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Thread: Questions for an SC2 Dev, right now.

  1. #151

    Default Re: Questions for an SC2 Dev, right now.

    Damn, I missed out >8E

    This is what I get for finally starting a normal sleep cycle......

    Oh well, not much info, but it's nice to talk to the guy anyway.

    Now how about someone takes the time to compile all of this?

  2. #152

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Gifted View Post
    That makes me feel warm and fuzzy inside. To be honest, I personally felt really good about this for a more personal reason. In the past, I tried to give information that turned out a wee bit incorrect but I tried to explain why afterwards. (If you remember the Friends and Family Alpha misunderstanding I had)

    I always felt that people would read that as "backtracking" instead of explaining. It's nice that I've been able to share some of my conversations with him with all of you, I love this community more than any other SC2 community and felt it a good situation overall. I got a quick email simply saying "nothing to worry about so far" so I guess it's all in the clear.

    I wouldn't be surprised if last night was partially alchohol related Even if it was "crappy beer"

    Holy crap: 150 posts...
    I just have to say it, you're one of the people who make this community the great place it is.

  3. #153
    The_Blade's Avatar Administrator
    Join Date
    May 2009
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    2,249

    Default Re: Questions for an SC2 Dev, right now.

    Darn left the forums just a minute at most before this started >

    well gifted ty for the interview with our little insider (payback for calling us little)

    ty due for the nice info, if at some point you get beheaded for this, dont worry we will still love ya. jaja

    PS: ty all spammer for making me waste time on looking at your posts. Quite enjoyable still, (Are we getting the Q "What makes Dustin Browder do terrible terrible damage to employees?" someday?)
    Last edited by The_Blade; 08-17-2009 at 03:46 PM.

  4. #154

    Default Re: Questions for an SC2 Dev, right now.

    I don't think he'll answer that one But wouldn't it be hilarious to ask at the Blizzcon panel on the Tele?
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  5. #155

    Default Re: Questions for an SC2 Dev, right now.

    Great... now I find out the greatest site in the world has a forum... >.>

  6. #156

    Default Re: Questions for an SC2 Dev, right now.

    *coughs*

    (9:59:36 PM) Jack Doe: The wife took the kids out again... think that forum of yours is bored?
    (10:03:42 PM) Kevin: Doesn't look like it, not many are online
    (10:04:45 PM) Jack Doe: Let's see if the few start to bite, I've got better beer tonight. Heineken
    (10:05:24 PM) Kevin: So should I be so bold to say "round 2"?
    (10:05:29 PM) Jack Doe: Go ahead, see what the little f****rs say
    Last edited by Gifted; 08-18-2009 at 10:06 PM.
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  7. #157
    trace wm
    Guest

    Default Re: Questions for an SC2 Dev, right now.

    oh boy oh boy oh boy

    ...my mind is blank. :/

  8. #158

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by trace wm View Post
    oh boy oh boy oh boy

    ...my mind is blank. :/
    ROFL!!! I seriously am laughing out loud.
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  9. #159
    Junior Member
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    Jun 2009
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    Default Re: Questions for an SC2 Dev, right now.

    It seems like terran factory tech is less useful in sc2 than it was in sc1, how does the siege tank fit in with the current state of the game? I know they were vital in most sc1 matchups, is this still true in sc2 or have they taken on a more secondary role?


    About the mothership, what was the thought behind moving it from its original role into the support role it now holds? And how well is it working in this new role?

  10. #160

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Rogueleader89 View Post
    It seems like terran factory tech is less useful in sc2 than it was in sc1, how does the siege tank fit in with the current state of the game? I know they were vital in most sc1 matchups, is this still true in sc2 or have they taken on a more secondary role?


    About the mothership, what was the thought behind moving it from its original role into the support role it now holds? And how well is it working in this new role?
    EDIT: Naw, going to post it as a new post to give this thread a bump. I'm sure people will want to know this is active.
    Last edited by Gifted; 08-18-2009 at 10:24 PM.
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