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Thread: Zerg Buildings, Graphics + Question

  1. #51
    Pandonetho's Avatar SC:L Addict
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    Default Re: Zerg Buildings, Graphics + Question

    With the way banelings work right now (infantry rape) I wouldn't be surprised really if a player DID lose their pool, but managed to just finish morphing some banelings to rape whatever units were attacking you, and then retaliate.

  2. #52

    Default Re: Zerg Buildings, Graphics + Question

    Well, we got our response here:

    Why are the Baneling Nest and Spawning Pool two separate buildings?

    Quote Originally Posted by Jack Doe
    (9:46:05 PM) Jack Doe: I can't remember the conversation clearly. LONG time ago. Good point came up that we wanted tech decision to be more visible. This makes scouting more important and more responsive.
    (9:46:53 PM) Jack Doe: You can also counter the tech and delay it by destroying the building. It opened options instead of limited them.
    Which makes a lot of sense. It's easier to counter Baneling tech if they're separate buildings, and it creates options.

    It wasn't mentioned, but you could hide your Baneling Nest, and that would be a lot less risky (and more believable) than trying to hide a combined Pool+Nest. And it's easier to balance: your could give the Pool 600 hp and the Baneling nest 200, if you like to do it.

  3. #53
    Pandonetho's Avatar SC:L Addict
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    Default Re: Zerg Buildings, Graphics + Question

    Which makes a lot of sense. It's easier to counter Baneling tech if they're separate buildings, and it creates options.
    Ok, how does it make it easier to counter baneling tech?

    For all you know, a baneling nest could be in some corner of the map, whereas a spawning pool forcibly 100% of the time will be near the main hatchery.

  4. #54
    Raisk's Avatar Junior Member
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    Default Re: Zerg Buildings, Graphics + Question

    Well if you attack the Nest while it's being built, it won't start at the hp of a pool, but at 0, since it's a new building. Thus it's faster to take down while in progress.

  5. #55
    Pandonetho's Avatar SC:L Addict
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    Default Re: Zerg Buildings, Graphics + Question

    Unless you can actually KILL the nest (while your opponent will undoubtedly retaliate) while it's in progress, it won't make a bit of difference whether you attacked it while in progress of morhping, or after it finished morphing, because you still take down the same amount of HP either way.

  6. #56

    Default Re: Zerg Buildings, Graphics + Question

    Same can be said for the Ghost Academy and Merc Compound, and Cybernetics Core (Pylon) except they are both less expensive without the need of placing a Hatchery somewhere remote, for the Baneling Nest to grow.

    Uncommon strategy is what catches opponents off guard, so if a Baneling Nest is remotely morphed, scout and scout some more.


    -Psi
    >>You Must Construct Additional Pylons<<

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