08-13-2009, 03:34 PM
#11
08-13-2009, 03:48 PM
#12
the only unit which would need a urgent rework is the lurker imo ... way too little hydralisky parts on that giant 5 legged spider
08-13-2009, 04:00 PM
#13
Because they do not remodel things on the whims of everyone. They remodel the things that they think need it.Why are they wasting time remodeling units that everyone likes? Its stupid.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
08-13-2009, 04:11 PM
#14
Well then I think its fair to say Blizzard has bad taste.
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08-13-2009, 04:14 PM
#15
08-13-2009, 04:21 PM
#16
Well it's a good thing that changes are going at good direction
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
08-13-2009, 04:24 PM
#17
08-13-2009, 04:30 PM
#18
They should be pumping more resources into getting battle.net working, obviously. Instead of doing art passes on units that may not even exist after beta is played for awhile, those artists should be focused on making the b.net interface more streamlined.
Normally, I have supported blizzard's priorities. This time, I do not. They didn't remodel the Zealot again because it looked bad. They did it because they're bored waiting for b.net.
08-13-2009, 04:42 PM
#19
Or it could be that they have 2 teams , one for SC2 and one for battlenet, i don't thit that they pulled SC2 modelers and artists away from sc2 to write code for the new battlenet
And i don't hink that they have decidet to remodel only the zealot, they have probaly decidet to improve all of the Protoss , now that they have finally finished the new designs for the zerg.
Last edited by Perfecttear; 08-13-2009 at 04:49 PM.
08-13-2009, 04:46 PM
#20
interesting that the sc2 editor has the potential to make an fps... now i wonder if you could somehow combine such potential with its rts gameplay...