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Thread: Hated SC II units?

  1. #11

    Default Re: Hated SC II units?

    Quote Originally Posted by Raisk View Post
    The Thor, a 400 hit point behemoth AA unit? This guy looks like he could destroy an entire base by himself, yet is dedicated to bringing down fliers? Are you kidding me?
    It looks like it could take on a base by itself because that's one of its roles. You should look at the damage figures (60 vs ground, 40 vs air) before you say things like that.
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  2. #12

    Default Re: Hated SC II units?

    Terrans - Thor and Viking

    Protoss - Mothership

    Zerg - Can't really think of any yet.

  3. #13
    Pandonetho's Avatar SC:L Addict
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    Default Re: Hated SC II units?

    Alright for me.

    Thor - This guy is not only the most unrealistic/worst weapon that a human can devise, he totally kills the theme of the Terrans (weak units, strong in numbers, strong damage, no tankers, all unit control). Gameplay wise I'm alright with his purpose tohught (long range anti-air, spearhead to change up the monotony of TvT, powerful ground attack).

    I would say I don't like the viking either because of its unrealistic-ness, but I just love the unit itself (for gameplay) too much. It'd never work in real life, but it fits the Terrans IMO. I just want to see a slight buff for its ground attack so that it can be used for actual support (not just for raiding, which Reapers already excel more than vikings at, by miles).

  4. #14

    Default Re: Hated SC II units?

    Can I hate a unit just because of its look?

    I love the Disruptor's abilities, but its appearance is really bad. It looks too "biological". Like a robot insect. Based on its abiltities, I would prefer it look like an energy sphere. Kind of like a Wisp from War3. A small glowing ball of energy.

  5. #15
    Bobo's Avatar Junior Member
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    Default Re: Hated SC II units?

    IMO: add +400 hp to Thor, increase armor, make him more agile, let 1 thor per player, but the should be option in multiplayer like "superweapons on/off - buffed Mothership/Thor - serious fuckers like tarrasque from Brood War!

    This way Thor/Mothership will be awsome - just like when they were announced!

  6. #16

    Default Re: Hated SC II units?

    The Thor was NEVER awesome, Bobo. It was just better than it is now.

  7. #17
    Bobo's Avatar Junior Member
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    Default Re: Hated SC II units?

    Quote Originally Posted by DemolitionSquid View Post
    The Thor was NEVER awesome, Bobo. It was just better than it is now.
    You are right. Harm is done and they will never pull that unit back, so right now only thing we can do is scream for changes.

  8. #18

    Default Re: Hated SC II units?

    In response to all the Thor hate, I think they just need to get it looking more like the concept art.





    I think its purpose is fine. It looks like it will succeed in what the Valkyrie failed to do.

    The carrier is the same story, looks good in the concept art, not in game.
    But I'm a little more concerned with it gameplay wise too. It just seems like a lack luster unit.

    But honestly, I cant find a unit I really hate. At first I really didn't like the Hellion, but its kinda grown on me.

    Maybe the lurker, it seems kinda 'just there' to me. Its between that and the carrier, but I believe the carrier can be fixed.
    Last edited by Crazy_Jonny; 08-01-2009 at 09:25 PM.

  9. #19
    trace wm
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    Default Re: Hated SC II units?

    Yeah the Thor needs to be slimmed up a bit. It's just too wide.

  10. #20

    Default Re: Hated SC II units?

    Just curious, but do people dislike the Thor model because just only because of gameplay purposes, or do they also dislike its aesthetic design?

    Because in my opinion, that Thor model is one of the most kickin' models in all of StarCraft 2. Though I agree its wide, bulky frame is horrible for an anti-light air destroyer. I'll agree for it to change it's gameplay purpose or create a new unit for the anti-air role, but I definitely like to see that model used.

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