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Type: Posts; User: B~E

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  1. Replies
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    Zerg Low-Tech Opener

    I'm a new player who's been giving a shot at HOTS for a few weeks now, and I mostly play Zerg. I was wondering how long you can survive against T and P on Queens, speedlings and banelings before...
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    Re: BarCraft Montreal: MLG Providence - By VUUGO.com

    I'm a montrealer and I've heard the last barcraft (I cringe at that term) was a huge success. I'll try and convince some peeps to attend.

    I'd hate to go by myself since these tickets are quite...
  3. Re: Discussion / Speculate the potential nerfs that are coming for Terran

    For Marrauders, stim only affect movement speed instead of attack rate. This would go a long way to help. With this, Marrauders would still be good for tanking and sniping armored, but not much else.
  4. Re: StarCraft 2 unit models close-up with detailed history

    Concerning the Archon;



    I really dont understand what was wrong with the SCI Archon concept to begin with; it was raw naked power. Why would a psionic being mostly made of energy would need...
  5. Thread: Zerg ultimate.

    by B~E
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    Re: Zerg ultimate.

    A macro mechanic then.
  6. Thread: Expansion Units

    by B~E
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    Re: Expansion Units

    Sorry, but having equivalences is against the essence of Starcraft. This isnt WarcraftII or CaC.
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    Re: The Great Overmind Roulette

    This is a flaw found in Starwar's prequels and Expanded Universe. Maybe it is telling of what awaits Starcraft down the road.

    Preserving myself from overanalysing it all, I personaly like the...
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    Re: The DotA SCII Community: The Scum of Battle.net?

    I'm not sure. A thing I noticed is that in DotA, compared to a ladder game, your team is punished much more severely for having a newbie. In DotA, not only is the newbie ineffective in supporting,...
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    Re: Heart of the Swarm Discussion

    I'm calling it right now; HoT will see the beginning of Zeratul's downward decent into evil, slowly but inextricably driven over the edge by the combined guilt of Razagald's death, Kerrigan being...
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    Re: The DotA SCII Community: The Scum of Battle.net?

    If your game cant handle having amateurs joining and learning, then it might be broken.
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    Re: Blizzard Custom mods

    Are they going to do an official DotA mod?
  12. Replies
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    Re: The DotA SCII Community: The Scum of Battle.net?

    Its very helpful indeed, thanks. :p
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    The DotA SCII Community: The Scum of Battle.net?

    I have been playing Storm of the Imperial Sanctum for about 3 days now, and I have been hooked. A wonderful custome map. Having never played war3 online, this was my first contact with a DotA-style...
  14. Thread: Unheard Dialog?

    by B~E
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    2,869

    Re: Unheard Dialog?

    Ah. What does he have to say about them?
  15. Re: Playing random and being asked which race you drew.

    There, right there.
  16. Thread: Expansion Units

    by B~E
    Replies
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    23,256

    Re: Expansion Units

    Another thing I'd like to see in HoS: the first version of the corruption ability the Corruptor had, where affected ennemy units would spawn a short lived towers/units upon death.

    Except you give...
  17. Thread: Expansion Units

    by B~E
    Replies
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    23,256

    Re: Expansion Units

    Indeed, as a general rule, the Zerg prefer more open area to surround and flank, but I'm sure there are other instances where altering the terrain could prove useful. But being able to set up choke...
  18. Thread: Expansion Units

    by B~E
    Replies
    183
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    23,256

    Re: Expansion Units

    For the Zergs, the ability to build, anywhere on the creep, a structure that would serve as a barricade, or to block sight, or both. It could be similar to the claw-like towers we've seen in infested...
  19. Thread: Expansion Units

    by B~E
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    23,256

    Re: Expansion Units

    In the expansion, you'll be able to upgrade Specters from Ghosts, as long as you're able to provide your own terrazine damnit.
  20. Thread: Expansion Units

    by B~E
    Replies
    183
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    23,256

    Re: Expansion Units

    For the Zergs, as long as its a unit that can be spawned from another unit, I'm all for it (lurker, Infested Terran, Broodlord). Its perfectly in tune with Zerg lore (the emphasis on evolution), you...
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    Re: The Zerg Players thread

    I just did. He used FF quite a lot, I switched tech too late, then 4 voidrays laters it was gg. :)
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    Re: The Zerg Players thread

    Well, at the 6 min mark, I usualy have 24-25 speedlings in front of his base, which I convert into as many banes as possible then (usualy 6-8). So I hit him before the 7 min mark.


    I done this...
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    Re: The Zerg Players thread

    As anyone else having a lot of success with an early speedlings/blings push? By the 6:30min mark, I usualy have 15-20 speedlings and 5-8 blings in front of my opponent's base, some 18 drones mining,...
  24. Thread: Variation in Units

    by B~E
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    Re: Variation in Units

    http://social.jrank.org/pages/1352/Prisons.html

    e: I kid, I kid. :P
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    Re: Counter for Terran Metal as Z

    Dark swarm, spawn broodlings, ensnare, maybe some parasite for map contro- oh wait no.

    But seriously, do you think there is a creative way the Infestor and the Overseer can support a ground Z...
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