Page 1 of 6 123 ... LastLast
Results 1 to 10 of 56

Thread: Zerg Buildings, Graphics + Question

  1. #1
    Junior Member
    Join Date
    Aug 2009
    Posts
    1

    Default Zerg Buildings, Graphics + Question

    I downloaded the high quality version of battle report 2, and caught so many details I couldn't see in the flash version. I was mainly impressed by the Zerg building graphics. When the drones morph into buildings, under the transparent film you can see things moving around. Each building has its own unique structure, and an organic feel. My only gripe with the current build is that basically each building grants you a new unit. Roach Warren, Baneling Nest, Lurker Den, Infestor Pit...Do you guys think this is an issue, or is it balanced? I think some can be incorporated into others. Like how you could research lurker tech at the hydra den and so forth. Perhaps research banelings at the spawning pool?

    And for the question, I saw this buliding in the battle report [the green one with tentacles], what is it? I thought it looked really cool, but I have no clue what it is.


  2. #2

    Default Re: Zerg Buildings, Graphics + Question

    It's the Baneling Nest.

    My only gripe with the current build is that basically each building grants you a new unit.
    That's how the Zerg work. They did it in SC1. Zerg buildings that aren't Hatcheries or defensive buildings give you access to some unit(s).
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  3. #3

    Default Re: Zerg Buildings, Graphics + Question

    If you like that, then you're gonna love this:




    -Psi
    >>You Must Construct Additional Pylons<<

  4. #4

    Default Re: Zerg Buildings, Graphics + Question

    I am with Nicol, this is how the Zerg is meant to work, It's a straight line with many branches rather a tree will multiple paths.

  5. #5
    Member
    Join Date
    May 2009
    Posts
    4,102

    Default Re: Zerg Buildings, Graphics + Question

    Yeah, but the Hydralisk Den used to upgrade Lurkers as well, whereas now you need to Morph it to a Lurker Den to do the same. Of course it's essentially the same thing in the end, but it looks different.
    Last edited by MattII; 08-16-2009 at 03:03 AM.

  6. #6

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by MattII View Post
    Yeah, but the Hydralisk Den used to upgrade Lurkers as well, whereas now you need to Morph it to a Lurker Den to do the same. Of course it's essentially the same thing in the end, but it looks different.
    It's what they would have done had they added buildings to Brood War.

    And what is that, Psi?


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #7

    Default Re: Zerg Buildings, Graphics + Question

    Quote Originally Posted by PsiWarp View Post
    If you like that, then you're gonna love this:

    ...

    -Psi
    That is much better than the old one, which is saying something, because the original was among my favourite structure models in the game.

  8. #8

    Default Re: Zerg Buildings, Graphics + Question

    That is much better than the old one, which is saying something, because the original was among my favourite structure models in the game.
    I don't agree about the old one being my favorite, but I definitely agree that this is a massive improvement.

    See? The Zealot wasn't the only thing they were working on.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

    StarCraft 2 Beta Blog

  9. #9

    Default Re: Zerg Buildings, Graphics + Question

    The Baneling Nest is from the newest set of renders that were released with new screenshots and gameplay video back in the June 22 press event.

    http://sclegacy.com/feature/3-events...craft-ii-media
    Last edited by flabortast; 08-16-2009 at 05:03 AM.
    Decepticons, transform and rise up!

  10. #10

    Default Re: Zerg Buildings, Graphics + Question

    Does anyone else reckon the Evolution Chamber's new model looks a lot worse than the original one (My favourite zerg building before the overhaul )?

    Also, personally I find that the old Baneling Nest looks much better, it has a more sinister look, and not so.. stylised which like a lot of other Zerg models 'Spore-like' (e.g. Mutalisk, especially its cannon.. eugh).
    Last edited by Broken_Lamb; 08-16-2009 at 07:31 AM. Reason: reduce confusion

Similar Threads

  1. StarCraft 2 Graphics/Sigs - Freel Free to Use!
    By dynamiK- in forum StarCraft Discussion
    Replies: 8
    Last Post: 06-27-2009, 12:34 AM
  2. Graphics request thread.
    By Perfecttear in forum Off-Topic Lounge
    Replies: 31
    Last Post: 06-16-2009, 11:33 AM
  3. Buildings and Cover
    By Sheliek in forum StarCraft Discussion
    Replies: 3
    Last Post: 05-16-2009, 05:56 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •