I wonder if it can also disable attack of defensive buildings.
Type: Posts; User: Tritanis
I wonder if it can also disable attack of defensive buildings.
Everything can be changed :)
And I haven't changed it that much, just added some additional use for it, making choice of what you chrono more interesting.
I’d like to start a discussion about the changes that need to be made in order to make more units useful (aka Ultralisk ) in the current balance and generally make the game more interesting and...
I have around 50-60 apm. In sc1 I had something like 100. I try not to spam and make my mouse live longer ;)
And I'm currently 1300~ in platinum.
If it stays as a separate building it should have some special ability like arbiter's cloaking aura, or the building itself could be cloaked, that would make it harder to scout and made the building...
Guys from blizzard claim that worker AI is far better than it was in sc1, so I'd say that 2 workers per mineral patch is most efficient and any more peons is just a waste of minerals and supply.
What do you guys think about proton charge not targetting probes in an aoe but instead a single mineral node which would allow probes to mine more minerals from it?
Also to add some decision...
http://www.apple.com/trailers/fox/avatar/
This is the source of this screenshot, I must admit that this movie looks very pleasing, at least visually.
aww at least sc2 exhibition matches will be showed on free stream...
I counter with ZERGLINGS !
I've watched the video another time and at the end marauder's attacks clearly don't trigger hardened shields.
The hardened shield effect is way more flashy....
Immortals didn't have their hardened shields researched in that game.
"the maximum number of viewers for this channel has been reached"
Who's playing btw?
Ya that game was so exciting...
btw
http://www.thisisgame.com/board/view.php?id=264530&category=104
Who vs Shy, veeeery slow buffering time although
Erm... I have a crazy idea...
Scrap the obelisk and transfer its abilities to a nexus upgrade, so you couldn't just build 2 obelisks and have proton charge on your probes all the time +...
Dark Shrine should have ability to cloak nearby units/buildings. It would have some uses at least...
delete post
Yeah, I checked starcraft.wikia after his post too :P
I thought hydras deal additional 4 damage to armored targets but I guess my info was a bit outdated. Anyway with double the range as a roach and noticeable difference in speed hydras, with a little...
erm... what? wasn't this thread initially about balancing one matchup?
As for the ZvT it would certainly help zerg against infantry coupled with medivacs, also I think that organic protoss units...
Hydras after speed upgrade are much faster than roaches, so they could easily kite them. And without regeneration it takes only 8 hydra shots (14-1 vs 100hp) to kill a roach, in combination with...
Zerg vs zerg matchup was a bit dull in sc1 (mutas, lings and scourges were overused). In sc2, as for now, it looks like zvz will be a roach war with very little usage of other units, neither...