Page 19 of 30 FirstFirst ... 9171819202129 ... LastLast
Results 181 to 190 of 294

Thread: Questions for an SC2 Dev, right now.

  1. #181

    Default Re: Questions for an SC2 Dev, right now.

    Without having to get specific, what general stat changes have been made to the hydralisk to make them into a tier 1.5 unit?


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #182
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: Questions for an SC2 Dev, right now.

    19 pages win, first 200 comment thread in a long time

  3. #183

    Default Re: Questions for an SC2 Dev, right now.

    Whoa, whoa did I miss another round of harassing a blizzard employee.

  4. #184

    Default Re: Questions for an SC2 Dev, right now.

    I know this is going to be a dumb question to ask, but from the answer of the release date question, I'm kinda interested in the answer you will give jack.

    Can you tell us the state of Beta? I realise that SC2 prob ready for beta, and you can't really tell us about Bnet beta, but has the majority of the Bnet problems from back in June been fixed? ANY info you can give us would be great.

    or if you can't answer any of that or even if you can lol. Can you give me some direction of how close my theory is for Bnet: the reason you are pushing back SC2 is more because of the fact that you want to add a lot more stuff to Bnet that wont allow a 2009 release, but the "multi player" aspect of Bnet is more or less ready for beta? or was it hardcore because of serious bugs.

  5. #185

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Blazur View Post
    3) What has been the most difficult bug for your team to squash?

    7) As much as we appreciate your Q&A knowledge, why are you answering questions from us when you could be playing SC2?

    Thanks.
    (11:14:48 PM) Jack Doe: Can't answer all of that. There has been a lot of bugs that annoy us. There still are a few but no real fires now. In Star 2, there was one related to doodad sizes that "broke" the land for a while. There were certain times when units would just stop and not move. But what made it frustrating is that it had nothing to do with items that the unit interacted with. It was merely the presence of a doodad on the level anywhere. Got that one eventually but it contributed to Dustin's shiny crown.
    (11:16:19 PM) Jack Doe: My wife and kids aren't home. While I enjoy starcraft 2, this is a good week and I've been enjoying some time talking to my friends and catching up on other things.

    EDIT: little fyi, he's been to the bathroom and also cooking a late dinner. So the replies are sparatic.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  6. #186

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by screw_ball69 View Post
    Whoa, whoa did I miss another round of harassing a blizzard employee.
    lmao almost but we are just getting started!!

  7. #187

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by supersonic View Post
    lmao almost but we are just getting started!!
    *note to self* no naps.

    on topic is there a Terran or Protoss equivalent to the Brutalisk?

  8. #188

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by trace wm View Post
    I understand - +1 speed zeals is my favorite PvZ start. I'm just wondering about the actual numbers right now (HP, Range) and if that gives them the edge to take on the now buffed tanks and storm, and colossi, even into the late game. Or at least give them a chance to run away. (I love my marines and want them to be all they can be)
    (11:22:13 PM) Jack Doe: Tell him he'll be happy with his marines. It allows more room for error with micro. If his micro is good, then it gives his marines more time to recover from a hit by means of his medivacs.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

    StarCraft: Legacy: Like us on Facebook - Follow us on Twitter - Subscribe to our Youtube channel
    Legacy Observer: Watch live on Twitch.tv - Like on Facebook - Follow on Twitter - Subscribe to Youtube Channel

  9. #189

    Default Re: Questions for an SC2 Dev, right now.

    I don't wanna hog but I can't resist...

    What are some really hard to find or funny bugs you guys have had to deal with, or just problems that were more predominant while developing the game.

  10. #190
    The_Blade's Avatar Administrator
    Join Date
    May 2009
    Posts
    2,249

    Default Re: Questions for an SC2 Dev, right now.

    Or we can kidnap him and feed him puffer fish untill he gets intoxicated... then we ask the questions jaja

Similar Threads

  1. StarCraft 2 - Ask Your Questions
    By Gradius in forum StarCraft Discussion
    Replies: 27
    Last Post: 08-20-2009, 02:38 AM
  2. SC2 Questions
    By Gradius in forum StarCraft Discussion
    Replies: 20
    Last Post: 06-03-2009, 10:22 PM
  3. ScumEdit Questions
    By Drake Clawfang in forum StarCraft Discussion
    Replies: 19
    Last Post: 05-14-2009, 03:23 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •