Page 5 of 9 FirstFirst ... 34567 ... LastLast
Results 41 to 50 of 88

Thread: Terrans weilding Protoss technology?

  1. #41
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Terrans weilding Protoss technology?

    And then Sarah Kerrigan herself, who was a good hand with a knife and perfectly capable of breaking people's necks with her kick attacks. Note: pre-infestation. With a psi blade, she'd be even nastier up close. (So instead she gets claws and wings... ouch.)
    Didn't she also smash right through the protective glass of a Goliath to kill the pilot using the buttstock of a gun?

  2. #42

    Default Re: Terrans weilding Protoss technology?

    Quote Originally Posted by Pandonetho View Post
    Didn't she also smash right through the protective glass of a Goliath to kill the pilot using the buttstock of a gun?
    Yup. She was all-round badass.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  3. #43
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Terrans weilding Protoss technology?

    Yeah this is exactly the reason why Goliaths need to be upgraded to use cameras instead lol.

  4. #44

    Default Re: Terrans weilding Protoss technology?

    And what do you do if someone takes out the cameras? They tend to be fragile, exposed, and not cover as many angles. EMP can take them out too (realistically, that is, although localized EMP might not be realistic.)

    There's such a thing as too techno. I'm reminded of a fairly bad novel, where the villains (neo-nazis) used these wonderfully advanced guns capable of extremely high rates of fire, until someone hits them with an EMP. Sometimes simple is best; at the very least that makes maintenance easier.
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  5. #45
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Terrans weilding Protoss technology?

    True, however if a Goliath gets his by an EMP I'm sure cameras or not it would just die.

    Cameras can be concealed many ways already in our age, I'm sure in the year 2500 they can have cameras that do the job wonderfully.

    Last but not least, at least the pilot won't get pwned by sniper fire, although this is assuming that the glass is not bullet proof against sniper rounds.

  6. #46

    Default Re: Terrans weilding Protoss technology?

    The glass is not sniper proof (StarCraft: Issue 1).
    StarCraft wiki; a complete and referenced database on the StarCraft game series, StarCraft II, Lore, Characters and Gameplay, and member of the StarCraft II Fansite Program.

    "Do you hear them whispering from the stars? The galaxy will burn with their coming."

  7. #47
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Terrans weilding Protoss technology?

    So that's exactly why Cameras would be better, so he won't get pwned by snipers.

    I do happen to like the glass shield though, it's stylish.

  8. #48

    Default Re: Terrans weilding Protoss technology?

    Quote Originally Posted by Zero View Post
    You bring forth a really good point, but I must disagree. During the Aeon of Strife, several of the tribes made it their main objective to destroy anything left behind by the Xel'Naga. Once the Khaydarin crystals had been found, and the Khala re-established, the Protoss race grew very fast, but they really had little to work with other than the Khaydarin crystals. Everything they've built up since then has been on their own.

    The reason Protoss tech can't be easily repaired is because it so complex. Why? For the same reason that I don't expect the Terran to ever fully understand Protoss technology. Protoss live for hundreds of years, and can work far more efficiently due to their connection to others through the Khala. Their capabilities of knowledge and understanding far exceed anything a single human could gain in a few decades of life. Back to the tech, it is probably far too complex to quickly repair, unlike Terran tech, where an SCV could reattach/replace a few wires or hoses, weld a piece of sheet metal over the damaged section, and be done with it.

    However, this doesn't explain why the Protoss couldn't use nanites or nano-machines to repair their equipment. Unless they're paranoid that the nanite will change their programing and seek to devour the galaxy.
    So, you say they pretty much had nothing but the Khaydarin crystals and that only some protoss technology comes from reverse engineering to Xel'Naga Artifacts. The question now is about the khala. You say it helped them a lot since they have a very long lifespan so they can reach scientific achievements with ease. Pardon my ignorance, how does the Khala work?
    Is it the telepathic link they have and -I don't remember where I read- Dark templars became outcasts because they rejected to join? I don't remember it well. Was it that all thoughts are shared and all "individuality" lost, and that was the reason Dark Templars rejected it?
    And, the main problem, how could Dark templars manage to achieve anything without their "link"?
    About nanotechnology, Blizzard couldn't have included such an idea 10 years ago because it didn't even exist, but I think I've seen it in SCII somewhere explaining something that 10 years ago could only be achieved through "magic": Medic's heal!

