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Thread: StarCraft 2 unit models close-up with detailed history

  1. #21
    Junior Member
    Join Date
    Aug 2009
    Posts
    88

    Default Re: StarCraft 2 unit models close-up with detailed history

    Concerning the Archon;

    Also, Samwise didn’t want a simple naked Protoss floating in a puff of blue popcorn like Starcraft 1
    I really dont understand what was wrong with the SCI Archon concept to begin with; it was raw naked power. Why would a psionic being mostly made of energy would need armored shoulderpads, I dont know. Sometime more is less.

    I mean, its not like the concept was lost to them;

    Also, we cut his legs off. Somewhere I have an early shot of the model with legs that I’ll try to recover. BUT, he’s so strong he doesn’t need legs. So there.
    How about, he's so strong he doesnt need an armored skirt either?
    Last edited by B~E; 02-12-2011 at 03:20 AM.

  2. #22

    Default Re: StarCraft 2 unit models close-up with detailed history

    Wouldn't mind seeing the scrapped units.

  3. #23

    Default Re: StarCraft 2 unit models close-up with detailed history

    Thanks for the post, really nice reading, always fun to get a look inside, especially if you don't agree

    Quote Originally Posted by Visions of Khas View Post
    Just goof around and gain XP.

  4. #24

    Default Re: StarCraft 2 unit models close-up with detailed history

    lurker epic fail.

  5. #25

    Default Re: StarCraft 2 unit models close-up with detailed history

    He just updated with tons of more models! Check it out!

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  6. #26

    Default Re: StarCraft 2 unit models close-up with detailed history

    Pictures of fat ladies on the inside of the Factory got removed when somebody noticed them.
    Darn that QA person! Darn them to heck! That would have been funny as Hell.

    I wonder if a milk-carton type of "Missing: Have you seen me" picture of a Firebat would have been acceptable.

  7. #27

    Default Re: StarCraft 2 unit models close-up with detailed history

    I'm very unsure of what HotS art improvements we'll make... there are some interesting revisions in the works but it's too soon to tell what will be in the shipped game...

    - Phill Gonzo

    I can't wait for the art improvements in HotS, better looking Zerg, a new carrier... hehehe.

  8. #28

    Default Re: StarCraft 2 unit models close-up with detailed history

    Again additional updates has been made, this time with loads of protoss structures

    "Just wait until you see what Mr.--Jack is doing for Heart of the Swarm... great stuff ahead!"
    -Phill Gonzo


    Can't wait!

    Scientists measure a second as the duration of 9,192,631,770 periods
    of the radiation corresponding to the transition between the two hyperfine
    levels of the ground state of the caesium 133 atom.
    Or the duration of 9,192,631,770 matches where David Kim crushes you head to head in StarCraft 2

  9. #29

    Default Re: StarCraft 2 unit models close-up with detailed history

    I hope the Zerg race becomes MrJack's own domain and they do a complete redo.

  10. #30

    Default Re: StarCraft 2 unit models close-up with detailed history

    Mmm, sexy arts. I love seeing where this stuff comes from. Thanks for the posts!
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

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