
Originally Posted by
ooZer0
Preliminary Analysis:
You defended the Bunker push well, you saw where his Barracks were placed. The logical step would be... go effing kill him. It may sound kinda funny, but your three Zealots, backed up with... like four Probes could have easily run up there and crushed his proxy. Even if he lifted off, you would have delayed his production by, about 20 or so seconds while he flies those back to his base.
The mistake that cost you the game, was that you under estimated the second strike.
Although you did the right thing and not wall off with your buildings, you should have positioned your units at the front of his ramp and kept them there. You had 4 Zealots and a Sentry, just Force Field the ramp, cut his force in half, kill them, then walk back up the ramp before the Force Field fades. The whole act of dancing back and forth from the ramp cost your Zealots A LOT of health and then they couldn't stand up in a straight up fight since they were weakened.
The thing is, his macro was so bad, that there was no way he could win a long game. At your level, know that people who proxy and fail are not going to have the macro skill to make a come back in the long game. The only way they can win is to keep pushing right then and there and win the game now.
I also think you gave up way too early. You just popped 2 Stalkers and had Warp Gates done. Pull the Stalkers back, transform your gates and pull your probes then move in with your 4 Stalkers and 20+ Probes and you easily would have decimated those Marines. Just because you lost a single Gateway doesn't mean you lost, look at his workers and tech. Even with the loss of that Gateway you were still miles ahead of him.