    ZOMG! what I've done! I just posted this morning thus reviving this topic which seems to be so hot that it has moved onward 2 pages!

  9. #49

    Default Re: Terrans weilding Protoss technology?

    Quote Originally Posted by Pandonetho View Post
    I like how you pull "facts" out of the air. Maybe you're just ignorant, Ghosts know how to fight, they don't only know how to use guns, maybe you didn't know that.
    As for taking years to learn how to use the psi blade? Where did you get that from? Your ass? We have no clue how long it takes, so don't make things up.

    Also, our "modern" day assassins can't turn invisible.

    Fusion cutters do 5 damage in game, compared to the Zealot's 16, now if you have any other evidence suggesting that fusion cutters are as strong as psi blades go right ahead and post it. That's exactly like saying I could use a blow torch instead of a sword and it'd be just as effective, which is BS.


    Who the hell said anything about swords? We're talking about psi blades.

    So are you telling me that when a Ghost confronts a Marauder in an installation he's going to pull out his sniper rifle as opposed to his psi blade with which he can just sever off the arms? Yeah, right.
    Lets note a couple things. First of all, knowing how to fight probably equates super advance martial training. This would not encompass "using psi-blades". It took gestalt 0 2 years to learn how to use the psi-blade. Thats almost half as long as the entirety of ghost training.

    Second of all, in game damage does not reflect physical realities. The starcraft civilian (and unless in starcraft, they equip their civilians with advance defense mechanisms, has the same amount of health as a marine. Meaning I would have to shoot 5 bullets...with a gause assault rifle...in order to kill a civilian. Obviously, this is not true.) It would take three slices of a psionic blade. Somehow, that seems downright unlikely.

    And finally, if a ghost confronts a marauder in an installation, yes a psi-blade would be a very effective weapon. So would a rifle. Its simply not effective to give ghosts psi-blades.

    Quote Originally Posted by Kimera757 View Post
    Ghost melee makes sense, especially in installation or "easy" missions, because stealth makes it possible to get close and cut through stuff. That's how it would have been used in StarCraft: Ghost.

    In StarCraft: Issue 4 (the comic), a ghost uses rifle butt and knife attacks. She's quite good at it, beating up a powerhouse in only three blows. (It helps that she's strong enough, with her suit enhancement, to lift a 250-pound guy off the ground with one arm!)

    And then Sarah Kerrigan herself, who was a good hand with a knife and perfectly capable of breaking people's necks with her kick attacks. Note: pre-infestation. With a psi blade, she'd be even nastier up close. (So instead she gets claws and wings... ouch.)

    Gestalt Zero learned how to use a psi-blade in less than two years, and that was before he got the templar-grade upgrade too. If anything, you can learn to use a psi-blade really fast. I think you only need a long time if you're learning to fight an opponent who is also using a psi blade.
    The fact that ghosts are really good at physical combat, and can kill golaith pilots with roundhouse kicks doesn't support giving them a terribly cost ineffective weapon, it says that they are perfectly fine without them.

    Im pretty sure that they're are a variety of ways to kill someone in close quarters, even if they are suited up. By giving ghosts psi-blades, your missing out on the entire point of psi-blades. An extremely graceful weapon that can be used offensively as well as defensively. Its a weapon used in the heat of combat, not as a stealth weapon. The main advantage of a psi-blade isn't that the ghost will be really good at stealthily killing opponents (or even armored opponents), but that the ghost would be able to go man-on-mano with zerglings, hydras and zealots. Which really isnt the point of a ghost.

    Gestalt isn't suppose to be a the first in a new line of super-soldiers, hes meant as a proof of concept. He proves ghosts can be enhanced via protoss tech and biology.

    I'm not saying that ghosts would suck with psi-blades, im saying its a particularly dumb investment. Maybe in another 50 years of perfecting and mass manufacturing the tech, could it see use beyond a proto-type.

