How would that be useful? Since it has hit points the enemy can simply destroy it if your army isn't there. And Zerg prefer more open areas in battles usually.
Type: Posts; User: Noise
How would that be useful? Since it has hit points the enemy can simply destroy it if your army isn't there. And Zerg prefer more open areas in battles usually.
I think they probably will add new units but they will have to be extremely careful with what they add.
Here's what I think they should do:
Give reapers spider mines
For zerg they should give...
I agree about the sounds. It's like they didn't really put much effort in, maybe they just phoned them in.
I hate it.
I don't like the lack of terrain denial like spider mines and lurkers. I don't like the lack of options for Zerg. I don't like that you can't destroy force fields except with high tier units. I don't...
Brutal difficulty is the only difficulty
Guh. It is trying to update and is going at 0.0kb/s... ffffffffff
So if we compensate for Blizzard Time, every 4 years.
If we assume that each race will get 1 additional multiplayer unit, I would hope that Zerg get the Lurker and that Terran get spider mines. Terrain denial and army positioning has become so much less...
Every 18 - 24 months
No I do not care at all about spam
Reviewers have no idea about RTSs or Starcraft in general let alone an opinion on how Macro Mechanics affect the game. Most likely they won't mention it or if they do they'll just say it's "cool".
Yes I think Infestor and Corruptor should be renamed, Overseer is fine
Good first point , I concede that one. But the explanation can simply be that all the units are rampaging over each other with eagerness to get to battle. But like I said a crazy idea.
EDIT: But...
Yes. But it allows you to fit more DPS per area which is generally desirable.
Oh I just had a crazy idea for a Zerg spell:
Rampage:
Medium sized AoE, all your zerg units in the area have their COLLISION RADIUS halved (or reduced by some amount).
D:
I agree Marauders have so much health, do so much damage and move and fire so damn fast for a Tier 1 unit.
The score IGN gives SC2 will depend ENTIRELY on how much Blizzard/Activision is willing to pay them, because that's how every big name review is handled on IGN.
Instead of renaming it, actually make it increase unit speed.
Yes I think it should get it's regen above-ground back and hit points reduced to make it more interesting. Also it should move faster while underground to make it more of a base raider and to...
I'm pretty sure Blizzard are trying to make it balanced for high level play, they just aren't succeeding lately.
I didn't think anything was particularly bad until this most recent patch which ruined the balance the most out of any build in the beta. Marauders are too good, and Ultras aren't good enough.
...
I like it very much, to summarize, the effect of the ability is:
-AoE
-Increased speed
-Increased regen rate
Which is better than it's current state by far, though I would have chosen different...
I seriously doubt it would affect fungal growth, but it might affect banelings which would be cool.
Very much agree, and would like to add that Ultras don't need to do more damage, they need to be available cheaper, earlier and without hit points being nerfed. Also possibly made smaller. They...