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Thread: Something that baffles me...

  1. #41
    Rezildur's Avatar Junior Member
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    Default Re: Something that baffles me...

    Jackhammer, this is what I was talking about for PvP.

    I get zealots, but when he has all stalkers/immortals, they really don't seem to do much.

  2. #42

    Default Re: Something that baffles me...

    Well.....you were doing too much. If you didn't go for so much tech and if you didn't push just when your expo finished. The stargate and the twilight council charge upgrade you can cut off from your build. You didn't go enough zealots to get a charge uprade. So that's an extra 500 minerals 450 gas that could have been units. Then the fast +1 attack and you attacked and the battle ended before it even finished. Then the fast +1 armor. If you're gonna get those but insist on attacking then just don't get the nexus make another gateway or two then just go all in to kill him.

    Again with the no units on top of the ramp. For that first big push from the opponent if you were in an arc over the ramp then you could have forcefielded and trapped all the units there and killed them all. 4 stalkers and 1 immortal less to deal with later on. And chronoboost. Chronoboost your immortal. Chronoboost your warpgates after they finish warping in. A bit bad with the pylons. Remember i said before once you get up all the unit producing structures on one base then start to make pylons 2 at a time if you're close to the supply limit. Immortal 4 food. Three warped in units 6 food total. 1 pylon= 8 food. Oh and if you're checking around for pylons use a probe. If you use your whole army then since you don't know where his army is they get free shots on you. Kill the pylon if it's just there with no units to protect it.

    Look at that battle at 12.30. When you first engage 3 stalkers, 3 sentries, 1 immortal and 1 zealot can't attack. On the opponent's side 4 stalkers and 3 zealots can't engage. Truthfully the opponent had a nice position and if he had prepared an arc like you did earlier then he could have done a lot more damage to you but still lose with his smaller army. Didn't really like the whole run up a ramp to attack the enemy. If he had used his sentries to forcefield your army in half there would be more of your units not attacking and you could have lost. Might have been more useful to make a pylon at the gold. Keep your units at the bottom of the ramp in the arc you had. Warp in some zealots to attack and check out his base. Or even do a double attack. Attack up the ramp while warping in at the pylon at the gold and running zealots into his mineral line etc. At around 12.42 during the battle you could have stopped looking at it considering you didn't really make sure the immortals were always hitting an armored unit. Or at 13.01 when he was retreating quickly jump back and warp units in.

    On a side note. 4 in gas.:P Your second gateway took 23 game seconds to begin making anything after it completed. A zealot takes 38 game seconds. If you had made it immediately by the time you actually started the zealot it could be 15 secs from completion. After the first gateway made the sentry it spend 38 game seconds not making anything. 20 secs of doing nothing before you started making the stalker from the second gateway. 10 secs of doing nothing for the third gateway before it made anything. At the time when he attacked with a zealot and a stalker you could have had 1-2 more units out. Think about your ordering more.

    Between 2.08 and 2.14. At 2.08 you had enough to make the assimilator. At 2.14 you queued up another probe and had enough to make the assimilator. Maybe make that assimilator 6 game secs earlier. You could have started your cyber core 24 secs earlier and started a zealot from the gateway or waited a bit and gotten a second gateway sooner. Shift click. B, E, shift click back onto minerals. If you did put down the core 24 secs earlier you will notice you can't actually make a sentry and warp gate research at the same time. Hence why protoss either make zealot then stalker when core finishes or just make a stalker when core finishes. You could have put guys on the second gas 20 secs earlier. You can delay your third gateway a bit if you keep making out of two gateways. Stay on two gateways and keep making units while robo builds. By doing what you did of third gate and robo making at the same time you temporarily stop making out of the gateways.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  3. #43
    Rezildur's Avatar Junior Member
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    Default Re: Something that baffles me...

    Umm wtf? How the hell do you defend against an all in 6 pool? I got my gateway pretty much asap...

  4. #44

    Default Re: Something that baffles me...

    That wasn't an all in 6 pool. It was the kind I told you about when you were bragging before about a guy 6pooling and bringing all his drones. Like i said doing it this way gets more lings out over time.

    Rez.........hate to say this but as I was watching it I just thought "Rez.....you lied when you said you needed help defending it." I already went through with you what to do when you see fast two rax or proxy rax. The reaction to this is similar. You saw the early pool.....you didn't cut probes to make the gateway asap. You didn't cancel the assimilator. You didn't put the gateway right next to the pylon.

