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Thread: StarCraft 2 - Ask Your Questions

  1. #21

    Default Re: StarCraft 2 - Ask Your Questions

    Quote Originally Posted by Nicol Bolas View Post
    There never was any such water. Where do these things come from? There is shallow water that units can pass through. And there is deep water that units cannot pass through. That's all.
    I wouldn't be so sure... Look: http://blizzforums.com/showpost.php?...8&postcount=15

    Maybe all units can cross the water the Colossus are crossing, but pretty sure they won't be able to move between that rocks. The Colossus can walk over small units and buildings, however.

    So, my question is: Can other units besides the Colossus walk across this river? If not, why? Beacause of the rocks? Do the fact that the bridge is closed afect some or all units?

    Last edited by Norfindel; 08-16-2009 at 12:41 PM.

  2. #22

    Default Re: StarCraft 2 - Ask Your Questions

    In that pic, all units can cross the shallow water if there are not rocks in the way. But because there are rocks this time, only Colossi can cross.

  3. #23

    Default Re: StarCraft 2 - Ask Your Questions

    Getting annoyed at asking the same questions in multiple places and never getting an answer, but I'll play along yet again.

    1) What is the status of resource trading in team games?

    2) What happens in team games when a teammate leaves?

    3) What is the criteria for a victory in a multiplayer game...shall we assume the destruction of all buildings still? Furthermore, will all building be revealed once a player's last main is destroyed?

    4) Will mic chat make initial game release or is it still on the wishlist?

    Thanks.

  4. #24

    Default Re: StarCraft 2 - Ask Your Questions

    I was wondering if in the long run, all the old units will be added to the Map editor, Seeing the Would you like StarCraft and Broodwar remade using SC2? thread I just thought about it.

    This is what I think...
    Quote Originally Posted by Josue View Post
    I also had that idea
    So
    +1 to this whole thread.
    That idea began with the What are some abilities you would like to see on SC2 heroes? thread in which I stated
    Quote Originally Posted by Josue View Post
    Ohh c'mon! there's a lot of things the old units can do in the new maps
    BLIZZARD! HEED MY CALL, PUT THEM ALL THERE, I'M SURE THE FAN COMMUNITY WILL BE GRATEFUL!
    since I had already been thinking that the SC1 heroes should be in the map editor...
    Quote Originally Posted by Josue View Post
    Quote Originally Posted by PsiWarp View Post

    Don't worry, I am sure Heart of the Swarm and Legacy of the Void will add a product-size collection of units, buildings and abilities to the Core game's SCUMEdit.

    After all, they are their own campaign with their own unique doodads, units and buildings!


    -Psi
    I hope so... I had been thinking about re-making all the original missions for SCII, it'd be cool to have all the units, tech trees, after all, the new SCII editor is quite more powerful than the SC1, and all the original hero units can get everything they were limited to do in the original Star Craft. i.e. the Gantrithor can get all the might, abilities, etc that it couldn't get in SC1
    So I do hope Blizzard is going to have everything. Now the question is if it will all come with Wings of Liberty or the other expansions will gradually add them.

  5. #25
    LoTuS's Avatar Junior Member
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    Default Re: StarCraft 2 - Ask Your Questions

    -Would units clump together like in sc1, for example muta micro, where 11 mutas are away from the main base overlord.

    -Would the spell casting b similar to this? ( i cant explain it well)

    http://www.teamliquid.net/forum/view...topic_id=33677

  6. #26

    Default Re: StarCraft 2 - Ask Your Questions

    I'll find that I'll leave mine simple. This is the information I TRULY crave. This isn't a QA panel thing, but rather a small project thing:

    - Goto the help menu and get the current statistics for all the units in the game, pictures would rule.
    - Get a writeup explaining each of the "challenges" as I'm curious about them.
    - Get a writeup on all the upgrades allowed in the singleplayer to our knowledge. I don't think the ones out there are complete.

    After trying to think of good questions, the ONLY one I've been able to consider all relate to battle.net or beta. And I bet their presentation on battle.net will be enough for me. EDIT: Actually, when considering questions to ask, I advise you to ask more about battle.net and eSports than the typical multiplayer questions. Things change so often and I bet a lot of those questions will be presented in the panels.
    Last edited by Gifted; 08-18-2009 at 06:57 PM.
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  7. #27

    Default Re: StarCraft 2 - Ask Your Questions

    Oh, well, if it's not too late, i will post what i already posted in Spychi's thread:

    - What's working in ZvT early game?
    - What's the Roach current status? Unit stats?
    - The same about the Lurker and the Thor, and why not the Hydralisk.
    - What about the Mothership? Any changed status? Abilties? It's still so damn slow? How does that works in such a fast-paced game? Did you considered going back to a less powerfull, but more likely to be built aerial spellcaster?
    - Any news about the Archon? We don't see it since a really long time.
    - The Hellion's attack bonus vs Light does look really impressive, specially with the upgrade. Isn't that completely negating the use of melee light units, like the Zergling and the Zealot? Or the Hellion's low health prevents that from happening?
    - What's the amount of units you're willing to add in the expansions? Or are you aiming at adding mostly upgrades or abilities for existing units? But overall, what's your idea of changes that would be introduced in the expansions?
    - Are you planning a better system for inter-expansion playing? Like asking the players if they want to play with limited functionality, or kick a player that doesn't have the expansion? And/or allowing a player that has the expansion to enter a "vainilla" game in a transparent way, instead of how it worked in SC1?
    - What issues did the inside feedback reveal?
    - Are the macro mechanics working like expected, or do they get too repetitive after a while? What about their mineral-only aspect? Does that work late game, or the mineral-only units are getting smashed by superior tech, anyways? Won't the mineral/gas ratio skew gameplay to basic units and static defenses?
    - The Zerg macro mechanic doesn't returns increased minerals. Won't that be a disadvantage with respect to the Terran and Protoss? Won't the extra Larva make Zerg macro too powerfull late game?
    - List of things that they consider that need more work.

  8. #28

    Default Re: StarCraft 2 - Ask Your Questions

    Can you please give an example of a hero ability?
    Quote Originally Posted by DemolitionSquid View Post
    I want my name in bright yellow, to represent "Forum Douchebag."

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