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Thread: Questions for an SC2 Dev, right now.

  1. #91

    Default Re: Questions for an SC2 Dev, right now.

    Thanks for the answer, Gifted. I don't want to be er... difficult but would it be possible for him to be a bit more specific about some of the stuff that jumps out at him?

    If not that's fine.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  2. #92

    Default Re: Questions for an SC2 Dev, right now.

    Just an FYI, I'm catching up on some of the posts.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

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  3. #93

    Default Re: Questions for an SC2 Dev, right now.

    Yeah I would also like him to add anything that he thinks he can that we might find interesting lol. I know thats vague and kinda defeats the purpose of questions but there might be some stuff he can say we didn't think of..

  4. #94

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by ArcherofAiur View Post
    Oh I should have clarified. I meant one thing you wanted to do that the team disagreed with. I am happy to hear everyone works so well together but even the best groups still have internal debates and differences of oppinions. For instance Dustin said that whenever you guys tried to cut a unit from SC1 there was someone who loved that unit.
    (12:44:21 AM) Jack Doe: When a unit or ability gets cut, it's not a big deal. Many times a unit we love was brought back in the singleplayer or will be brought back in the editor. Even if it was cut in multiplayer, it's more a constructive group decision. People don't "fight" for "their" thoughts.

    (12:45:29 AM) Jack Doe: Many times when an item is cut, it's back next week, or used as a basis to test in the future. Go back to the puzzle idea. Just because the piece did not fit the first, second, or three-hundredth time you approach it doesn't mean it doesn't fit elsewhere. You just find yourself revisiting the ability or unit, or some of the qualities of that ability or unit when you are faced with other concerns or benefits.

    (12:46:03 AM) Jack Doe: When they say "things change" I believe the majority of people don't understand the truth behind how often they change

    (12:46:50 AM) Jack Doe: Things are different now as we approach beta, less changes but more examination.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

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  5. #95

    Default Re: Questions for an SC2 Dev, right now.

    I am asking him this question:

    On a scale of 1-10, what's your opinion of all the aspects of Starcraft 2 compared to it's predecessors in relation to quality or reason to be excited. Overall quality.
    Please be aware of the SC:L Posting Rules and Guidelines.


    If I were you, I'd look at these links. You might even follow or like them or something...

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  6. #96
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    Default Re: Questions for an SC2 Dev, right now.

    How many locations are typically available within the storymode space during missions? How many dialouges/cutscenes are there typically between missions?

    Do you plan a human alien sex scene (like Mass Effect) anytime during the trilogy?

    How much does it matter what units or upgrades you buy between missions?

  7. #97

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Neon View Post
    Do you plan a human alien sex scene (like Mass Effect) anytime during the trilogy?
    Some hot Raynor on Infested Kerrigan action?

  8. #98

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Neon View Post
    Do you plan a human alien sex scene (like Mass Effect) anytime during the trilogy?
    The best question.

  9. #99

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by Neon View Post
    ...
    Do you plan a human alien sex scene (like Mass Effect) anytime during the trilogy?
    ...
    Jim Raynor: Oh Ursa, your tusks are so sexy!

  10. #100

    Default Re: Questions for an SC2 Dev, right now.

    Quote Originally Posted by muspelli View Post
    jim raynor: Oh ursa, your tusks are so sexy!
    cannot unsee.

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