
Originally Posted by
Xyvik
But that's the point, I feel. If you look through a list of the best generals in the history of warfare, they were "best" because of how they handled unknown, random elements. Field Marshal Rommel was an expert at tactics and overall strategy because he was bold and quick on his feet, and because he reacted to unknown situations better than his opponents.
That's what war is about. That is what true strategy is about. When you remove the random element, the battle comes down to, not who's better, but who can memorize build orders and do them faster. I do not consider that person to be a 'better' player. I consider them more mechanical, and strategy has nothing to do with being mechanical.
By introducing a random element you force players to think creatively, to adapt to a situation that they aren't 100% sure of. Yeah, you know the -general- area where resources are, and even with an "explored" map you know the layout, but when the layout is different each time you are forced to think of new strategies and tactics on the fly.
THAT will make you a better player. That will be more competitive. That will be...dare I say it...more strategic
-In addition-
There are always certain parameters that can be added to a random map to make sure it can be balanced. Size, 'islands', etc. etc. etc. can all be added to make sure things stay balanced. Just look at Age of Empires again. They have certain 'types' of map, where you know what you can expect in terms of OVERALL map layout, but the exact location of resources, ramps, islands, etc. etc. is always different.
So if you say "random small map" you know Zerg will probably fare better. Does that mean P or T can't win? No. It means they have to adapt and try something new in order to win.
Luck is a huge part of war, and a huge part of adapting strategy is to be prepared for luck. Reducing everything to pure numbers makes the game Chess, which is not strategy, it is the pure mathematical examination of tactics. Chess, unless you're -really- into it, is boring in the end because every move has already been made, every opening already has a name.
Strategy is interesting because the greats like Rommel and Robert E. Lee thought up NEW things, exciting things, things that weren't reduced to pure numbers. If you look at pure numbers, Rommel should have lost a heck of a lot more than he did because he always had led less than his opponents did. It was how he USED his resources that allowed him to win, the tactics and strategy and deception that he pulled off. That's what strategy is all about.
-Another addition-
My favorite quote of Rommel, straight from his personal diaries, is this one: "The best general is not the one who makes the least mistakes. The best general is the one who causes his opponent to make the most mistakes."
Handling random events, or 'luck' as you might call it, all depends on how you can grasp it, use it to your advantage even if it would have normally been a disadvantage, and forcing your opponent to make mistakes when they think they are winning. Psychology, luck, adaptability and creativity are what make the best generals and strategists.
I think that element has been sadly missing in most RTSs these days.