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Thread: Advanced defenses

  1. #31
    The_Blade's Avatar Administrator
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    Default Re: Advanced defenses

    I took the information from a resent fansite QA probably Team Liquids.

    For balance and starcraft's sake...
    First
    the advance defence must not be a different building that does the same but just with a mayor fire power.

    Second
    It must not involve making a base defendable at late game.

    Third
    As many people have said before starcraft is not a static base game. It's something more sofisticated were u use units to defend your base and kill enemies.

    Still liked the broods defencive. but it would have to be as good and team up with the sunken
    Last edited by The_Blade; 05-11-2009 at 06:48 PM.

  2. #32

    Default Re: Advanced defenses

    I'd go with Queen laying Brood Clusters (with energy) on any Zerg building (even Spine and Spore Crawlers) that spawn Broodlings, instead of the current death-swarms.

    Brood Cluster (75 energy): Targets any Zerg building (ally, player, enemy). Gestates and releases 6 Broodlings that are released only when enemy units are within immediate vicinity. Cannot stack on same building until clusters burst. Broodlings last 20 seconds, 25 HP, 4 damage.


    -Psi
    >>You Must Construct Additional Pylons<<

  3. #33

    Default Re: Advanced defenses

    Okay i give up. I'm just wondering one thing RainbowToeSocks, how do you like the Broodlings Nest schematics, there could even be a unit that works that way. There must be a way to make those good for noothing sucky broodlings usefull

    edit: Didn't see psiwarps comment.

  4. #34

    Default Re: Advanced defenses

    Quote Originally Posted by Perfecttear View Post
    Okay i give up. I'm just wondering one thing RainbowToeSocks, how do you like the Broodlings Nest schematics, there could even be a unit that works that way. There must be a way to make those good for noothing sucky broodlings usefull
    Personally I think having the broodlings right where they are (on the brood guardian) is a perfect solution

    They do little damage and distract unwatched units so the hard hitters (lings, ultras, mutas) can do more damage

    perfect
    MAGIKARP USE A SPLASH ATTACK!

  5. #35

    Default Re: Advanced defenses

    i love turtling and i also want the base defense to be innovative and given an importance as well.

    starcraft has always been different from all other rts, its fast and easy like to control EVEN with strong base defenses up. Its because starcraft have smaller artistic maps and bigger artistic detail units with personality.

    When you build hardcore base defenses in starcaft, yes its turtling but no way it makes the gameplay slow or different. You can quickly direct your unit to attack base defenses, and your units response and attack fast and hard making the game fun and exciting. whatever type of style you play it starcraft is just different from all other rts, because the phase is fast.

    In other rts like red alert, their units seems to move slow and boring, and turtling there looks and plays boring and slow because of the realistic huge terrains, and slow phase of the game etc. In starcraft the artistic style alone makes turtling fun, and so an improvement to it in sc2 would make it twice as fun.

    i used to play unlimited minerals maps in sc1, were i build multiple base defenses and unit throughout the map. yes its long to finish but its fun seeing your base defenses attacking and getting destroyed fast and hard.

  6. #36
    ExT's Avatar Junior Member
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    Default Re: Advanced defenses

    I like your defence upgrade ideas. I don't know why people are making a big fuss out of it.. If you don't want to turtle, don't use your minerals to upgrade the defences, and spend them on units :P

    The Broodling idea suits the Zerg, but would need a stack of balancing i suppose.

  7. #37

    Default Re: Advanced defenses

    Quote Originally Posted by ExT View Post
    I like your defence upgrade ideas. I don't know why people are making a big fuss out of it.. If you don't want to turtle, don't use your minerals to upgrade the defences, and spend them on units :P
    You miss the point: part of SC design has always been that spending all of your money on defenses isn't the best strategy for winning. The advantage is meant to go to the more active player.
    The Spider Brigade has disabled your radio gauge

  8. #38

    Default Re: Advanced defenses

    Quote Originally Posted by SpiderBrigade View Post
    You miss the point: part of SC design has always been that spending all of your money on defenses isn't the best strategy for winning. The advantage is meant to go to the more active player.
    Ahmen
    MAGIKARP USE A SPLASH ATTACK!

  9. #39

    Default Re: Advanced defenses

    I like the Broodling idea, but the idea of a Photon Cannon that fires twice as much scares the shit out of me o_O

  10. #40

    Default Re: Advanced defenses

    IF the Photon Cannon got an upgrade, it'd prefer it to be splash damage.

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