    Doesn't make sense in SC2, except maybe on a hero unit who has a proto-type or something. something (like gestalt 0)

    And regarding the camera comment...cameras aren't reliable in that kind of usage. If it breaks, your screwed. And if limits FoV a lot.
    Last edited by newcomplex; 10-02-2009 at 03:46 PM.

  10. #50
    Pandonetho's Avatar SC:L Addict
    Join Date
    May 2009
    Posts
    5,214

    Default Re: Terrans weilding Protoss technology?

    Lets note a couple things. First of all, knowing how to fight probably equates super advance martial training. This would not encompass "using psi-blades". It took gestalt 0 2 years to learn how to use the psi-blade. Thats almost half as long as the entirety of ghost training.
    Why wouldn't it become part of the martial arts training? It took him 2 years to learn it, that doesn't mean he didn't learn it as a part of his training.

    Second of all, in game damage does not reflect physical realities. The starcraft civilian (and unless in starcraft, they equip their civilians with advance defense mechanisms, has the same amount of health as a marine. Meaning I would have to shoot 5 bullets...with a gause assault rifle...in order to kill a civilian. Obviously, this is not true.) It would take three slices of a psionic blade. Somehow, that seems downright unlikely.
    Yes, that's not the point though. The point is that YOU have no basis to back up your claim that a fusion cutter is just as strong as a psi blade? Where's your evidence? To compare a fusion cutter to a made up weapon that can cut a Hydralisks head off in 1 easy slice?

    And finally, if a ghost confronts a marauder in an installation, yes a psi-blade would be a very effective weapon. So would a rifle. Its simply not effective to give ghosts psi-blades.
    When you make a claim, back it up. Explain exactly how a rifle would be just as effective when A) It's in close combat B) A rifle gets in the way of aerobics and C) A marauder uses thick thick armour? Please do enlighten me on how a rifle is just as effective as a psi blade.

    Im pretty sure that they're are a variety of ways to kill someone in close quarters, even if they are suited up. By giving ghosts psi-blades, your missing out on the entire point of psi-blades.
    The point of psi blades? I'm sorry, but uh what point is this? As far as I can tell, the point of psi blades is for killing stuff. Dark Templars use psi blades, why shouldn't Ghosts? Now, I agree that giving every single ghost a psi blade is not cost effective, but I certainly don't see what the problem is with giving good ghosts psi blades. It merely enhances their lethality.

    Its a weapon used in the heat of combat, not as a stealth weapon.
    Yeah, because Dark Templars aren't stealth units.

    but that the ghost would be able to go man-on-mano with zerglings, hydras and zealots. Which really isnt the point of a ghost.
    Ghosts can do many things, and I'm fairly certain going against Zerg creatures and other people is certainly somewhere in his training. He has to know how to deal with Zerg creatures if he runs into them, and a gun certainly won't be as useful as a psi blade in close quarter.

    And regarding the camera comment...cameras aren't reliable in that kind of usage. If it breaks, your screwed. And if limits FoV a lot.
    Guess what? If your glass breaks, you're screwed as well. And it most definitely is NOT bullet proof. Also, where as I have facts backing up my claim you don't. Where's your evidence that cameras limit FOV a lot? Modern day cameras? They can place microscopic cameras on different areas of the goliath to have an ever wider range of view than a normal glass shield. They can even place it so that the goliath pilot can see behind the goliath, something that glass certainly doesn't allow.

Similar Threads

  1. Protoss Archon
    By Perfecttear in forum StarCraft Discussion
    Replies: 158
    Last Post: 09-29-2009, 01:25 PM
  2. Does Spawn Infested Terrans break your suspension of disbelief?
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 273
    Last Post: 07-31-2009, 04:54 PM
  3. Protoss vs Protoss early game tacktics
    By Perfecttear in forum StarCraft Discussion
    Replies: 42
    Last Post: 07-24-2009, 12:06 AM
  4. Further distinction for Terrans: Munitions instead of energy
    By Blazur in forum StarCraft Discussion
    Replies: 40
    Last Post: 07-15-2009, 05:54 PM
  5. Are there Terrans on Shakuras?
    By mr. peasant in forum StarCraft Discussion
    Replies: 26
    Last Post: 05-19-2009, 12:08 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •