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Thread: Questions for an SC2 Dev, right now.

  1. #11

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Hamshank View Post
    are you taking a WC3 Naga approach to the SC2 Xel Naga
    (10:56:57 PM) Jack Doe: You know I can't answer that shit. Why even ask me?
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  2. #12

    Default Re: Questions for an SC2 Dev, right now.

    What similarities with the Singleplayer do you see with WC3? Can you relate it to any other game experiences and in what way?

    Envoke SC1, WC3, Mass Effect, what ever
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

  3. #13

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    (10:55:22 PM) Jack Doe: Yes, we have. It adds options on how to handle it. They can be a critical mass unit much like Carriers. If you have enough, you can decimate ground. For this reason, putting it as an air attack opens up flexibility in the counters. It adds consideration to the decision making when you create them and widens the needed counters to it so far. It feels right.
    Yeah I guess that makes sense, because if at critical mass is kills everything on the ground it would be a little harder to counter. =/

    Ask him how the "new graphical/art changes" look for the game. and if just the zealot was improved and or what races if not everything was improved.

  4. #14

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by ArcherofAiur View Post
    Can he explain why vespene gas no longer gives depleted gas like in SC1? A while back a developer said that gas might change again (this was after they took away the "recharge gas" mechanic). Are there any plans to make gas gathering more interesting or are the developers satisfied?
    (11:00:11 PM) Jack Doe: We've changed gas multiple times and wouldn't be surprised if it gets changed within the first 2 weeks of beta. Changing gas to be more "interesting" is not a goal anymore. The original goal was really making "Macro" and "resources" more interesting. With the macro mechanics, this was partially satisfied but we need to see how it all plays out.
    (11:01:10 PM) Jack Doe: I can say that gas feels good now but is definitely different than SC2 by nature of the overall change of the game. It is very familiar but in terms of that subconscious awareness "I should be able to get this unit right about..... now!" will have to change a little bit.
    (11:01:51 PM) Kevin: About the changling?
    (11:02:32 PM) Jack Doe: I don't feel comfortable answering that. I don't know if it's been publically revealed, and I don't like speaking art if I don't know if I can. I hear that's some of the points they want to show off at our lovely con.
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  5. #15

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by screw_ball69 View Post
    has there been any Xel Naga or Hybrid units in single player or in concept art?
    (11:03:59 PM) Jack Doe: These guys are like sharks, you know that? can't answer.
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  6. #16

    Default Re: Questions for an SC2 Dev, right now.

    Thanks Jack!

  7. #17

    Default Re: Questions for an SC2 Dev, right now.

    Haha, gotta try might get lucky.

    Roughly how many more units are there gonna be in single player that we wont see in multiplayer?

  8. #18

    Default Re: Questions for an SC2 Dev, right now.

    Well I've always been wondering for mapping/modding if they're going to add tools to allow importing art assets, such as custom models (ala War3 Art Tools). I know SC2 uses a lot more complex tech including custom shaders, physics and complex rigs, so I'm curious if it's going to be possible.

    I used to mod Dawn of War, and it was pretty easy. Dawn of War 2 is not even possible, since the pipeline is too complex. I'm wondering if SC2 will be in that boat, or if the Galaxy editor is going to be as awesome as they say it will be.

  9. #19
    Pandonetho's Avatar SC:L Addict
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    Default Re: Questions for an SC2 Dev, right now.

    In terms of the Phoenix vs the Viking, which do you feel has better air superiority? If I remember correctly, the Phoenix excels at speed, but the viking has massive range.

    Is it possible to even micro against battlecruisers without retaliation due to their massive range?

    Also, regarding anti-gravity, how effective is it for worker harassment? There's been some debate about this since the change to have it cost a large initial volume of energy, as well as the following "channeling" energy required.

  10. #20

    Default Re: Questions for an SC2 Dev, right now.

    Do all of the heroes have unique models and voices, even very minor ones?
    Do we see people like the armory dude on raynor's battleship playing in missions
    Last edited by Hamshank; 08-16-2009 at 11:21 PM.
    Quote Originally Posted by DemolitionSquid View Post
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