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Thread: Questions for an SC2 Dev, right now.

  1. #71

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    We all know how well the original infest command center worked.
    So much truth here.

  2. #72

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Aldrius View Post
    Where on earth did you hear that? It's been a regular old Nydus Canal since last year's Blizzcon.

    And I have to add, the Nydus ISN'T the same as it used to be. It's pretty different, because creep is WAY easier to spread. That's enough of an improvement.
    Let me explain while he's answering other questions.

    I think he was answering the question more generically than actually specifically answering his question. When he said "original" I think he meant that there was a perferred idea, they tried something new, then another thing, and found "let's go back to our perferred" to only try something else new.

    Maybe another way to explain it was a more "design mentality" answer than an actual "this is the Nydus worm" answer.

    EDIT: I confirmed this with him, when he said "original" he wasn't intending to mean "SC1" but rather, the "recent original concept before they tried something new"
    Last edited by Gifted; 08-17-2009 at 12:07 AM.
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  3. #73

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    Let me explain while he's answering other questions.

    I think he was answering the question more generically than actually specifically answering his question. When he said "original" I think he meant that there was a perferred idea, they tried something new, then another thing, and found "let's go back to our perferred" to only try something else new.

    Maybe another way to explain it was a more "design mentality" answer than an actual "this is the Nydus worm" answer.
    Oh, well personally I think the Nydus Worm they showed at WWI 2008 was the best personally. Works well, is definitely better than the Nydus Canal was (lower tier, easier to spread creep, don't need individual canals to create passageways). Much better.

    I'm just hoping that's the one in the game now. But I PMed Archer just to make sure I didn't gobble up space in your topic, Gifted.


    The Mother of all Queens!

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  4. #74

    Default Re: Questions for an SC2 Dev, right now.

    Reguarding his choice of beer:
    (12:08:24 AM) Jack Doe: Don't knock my beer, damn it! I only get to drink it when the wife and kids are out.
    Please be aware of the SC:L Posting Rules and Guidelines.


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  5. #75
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    Default Re: Questions for an SC2 Dev, right now.

    Will you be required to be connected to battle.net while playing the singleplayer campaign? I heard it will be at least encouraged, but what would the benefits for a player be?

    What was the issue with battle.net that lead to the delay of the beta?

    In an 8 player FFA, will the slowest pc set the speed for everyone, or will it run at low fps on the slow pc only? Does the speed of the gameplay scale with the framerate?

  6. #76

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by gifted View Post
    reguarding his choice of beer:
    (12:08:24 am) jack doe: Don't knock my beer, damn it! I only get to drink it when the wife and kids are out.
    lol epic

    I dont even care if Jack Doe did turn out to be imaginary. Hes still my favorite SC developer

    Can you ask him what the biggest internal development debate was over?
    Last edited by ArcherofAiur; 08-17-2009 at 12:12 AM.

  7. #77

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Neon View Post
    Will you be required to be connected to battle.net while playing the singleplayer campaign? I heard it will be at least encouraged, but what would the benefits for a player be?

    What was the issue with battle.net that lead to the delay of the beta?

    In an 8 player FFA, will the slowest pc set the speed for everyone, or will it run at low fps on the slow pc only? Does the speed of the gameplay scale with the framerate?
    GOOD questions!!

    Heres a question: Will you be able to play LAN through battle net? lol prob cant answer that =P

    other question would be has the beta been pushed back because of the BUGS for Bnet 2.0 or was it because the final product is going to be more ambitious than Blizzard thought.
    Last edited by supersonic; 08-17-2009 at 12:13 AM.

  8. #78

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by supersonic View Post
    GOOD questions!!
    took the words out my mouth.

  9. #79

    Default Re: Questions for an SC2 Dev, right now.

    ...he's not going to be able to answer those... =x


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #80

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Aldrius View Post
    ...he's not going to be able to answer those... =x
    wont know till we try.

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