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Thread: Zerg Buildings, Graphics + Question

  1. #31

    Default Re: Zerg Buildings, Graphics + Question

    Just cause the Baneling Nest deviates from the traditional morphing original strain prerequisite structure, doesn't mean everyone should suddenly be worried about it.

    Leave it alone, it's unique and it works.


    -Psi
    >>You Must Construct Additional Pylons<<

  2. #32

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by DemolitionSquid View Post
    We have NO way of knowing that Spawning Pool death = certain death.
    Spawning pool death doesnt mean certain death. It just means really really likely death. The enemy player could always drop dead of a heart attack


    Quote Originally Posted by DemolitionSquid View Post
    I don't understand how you're so stupid and ignorant . I try not to insult you, but its so goddamn hard. You're advocating putting all your eggs in one basket. And its retarded.
    Demo you call everyone stupid in the hopes it will make your arguement better. You are like the king of antagonizing people on these forums and luckly everyone has learned to tolerate/ignore it.

    I would ignore you but you do bring up occasional good points. Like with Proton Charge being exponential. Your right it is exponential and its value does fluctuate in time. It just the conclusions you draw from that which are assumptive. Your assumptions differ from my assumptions and we debate that. You need to learn the difference between someone being stupid and someone holding a difference of opinion from you. I am in medical school and I can assure you they dont let stupid people in
    Last edited by ArcherofAiur; 08-16-2009 at 09:08 PM.

  3. #33

    Default Re: Zerg Buildings, Graphics + Question

    Demo... seriously, only in the strange case that the enemy destroyed the Spawning Pool, then their units die, would this make any difference. Normally, if they taken down your pool early game, you already used all your units to defend, and now you're kinda defenseless, you know?

  4. #34

    Default Re: Zerg Buildings, Graphics + Question

    I actually forgot the baneling nest have a new look lol
    Find Humanity ... Assimilate ... Learn ... Evolve.

  5. #35

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by Norfindel View Post
    Demo... seriously, only in the strange case that the enemy destroyed the Spawning Pool, then their units die, would this make any difference. Normally, if they taken down your pool early game, you already used all your units to defend, and now you're kinda defenseless, you know?
    As I said: If you have both a Baneling Nest and Spawning Pool, its likely far enough into the game for you to have a few Spine Crawlers and be able to build that Pool up again asap. Neither of you are taking that into account. All you see is "Spawning Pool dead = you probably dead." Its ignorant man.

    Quote Originally Posted by ArcherofAiur View Post
    Demo you call everyone stupid in the hopes it will make your arguement better.
    I don't do it to make my argument better. I do it to help illustrate how yours is worse.

  6. #36

    Default Re: Zerg Buildings, Graphics + Question

    LOL How did they kill your spawning pool if you have spine crawlers?

  7. #37

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by ArcherofAiur View Post
    LOL How did they kill your spawning pool if you have spine crawlers?
    Its an example. A viable one. If a mass force of Marines rushes into your base, and micros around your crawlers, and kills your Zerglings and Banelings, because your Ling/Baneling/Crawler use was poor, and you get your Pool focus fired-on.

    Not everyone is pro.

  8. #38

    Default Re: Zerg Buildings, Graphics + Question

    Your stretching.

  9. #39

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by ArcherofAiur View Post
    Your stretching.
    And now you know what it feels like for me to listen to you.

    Except, you know, my scenario is plausible.

  10. #40

    Default Re: Zerg Buildings, Graphics + Question

    Its plausable. It just will happen on such a microscopic number of games. Like maybe he has all his units burrowed and went to get some milk in the fridge and came back and his spawning pool was destroyed.

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