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Thread: Questions for an SC2 Dev, right now.

  1. #231

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Edfishy View Post
    Is there even talk around the office about where you'd all like to go with the expansions? Or do ideas that might seem interesting but also risky just get put onto the back-burner "for later"?

    The game has been delayed for more or less another year (10 months anyhow). Does that relieve you personally? Or does the delay really have little to do with your work with SC2?
    He's still answering this.. you hit a really good chord
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  2. #232

    Default Re: Questions for an SC2 Dev, right now.

    Heres a question: I heard people were able to some how get the Dragoon to make at the gateway when they came up to Blizzard HQ. Was that a kind of intended thing just to give the people a funny thing to talk about, and if not how did it get there in multi player if its just for single player lol

  3. #233
    trace wm
    Guest

    Default Re: Questions for an SC2 Dev, right now.

    Whoa whoa whoa, 10 months? Where'd this info come from? No SC2 until Oct 2010?

  4. #234

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Edfishy View Post
    Is there even talk around the office about where you'd all like to go with the expansions? Or do ideas that might seem interesting but also risky just get put onto the back-burner "for later"?
    (12:16:36 AM) Jack Doe: Yes, there is talk about the expansions, story for the expansions was worked on a lot until it became obvious to split to 3 campaigns. This isn't part of my job really though so I can't or shouldn't say more.

    The game has been delayed for more or less another year (10 months anyhow). Does that relieve you personally? Or does the delay really have little to do with your work with SC2?
    (12:19:32 AM) Jack Doe: It doesn't relieve me personally. No matter what I'll be working to make good games, you can bet your sweet ass on that. But it does affect me. I love this game, I want people to play this game, love it, marry it and name it Sue. But I also want to make sure this damn game is worthy of being married and being named Sue. All of us do. Where many of you might look at forums often and drool over a new video or post. We live and breath this game. Try to imagine the difference of passion, that might help answer your own question.
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  5. #235

    Default Re: Questions for an SC2 Dev, right now.

    Someone (I honestly forgot who and my connection's too slow to go find the article) noted that StarCraft 2 has a microphone/voice system in place. Can you manipulate the microphone in some way in a UMS map?

    For example, you make a "Team Tauren Fortress" Paint Ball map, and you want both teams to be able to talk to their team members, but you dont want players be able to speak to their teammates when they're been tagged. Off the top of my head I'm thinking you could just hijack the ally system to make players un-ally from his teammates (thereby removing the ability to talk to them ), but I'm wondering if there'll be some trigger control for the microphone system in-game.

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  6. #236

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Edfishy View Post
    How much (if any) of the work that went into StarCraft: Ghost do you think has contributed to StarCraft 2's development? The Assault Dropship (/Medivac) is one element from Ghost that's been almost directly ported over, but seeing as how the public has only seen a portion of StarCraft: Ghost, I'm wondering what else was cannibalized?
    (12:27:01 AM) Jack Doe: In our conversations in meetings, it's not really a goal to "pull' or 'cannibalize' stuff in. It's more a conversation of what feels good and realizing "Oh, we can make it better by pulling THIS in." Other times we'll look over an old item that's been in the game and realize that we can replace something generic with something from a book or the previous story and it just fits.
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  7. #237

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Edfishy View Post
    Someone (I honestly forgot who and my connection's too slow to go find the article) noted that StarCraft 2 has a microphone/voice system in place. Can you manipulate the microphone in some way in a UMS map?

    For example, you make a "Team Tauren Fortress" Paint Ball map, and you want both teams to be able to talk to their team members, but you dont want players be able to speak to their teammates when they're been tagged. Off the top of my head I'm thinking you could just hijack the ally system to make players un-ally from his teammates (thereby removing the ability to talk to them ), but I'm wondering if there'll be some trigger control for the microphone system in-game.
    (12:29:24 AM) Jack Doe: I can't answer that question. I think you'll understand at Blizzcon.
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  8. #238

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by supersonic View Post
    Heres a question: I heard people were able to some how get the Dragoon to make at the gateway when they came up to Blizzard HQ. Was that a kind of intended thing just to give the people a funny thing to talk about, and if not how did it get there in multi player if its just for single player lol
    (12:30:14 AM) Jack Doe: Don't know about that one.
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  9. #239

    Default Re: Questions for an SC2 Dev, right now.

    (12:31:43 AM) Jack Doe: I'm out of here soon. Any final words or comments from them?
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  10. #240

    Default Re: Questions for an SC2 Dev, right now.

    Thank you immensly for enduring another round of our poking and prodding

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