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Type: Posts; User: Slyph

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  1. Re: Why was detect removed from Overlord? Why was there there in the first place?

    Spore Crawlers can move, you know, and have a fairly intimidating 11 detection range. They are available around the same time as incoming stealth units and don't cost that much. If you're being...
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    Re: Remove the Reaper?

    Even better, gimme Hellions that only take up one Dropship slot :D
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    Re: Remove the Reaper?

    Agree that Reapers and Hellions overlap too much... the thing I hate about even going Reapers as T is the ridiculous gas investment; sure you have a chance to set your opponent back at T1, but since...
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    Re: Remove the Reaper?

    I find the Thor gives me as a (low level inexperienced crappy gunshy) Terran player the nice option of being able to do reasonably well against almost anything if given some minor support, and does a...
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    Poll: Re: Zerg post 1.1 patch

    I'm a bit concerned by the endless "nerf Marauders" posts that don't suggest what a Terran could do instead.... reducing tanks to 2 supply perhaps?
  6. Thread: Expansion Units

    by Slyph
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    Re: Expansion Units

    Only thing I want to see is a Detector unit for Terran that isn't a Raven. That will basically make me a happy camper.
  7. Thread: Patch 1.1.1

    by Slyph
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    Re: Patch 1.1.1

    I personally think Zerg does need a decent late-game vs Thors (although one for one, Brood Lords don't fare too badly with sight), but conversely being able to simply slice through an equal number of...
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    Re: Ventrilo Teachning / Gaming Session

    File not found :S
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    Re: [unit suggestion] Grotalisk

    36 damage per round vs an Armored composition, at range 6, from a T1 unit.

    Say those words in your head a few times.

    Then think, "And this thing is as tough as a Marauder".
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    Re: Possible MULE fix

    I'm frequently amazed by how much imbalance discussion ends up circulating around MULEs, as if Blizzard hadn't fully planned and considered the unit and tied it into the Terran model economy long...
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    Re: Artifact to play a bigger role than you think?

    One thing that seems clear is Dark Voice uses a form of psionic communication/control a very great deal more sinister than the Zerg or Protoss, both of whom include the function as a fairly benign...
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    Re: Possible UED return in HotS/LotV, anyone?

    Covered ground perhaps, but remember that the term "Battlecruiser" has been applied to a great many varying sizes and marques of ships, although they apparently all share a common design "Hammerhead"...
  13. Thread: Patch 1.1.1

    by Slyph
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    Re: Patch 1.1.1

    Thank GOD they fixed the Ultralisk, that was even getting the commentators on GOMtv angry every time an Ultra hit a Planetary Fortress. I saw one Ultra take down a Marines stack at the same time as...
  14. Re: No Heart of the Swarm at this year's Blizzcon :(

    I hear Hermione dies :cool:
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    Re: Wings of Liberty Story

    Its nice to see someone was more hardcore than I and noted down all the news ticker items :)
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    Poll: Re: Matchmaking still inconsistent?

    Well having just completed my 1v1 Placement matches, I can say it was pretty crazy. I got matched up with a Bronze player who could barely get a Zealot out, my next opponent was Platinum League, my...
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    Re: Warp gate cooldown post Patch

    If a Gating Toss player is outnumbered at his own base he's doing something badly wrong ;)
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    Re: Psi blades are all cool and all but....

    I find that balance problems are best solved by adjusting other units rather than just directly nerfing/buffing the one in question.

    Personally I'd take Concussive Shells off the Marauder and add...
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    Re: Best method of beating Insane AI 1v1 and 2v2?

    http://www.youtube.com/watch?v=0tP-ViwkAKY
    This works well, just takes about 10-20% longer.
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    Re: Warp gate cooldown post Patch

    As a T main, I havent noticed my Toss opponents being suddenly at a huge disadvantage when defending; I mostly use infantry pressure builds described above, transitioning into fast expand and...
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    Re: Warp gate cooldown post Patch

    From the Toss players I've seen I'm surprised you bother to make that many ;)
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    Re: Undocumented 1.1 Changes

    Damn.... wait for the megapush, nuke it, and then trap them with a few throwaway units at the back while the nuke falls.... I think I see why it never made release.
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    Re: Warp gate cooldown post Patch

    Hey,
    You're suffering from the same withdrawal symptoms a lot of Protoss mains are, from Bronze up to Diamond league. In fact from what I notice, the over-reliance on warping-in gets worse the...
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    Re: Undocumented 1.1 Changes

    You could stim inside bunkers before I thought...

    The Ultralisk splash really does need changing, as said before AT LEAST on CC/Nex/Hatch because these buildings have a huge outer circumference,...
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    Undocumented 1.1 Changes

    Hey,
    We've an 'official' thread on the 1.1 patchnotes (inadequate though they are) and an active discussion on the art changes to the interface; these are all highly visible and well-known changes. ...
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