [14:35] <dignitas\nani> a.Making it an upgrade - Again, probably won’t make this change, but we’re getting quite a few reports from pro players that the early emp push is too strong
    [14:38] <dignitas\nani> Infestor
    [14:38] <dignitas\nani> a. +20 or +30 health
    [14:37] <dignitas\nani> c. Fungal is a movement speed slow instead of stun 50~70% speed penalty
    [14:38] <dignitas\nani> b. Fungal does +50% more damage vs. armored
    [14:38] <dignitas\nani> Corruptor
    [14:38] <dignitas\nani> a. Change +6 massive damage to +4 arm
    [14:40] <dignitas\nani> 3. Stimpack
    [14:40]I<dignitas\nani> a. Research time increased from 140 to 170



    IRC log was copied from - http://pastie.org/1578669
    Found at - http://www.reddit.com/r/starcraft/co...lance_changes/


    Also, if this really is a leak, just for the lulz.
    Quote Originally Posted by WoozleWuzzly @ screddit
    Pro players: "Blizzard doesn't ask us for our advice"
    later
    Blizzard: "Okay we're asking you."
    Pro players: "I'm posting this to the internet... Problem?"

  6. #66

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Quote Originally Posted by Dauntless View Post
    These has not be confirmed to be true, but might be of interest nonetheless.


    Hidden Content:
    [14:34] <dignitas\nani> For your information, according to our stats, here are the matchup win
    percentages at the highest level of EU ladder with skill of players factored in:
    [14:30] <dignitas\nani> PvT – 41%
    [14:30] <dignitas\nani> PvZ – 45%
    [14:30] <dignitas\nani> TvZ – 53%
    [14:34] <dignitas\nani> This next list are some issues we’re looking at, but aren’t sure if they should make it into the patch:
    [14:34] <dignitas\nani> 1. Bunker
    [14:34] <dignitas\nani> a. Build time increased from 35 to 40
    [14:35] <dignitas\nani> 2. Baneling
    [14:35] <dignitas\nani> a. Morph time decreased 20 to 10 – probably wont do this one
    [14:35] <dignitas\nani> 3. Ghost emp
    [14:35] <dignitas\nani> a.Making it an upgrade - Again, probably won’t make this change, but we’re getting quite a few reports from pro players that the early emp push is too strong
    [14:38] <dignitas\nani> Infestor
    [14:38] <dignitas\nani> a. +20 or +30 health
    [14:37] <dignitas\nani> c. Fungal is a movement speed slow instead of stun 50~70% speed penalty
    [14:38] <dignitas\nani> b. Fungal does +50% more damage vs. armored
    [14:38] <dignitas\nani> Corruptor
    [14:38] <dignitas\nani> a. Change +6 massive damage to +4 arm
    [14:40] <dignitas\nani> 3. Stimpack
    [14:40]I<dignitas\nani> a. Research time increased from 140 to 170



    IRC log was copied from - http://pastie.org/1578669
    Found at - http://www.reddit.com/r/starcraft/co...lance_changes/


    Also, if this really is a leak, just for the lulz.
    I don't understand the Corruptor change. It is already a problematic unit.

  7. #67

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Makes it better versus vikings and void rays. Worse vs colossus though so doubt they'd put that in with the zerg QQ about PvZ.

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  8. #68

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    The corruptor change will address some of the problems Z seem to have versus Colo-VR balls atm. I still think muta is the way to go vs it though..

  9. #69

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    Quote Originally Posted by Dauntless View Post
    The corruptor change will address some of the problems Z seem to have versus Colo-VR balls atm. I still think muta is the way to go vs it though..
    Might be better for Void Rays but definitely worse for Collosi which is the whole point of getting them.

  10. #70

    Default Re: Discussion / Speculate the potential nerfs that are coming for Terran

    indeed, like Idra remarked on SOTG, the corruptor change will probably have a larger impact on ZvT vs vikings that are covering broodlords.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

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