    Here's what you should have done. Saw the pool making and almost done. Move your scouting probe back to mining or try to hide it on the map somewhere. Jump back to your main. If the nexus isn't under chronoboost then cancel any probes making. Make a forge instantly. Position it next to your pylon at the choke. Like i said before putting it there makes it harder to go around into your mineral line. Plus it reduces the surface area to hit the pylon. Then the best thing to do is stop making probes in the mean time. All probes focus on mining minerals. Make a gateway to completely wall off. Make another pylon behind the first pylon. Forge finishes then make a cannon. Make more probes. If buildings look like they're gonna fall then make more buildings behind them. You scouted it at 1.40 and his lings reached your ramp at 2.45.

    Here's an example of what to do. I did this my first try on windowed mode vs AI so forgive my crappiness of how I did it.:P If you're not panicking you can defend it easier than I imaginarily defended it.:P Imaginary 6 pool. Scouted at 1.40. Insta cancel any probes making. Accidentally made gateway then realised i need forge. Imagined the zerg started to try to go through the pylon. Only squeezed in two probes as forge and gateway making. Then saved up all minerals to block the imaginary lings trying to tear a hole through my defenses. Did a transition to stargate to try to kill him off but yeah most zergs would expect that. You can choose to just expo and do what you planned to do in that game. No worries. But careful of nydus worms. And I kind of botched breaking through the wall at choke to expo. LOL. Should have just killed the gateway. Notice i warped in a zealot on low ground. Check things out. Probably safer after you survive to make sentries since zerg might try to use roaches or banelings. The whole idea is like the "Great Wall of HongUn" that was on the GSL. It was in this pimpest plays video courtesy of http://sclegacy.com/forums/showthread.php?t=11017

    http://www.youtube.com/watch?v=d4deDf_rkJ4
    Watch at 9.50 for the great wall of hongun. That was the greatest thing watching it live.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  5. #45
    Rezildur's Avatar Junior Member
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    Default Re: Something that baffles me...

    Okay good stuff!

  6. #46
    Rezildur's Avatar Junior Member
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    Default Re: Something that baffles me...

    Haven't posted any replays in a while since I haven't really been having issues.

    This one surprised me though. I know my macro isn't great but that's due to the fact that some a**hole kept ringing my doorbell and it was distracting me.

    How do I get ready for him to come up my ramp with 4 marines like that, and a bunker at the bottom? I had no idea he was going to do that, and even if I did, I don't think I could have had enough units out in time...

  7. #47

    Default Re: Something that baffles me...

    First thing is you didn't scout him properly. Should have stuck around in his base longer and would have seen it coming. Even poking up the ramp a bit.

    Some macro things to fix. Probably that doorbell i guess bothering you. Things like you could be faster putting down buildings,etc. Spending one chronoboost too many on nexus in early game. Generally only chrono after pylon and after gateway. Especially in close positions like this. If it's farther away positions you can chrono the nexus more.

    Actually you can have units out in time to beat it. Generally the way to combat that if it's scouted is to keep on with the zeal and stalker opener. Then instantly put down a second gateway by cutting probes. After that second gateway is down don't forget pylons. Chronoboost out units and warpgate. Cut probes here and there but try not to completely stop probe production. You wasted some chronoboost because you didn't queue up a unit after the zealot finished. With zeal stalker just keep him at the bottom of the ramp. Don't rush down.

    Add on a third gateway and a robo facility as you can afford it (remembering to take the gas). Every so often poke down with stalkers to damage the bunker and pull back before your shields deplete.

    You shouldn't have run the zealot around. Just have it attack a marine and keep attacking marines until it dies. No fancy micro just right click the closest marine. And if the marine tries to run just right click attack another marine. Keep the zealot back to wait for the stalker to come out. That's the safest. 1 zeal and 1 stalker can easily kill 4 marines. Keep on the high ground and pressure the bunkers with stalkers. Keep macroing.

    If he commits to a large army and lots of bunkers on your ramp...just do 1 base colossus. No range upgrade for colossus. Just get like two. Then guardian shield, walk down ramp (with zealots in front) and kill his stuff at the bottom. Might be beneficial to have a pylon warp some units on the low ground so you can flank (this is optional though). Then go to his base and kill any expo. Send a probe out to scout for hidden expos. Usually you can just straight up kill terran at this point since most of his army was at the bottom of your ramp and you killed them already. Remember proxy pylon then just demolish terran. If it seems like you can't kill terran then just get range upgrade and make your expo.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  8. #48
    Rezildur's Avatar Junior Member
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    Default Re: Something that baffles me...

    Okay thanks. The macro stuff I'm fine on -- again, I was cursing the doorbell and my mind was switching between (will he go away, or do I have to get up?) lol

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