hellion buggy.
hydralisk and mutualisk. always usable and massable all around units should be nerf or remove. stalkers looks great, but gameplay its kinda imba unless nerf.
08-31-2009, 07:04 PM
#81
hellion buggy.
hydralisk and mutualisk. always usable and massable all around units should be nerf or remove. stalkers looks great, but gameplay its kinda imba unless nerf.
08-31-2009, 08:51 PM
#82
I like all the units.
Favorites are...
Thor.
Hellion.
Infestor.
"lol"
No really I like all the units currently ;d
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08-31-2009, 11:34 PM
#83
09-01-2009, 11:34 AM
#84
i find that the archon is really boring, give him something or scrap it...
not necessarily a spell , but something related to his attack
example: a damage opponent units decrease...for each blow of the archon the enemy units lost 1 damage points, until get off at 1 damage, if the unit run away, the full damage will be restored in 3 sec..or something like this
09-01-2009, 03:39 PM
#85
09-01-2009, 04:16 PM
#86
Terran:
Thor: I'm not so much against the Thor, but what it removed from the original Terran line-up. The Goliaths were easy to produce, not very expensive, but provided the Terran with powerful anti-air rather than relying on Marines. Yes, the Thor's cost and power are assumed to be proportional with the cost and power of the Goliaths, but I've had quite a few games when a quickly produced Goliath saved my base, and I don't think a Thor would've been built quick enough or moved swiftly enough to save me in an equivalent situation.
Zerg:
Brood Lord: I don't hate the Brood Lord. I kinda like the idea of a guardian-like unit shooting broodlings at the enemy. What I don't like is how it morphs from the Corruptor and no longer the Mutalisk. The Corruptor is strictly an ATA unit, and morphs into an ATG unit. So if you need to get some Brood Lords, you're forced to build Corruptors first. You could say "But Zero, isn't this the same as the Hydralisk losing its GTA when it morphs to the Lurker?" Well, no. Why? Because even if you really only needed Lurkers, the Hydralisk was still useful against both ground and air. If you're quickly trying to build Brood Lords against a ground-heavy opponent, and they attack while you still have a number of Corruptors, you're screwed because they can't even help you in the slightest until they morph, and by then, your base may already half gone and your economy crippled beyond repair. At least with the Hydralisk situation, even if you would be better off with Lurkers, the Hydralisks can at least provide some defense.
Protoss:
Mothership: As with the Thor, I like the Mothership, but I don't care for what got sacrificed for it to be here. The Protoss need a more accessible tier 3 (air) spellcaster/support unit. True, many of our Protoss games never reached arbiters when playing competitively, but it was still a unit with useful abilities that could easily turn the tide of battle with by freezing a group of enemy units in a stasis field or recalling a number of forces behind enemy defense. Personally, I would rather see a Protoss spellcaster/support unit, likely gas heavy like the arbiter, with a far more destructive Mothership.
[CENTER]
09-01-2009, 08:05 PM
#87