Blizzard wont be at E3. They have been in the past but now they just have their own convention, Blizzcon.
Type: Posts; User: FlashWar
Blizzard wont be at E3. They have been in the past but now they just have their own convention, Blizzcon.
sounds like: http://www.ebaumsworld.com/flash/play/80635696/
lmao
Look at this: http://www.starcraft2.com/features/protoss/mothership.xml
In the demonstration videos of the mothership, they pitch and zoom.
Edit: Actually, if you look through most videos, you...
They have four ranged infantry units whereas in SC1 they only had two, with one of those units (the Ghost) hardly ever being used. Hellion covers the role of the Firebat.
Rotate would be great. It doesn't give any advantage whatsoever and it would be really useful in watching replays.
Here's an idea. Add Rotate/Zoom/Pitch in replay games only, afterall it is an...
I like this idea, it could even be used against Medivacs and Infantry, not just Roaches. It would be the perfect counter seeing as Terran has four infantry units.
I think most of the right choices were made, except for the Thor and to many infantry units for Terran.
The Immortal is about the same price as a Tank in SC2. It's the main counter for Protoss against Tanks. So they cost about the same but Immortals kill Tanks with ease. I still see a role for the Tank...
http://www.youtube.com/watch?v=TZKFKPGXb88
I know this match is outdated but the main unit that seemed to be used was the Thor. I just wanted to bring this up because in the past it seemed to be...
Will they be mailing cd's and keys to our homes?
Terran:
Favourite: Raven / Reapers
Dislike: Thor
Protoss:
Favourite: Immortal
Dislike: Nothing really, maybe Mothership a little bit.
Zerg:
Favourite: Zergling
I think there might be one just before the release of the beta or at blizzcon.
There are a lot of units for Terran that all play very similar roles!
For example, you have your Marine, Reaper, Marauder and Ghost. Too much infantry, all playing similar roles. And these roles...
And dumb and backwards is a much more valid argument right?
Not having auto-mine would be good because it adds more depth and strategy to the game without relying on silly macro mechanics.
I love the name Raven, fits the unit perfectly.
I'm thinking HT are really powerful now, especially with storm and this new shield battery ability. It seems a bit overpowering to me. Balance could...
It could be better, I don't mind it.
I don't understand why they just can’t keep it the way it was in SC1. Get rid of mules, get rid of the gas mechanic, get rid of dark pylons and get rid of auto mine. Problem solved.
I'm a bit worried about so much focus being on micro. What made SC1 great was that there was a good balance of micro and macro. People have been complaining about this for ages. I could be wrong, it...