
Originally Posted by
Kimera757
I had drawn up a UED faction a while back too; it was heavily based on the real-life US Navy (with Star Bases as aircraft carriers, heh).
Heh. Cool. Don't be afraid to one-up me with your own ideas. I'm serious; you probably have some good concepts in that head of yours.

Originally Posted by
Roobster
One way to really make this faction stand out and be differentiated: Mostly or only hovering ground units.

Originally Posted by
Perfecttear
I think the UED should have more robotics units, exspecially units that are considered expandable, since they treasure they solders alot more than the terrans, and the only infantry should be specialized(special forces), while the basic "cannon footer" one would be robotic, maybe some drones. I would replace the cryogenics storage with AI control and put the assembler a tier down, since it's strange that you have 2 different unit production buildings from the start. But that's just me

To be honest, I sort of stole mr.peasant's old idea for a "split" tech tree. The first two, though concurrent, are inter-dependent; the idea is mostly to get the UED to air tech as fast as possible.
But, yeah. I'll keep the suggestion for robots and hover units in-mind. Was kinda considering a synergy between lots of hovercraft...and mine-fields (would make an APC make sense, anyway).
Regardless, here's two more units for your discerning pleasure:
===
UED Trooper
Directorate Anti-Materiel Infantryman
Life: 50
Armor: 0
Type: Light
Modifiers: Ground, Biological
Movement: Normal
Sight: 6
Rocket Launcher
Targets: Ground, Air
Damage:Ground: 5 + 10 vs Armored
Air: 5 + 10 vs Armored
Splash: No
Reload: 18
Max Range: 7
Min Range: N/A
Minerals: 75
Vespene: 25
Supply: 1
Trained At: Cryogenic Storage
Prerequisites: N/A
Restock: 26
Description:
A Directorate specialist who likes to blow things up; especially vehicles.
Upgrades:
Infantry Armor
Researched At: Logistics Center
Effect: +1 Armor/Level
Infantry Weapons
Researched At: Logistics Center
Effect: +2 Damage/Level
Tri-Shot
Researched At: Cryogenics Support
Effect: [See Below]
Abilities:
Tri-Shot
Cost: N/A
Cooldown: 54
Auto Cast: No
Targets: Any
Range: 7
Effect:
Trooper fires three rockets in rapid succession; firing cycle delayed for three times standard cooldown.
===
UED Commando
Elite Directorate Specialist
Life: 55 HP
Energy: 150 (200 w/upgrade)
Armor: 0
Type: Light
Modifiers: Ground, Biological
Movement: Normal
Sight: 8
Assault Shotgun
Targets: Ground
Damage: 10 + 10 vs Light
Splash:: Yes (Cone)
Reload: 20
Max Range: 3
Min Range: N/A
Minerals: 50
Vespene: 100
Supply: 2
Trained At: Cryogenic Storage
Prerequisites: Cryogenic Support
Restock: 40
Description:Advanced Directorate infantryman. Initially functions in a similar capacity as the Firebat in BroodWar, taking on a basic anti-swarm role, but eventually grows into a dedicated support caster as it is upgraded.
Upgrades:Infantry Armor
Researched At: Logistics Center
Effect: +1 Armor/Level
Ballistic Weapons
Researched At: Logistics Center
Effect: +1 Damage/Level
Tracer
Researched At: Cryogenics Support
Effect: [See Below]
Demolition Charge
Researched At: Cryogenics Support (requires Logistics Center)
Effect: [See Below]
Orbital Drop
Researched At: Cryogenics Support (requires Logistics Center, Orbital Lift)
Effect: [See Below]
Demolitionist Sachel
Researched At: Cryogenics Support (Requires Logistics Center)
Effect: Adds 50 units to the Commando's max energy.
Double-Action Shotgun
Researched At: Cryogenics Support (requires Logistics Center, Orbital Lift)
Effect: Attack is applied twice in a single firing cycle.
Abilities:Optical Flare
Cost: 50 Energy
Cooldown: N/A
Auto Cast: No
Targets: Any
Range: 6
Effect:Explodes in a bright flash over a 1-hex radius. Briefly reveals terrain (no detection), and blinds all units caught in the blast.
Tracer
Cost: 50 Energy
Cooldown: N/A
Auto Cast: No
Targets: Any
Range: 6
Effect:Targets singe unit; afflicted unit is always visible to tracer's owner, even when concealed or in the fog of war (basically a Parasite lite).
Demolition Charge
Cost: 100 Energy
Cooldown: N/A
Auto Cast: No
Targets: Buildings
Range: 0 (Melee)
Effect:Attaches explosive device to target structure. Explodes after brief delay, dealing 500 points of direct damage.
Orbital Drop
Cost: (Resources-Varies)
Cooldown: N/A
Auto Cast: No
Targets: Open Terrain
Range: 6
Effect:Instantly deploys infantry units on the battlefield; takes from availible stock at Cryogenic Storage.