08-16-2009, 10:57 PM
#11
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08-16-2009, 10:58 PM
#12
08-16-2009, 11:01 PM
#13
Yeah I guess that makes sense, because if at critical mass is kills everything on the ground it would be a little harder to counter. =/
Ask him how the "new graphical/art changes" look for the game. and if just the zealot was improved and or what races if not everything was improved.
08-16-2009, 11:02 PM
#14
(11:00:11 PM) Jack Doe: We've changed gas multiple times and wouldn't be surprised if it gets changed within the first 2 weeks of beta. Changing gas to be more "interesting" is not a goal anymore. The original goal was really making "Macro" and "resources" more interesting. With the macro mechanics, this was partially satisfied but we need to see how it all plays out.
(11:01:10 PM) Jack Doe: I can say that gas feels good now but is definitely different than SC2 by nature of the overall change of the game. It is very familiar but in terms of that subconscious awareness "I should be able to get this unit right about..... now!" will have to change a little bit.
(11:01:51 PM) Kevin: About the changling?
(11:02:32 PM) Jack Doe: I don't feel comfortable answering that. I don't know if it's been publically revealed, and I don't like speaking art if I don't know if I can. I hear that's some of the points they want to show off at our lovely con.
Please be aware of the SC:L Posting Rules and Guidelines.
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08-16-2009, 11:04 PM
#15
Please be aware of the SC:L Posting Rules and Guidelines.
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08-16-2009, 11:06 PM
#16
08-16-2009, 11:06 PM
#17
Haha, gotta try might get lucky.
Roughly how many more units are there gonna be in single player that we wont see in multiplayer?
08-16-2009, 11:07 PM
#18
Well I've always been wondering for mapping/modding if they're going to add tools to allow importing art assets, such as custom models (ala War3 Art Tools). I know SC2 uses a lot more complex tech including custom shaders, physics and complex rigs, so I'm curious if it's going to be possible.
I used to mod Dawn of War, and it was pretty easy. Dawn of War 2 is not even possible, since the pipeline is too complex. I'm wondering if SC2 will be in that boat, or if the Galaxy editor is going to be as awesome as they say it will be.
08-16-2009, 11:07 PM
#19
In terms of the Phoenix vs the Viking, which do you feel has better air superiority? If I remember correctly, the Phoenix excels at speed, but the viking has massive range.
Is it possible to even micro against battlecruisers without retaliation due to their massive range?
Also, regarding anti-gravity, how effective is it for worker harassment? There's been some debate about this since the change to have it cost a large initial volume of energy, as well as the following "channeling" energy required.
08-16-2009, 11:07 PM
#20