Search:

Type: Posts; User: Whanhee

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Replies
    84
    Views
    17,035

    Re: SC:L Trivia Contest

    that would make a lot of sense. all the tension is killing me.
  2. Replies
    16
    Views
    4,485

    Re: Non-gameplay game customization

    That's not metagame >_>

    But yeah, sounds like a cool idea being able to change building portraits. Like if you click on various terran buildings you can see their inner workings or a guy at an...
  3. Replies
    14
    Views
    4,514

    Re: Power Overwhelming

    Remember the way dark templars were exiled? I'm not sure on this but they were probably thought dead. Perhaps the same happened to the Judicator Caste and they're out for revenge. Perhaps they ally...
  4. Replies
    22
    Views
    6,269

    Re: New "Blizzard Game" Released - Failoc-alypse

    The instructions were gold.
    Anyways, as for people saying raynor is OP, they obviously didn't try the witchdoctor.

    Witchdoctor's normal attack does aoe and leaves a fire that kills everything in...
  5. Thread: Zerg eggs

    by Whanhee
    Replies
    19
    Views
    4,433

    Re: Zerg eggs

    This wouldn't make sense if the zergs didn't have burrow already. Also, how would the egg dig underground like that? It's not like it has claws like the units in it.

    Also, perhaps we can see units...
  6. Re: SC2 Beta Might Not Come With A Map Editor (SCW.net FTL!!!)

    God damnit. I still hope its included. There's no real way to test balance on only a few official maps. :(
  7. Thread: Toss AA?

    by Whanhee
    Replies
    15
    Views
    4,285

    Re: Toss AA?

    Weren't they trying to make all units viable in all matchups? How on earth will this make carriers (or any air units) other than the phoenix useful at all? Maybe carriers are cheaper =\
  8. Replies
    34
    Views
    6,156

    Re: SC2 Beta Will Include Map Editor

    Perhaps they can have the map editor on open beta on top of the closed beta for the game? Just to let map makers get a feel for the new editor and to allow for a larger map pool for beta. I know that...
  9. Replies
    18
    Views
    9,487

    Re: StarCraft: Legacy's Pimpest Plays 2007

    Some of the videos were uploaded as long ago as january. =\

    Good stuff though, the yamato clone was ridiculous.
  10. Replies
    53
    Views
    10,652

    Re: The Brood Lords are Behemoths

    You know what would be cool? If the broodling also took damage from being ejected from the brood lord (hp increase to compensate for this). This would mean that if left alone, it would regenerate and...
  11. Replies
    57
    Views
    8,565

    Poll: Re: THOR: passive ability idea - "Lock-on"

    I like the idea. It makes the thor a really good defensive unit that punishes hit and run tactics hard. I don't really think that lock on should extend visibility range though, since if you can see...
  12. Replies
    129
    Views
    18,194

    Re: new screenshots

    I don't really like how the banelings are green regardless of their team colour. It should be more like the overlords which glow whatever team colour, imo and the zerglings need bigger claws since...
  13. Replies
    35
    Views
    6,266

    Re: Revamping the Mothership

    Suppose the mothership had no shields and instead gained shields based on the shields of all surrounding units, and it protected all of them distributing damage to all units instead of one taking all...
  14. Replies
    4
    Views
    3,164

    Re: Pre-beta client leaked - Is this fake?

    I do note that the site is "Powered by CPALead.com" which is apparently some kind of site for these surveys. I don't think the surveys are harmful (I'm no expert though) but this beta business is not...
  15. Thread: Rain of fire

    by Whanhee
    Replies
    15
    Views
    4,547

    Re: Rain of fire

    I miss that physics engine ;_; It looked so cool. If it was still around, imagine the triggers you could have with units falling over cliffs and stuff.
  16. Replies
    24
    Views
    4,639

    Re: Suggestion: Dynamic Roofing of Buildings

    If two units are in the same place but one a floor above the other, can you still see the floor? It would also be neat to attack the floor and fall through, of have vehicles fall through because...
  17. Replies
    71
    Views
    11,505

    Re: In my opinion, the right choices were made.

    Do read more carefully. I say that cool units are nice and if they can improve the gameplay they should be added. However, should the gameplay be detracted from by the addition of a "cool unit",...
  18. Replies
    35
    Views
    6,266

    Re: Revamping the Mothership

    Maybe not buildings, and definitely not allied units, imo. A 400 food cloaked army would not be fun =\
  19. Replies
    35
    Views
    6,266

    Re: Revamping the Mothership

    I really think this would be hard to balance. I mean... it COULD work, but it would be very hard. For example, terran has the all powerful EMP which would make its investment worthless and zerg...
  20. Replies
    35
    Views
    6,266

    Re: Revamping the Mothership

    Should be called the finale. :P

    I disagree with the when all is lost bit. I see it as being more of an opening maneuver. As you attack a base, you charge with the mothership forcing your opponent...
  21. Replies
    35
    Views
    6,266

    Re: Revamping the Mothership

    Here are a few ideas I came up with earlier... Most of them revolve around the mothership being the toss version of the starbase.

    Replace/link with nexus:
    -Once mineral only expansion is...
  22. Replies
    34
    Views
    7,821

    Re: Life and Death of a Terran Marine

    I'm modding my sc2 to do this. At least, if blizzard releases custom sounds on everything like they did in sc.
  23. Re: APC units - getting them to work in StarCraft II UMS

    Maybe I'm on something but I vaguely recall units being able to ride neutral units in sc64 (nintendo sc). I dunno... I played it last about 7 years ago so I might be wrong.
  24. Replies
    38
    Views
    5,737

    Re: Carrier's alternative cargo

    Some important observations:
    -Carriers with this implemented will need to be able to target multiple units. It would be awful to target air units while getting raped by ground units while your...
  25. Re: APC units - getting them to work in StarCraft II UMS

    I really like the idea of a ground carrier. Probably has no place in the game itself, but maybe in the single player missions. Maybe give it several different types of units that follow it. A repair...
Results 1 to 25 of 58
Page 1 of 3 1 2 3