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Thread: Questions for an SC2 Dev, right now.

  1. #61

    Default Re: Questions for an SC2 Dev, right now.

    Where on earth did you hear that? It's been a regular old Nydus Canal since last year's Blizzcon.

    And I have to add, the Nydus ISN'T the same as it used to be. It's pretty different, because creep is WAY easier to spread. That's enough of an improvement.


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  2. #62

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by supersonic View Post
    I don't know if you can answer this but for units in the editor, are all scrapped units going to be there? even ones we never got to see? I recall hearing that some units like the silver surfer are going to be in there, but I wonder if all the scrapped units will be there. also I assume all the units from sc1 will be there?
    Super, I think this should be answered in another reply about joke units, you should see it a few posts above this one.
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  3. #63

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by screw_ball69 View Post
    and my night is complete after that answer.
    What answer?
    Please be aware of the SC:L Posting Rules and Guidelines.


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  4. #64

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    Super, I think this should be answered in another reply about joke units, you should see it a few posts above this one.
    yeah that's true =/ sorry ^^;;

  5. #65

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    What answer?
    his reply to what makes Dustin Browder angry.

  6. #66

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by screw_ball69 View Post
    his reply to what makes Dustin Browder angry.
    He didn't actually say did he? lol or did I miss it..

  7. #67

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    Eligor, this is answered partially in the post in the Offtopic forum. you can find a link in the original post. Check that before I reask this to him Thanks!
    Just seen it, I guess they're happy with the Carrier the way it is for now. I do have another question in a similar vein however, what of the Mutalisk? Is it still as pivotal as in the original SC? We haven't seen or heard much about it.

  8. #68

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by supersonic View Post
    He didn't actually say did he? lol or did I miss it..
    He didnt but his reply was epic.

  9. #69

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Aldrius View Post
    Where on earth did you hear that? It's been a regular old Nydus Canal since last year's Blizzcon.

    And I have to add, the Nydus ISN'T the same as it used to be. It's pretty different, because creep is WAY easier to spread. That's enough of an improvement.
    I dont want to side track this thread but check Starcraft wiki and other sources. Most recent word was that it was back on the overseer.

    Edit:

    Here June 2009
    http://sclegacy.com/feature/3-events...raft-ii-review
    Last edited by ArcherofAiur; 08-17-2009 at 12:02 AM.

  10. #70

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by ArcherofAiur View Post
    Why was Infestation changed from infesting buildings to a spawn ability?
    (11:58:35 PM) Jack Doe: There are many thoughts on this, mine are that it didn't feel right and was heavily situational. Terran attack your base? Doesn't help at all. Fighting in the middle? Doesn't help. Protoss? Wasted. While it works as a spawn for situations, it's something that is flexible and has been changed multiple times and probably will change again. We all know how well the original infest command center worked.
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