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    Re: Gradius's HoTS Story Review

    The item used in the ending scene was not the artifact. Recall from flashpoint that Narud made off with it after betraying pretty much everyone. While his allegiance to Arcturus was never clearly...
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    Re: Easter Eggs and Secrets

    I'll have to check it out. ;)
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    Re: Easter Eggs and Secrets

    Thanks for all the work here guys, especially Gradius. I have to make a correction though. In one of the pics in Gradius' long post there are five metallic critters colored red, green, yellow, blue,...
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    Re: I finished it.

    I felt the story was a significant improvement over WoL. Not all the plot points were as well written as most of us would have liked but there were enough done above average that I was pleased. The...
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    Re: Patch #8 HotS beta

    1) I agree the Vortex change is perplexing at best.
    2) Medivacs: I agree with the cost increase. Will have to research how the rest of the changes here compare to the previous base stats to make a...
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    Re: Theorycrafting: Void Ray rework.

    Now that's a much better response, good sir. I can relate to the overlap issue, and I will relent. Admittedly though, the game has significant overlap as is so finding ways to tweak the old is not...
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    Re: Theorycrafting: Void Ray rework.

    It has happened: rines and rauders can both stim, while ghosts and banshees can cloak as long as they have the energy and upgrade. We can throw in void ray charge and oracle pulsar beam. One could...
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    Re: The next major patch!

    Well, it's still fairly quick. I would agree the combined buffs would increase the skill ceiling in that you would have to react faster to stop them just right. My concern is the phoenix got both a...
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    Re: The next major patch!

    Mutalisks don't really need a speed upgrade. And how can you buff an acceleration that is already almost instant? perhaps aslight hp buff instead. However, if speed is the answer, there must be an...
  10. Thread: Mutations?!

    by flak4321
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    Re: Mutations?!

    I concur. Hydras don't get enough love.

    As for mutations, I'm honestly indifferent on the matter. While I think it would be neat to have a few, it's not a necessity for me. Not that there aren't a...
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    Re: Theorycrafting: Void Ray rework.

    That's actually a good point. While the tempest fills the same role, voids may be better in some situations on a mobility standpoint.

    Which leads me to a question for everyone: I understand...
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    From my low level experience, I've never had an...

    From my low level experience, I've never had an issue vs. corruptors. Then again I usually have a good mix of units and force some corruptors into brood mode before I strike. Where mass voids run...
  13. Re: My views so far having played 1 day in the beta.

    In a more on-topic note, I think the oracle's pulsar will remain closer to 20 than 15. Too much of a nerf and the unit's fragility becomes an issue too quickly.

    As for playing as a Terran, their...
  14. Re: My views so far having played 1 day in the beta.

    I agree the tempest overlaps a lot, as does the oracle. However, I feel void rays may be preferable to Tempests in situations where gas is less than optimal and airborne anti-air is needed. I use...
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    Re: Changes you didn't like!

    Each UI revamp has been less intuitive than the last. I don't like my options going from clear cut 2-3 click activation to ambiquously defined 2-4 click groupings to get what I want. I will however...
  16. Re: My views so far having played 1 day in the beta.

    Actually, no. It has uses in other circumstances. I regularly counter a colossus heavy Toss by switching up from stalker/zealot/collo to stalker/void. I have also used a stalker/void/ht build with...
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    Re: On the Issue of Units Not Clumping Up

    If you focus fire on a particular target, clumping is again mandatory due to your units vying for firing positions. If you want your units to stay in formation in battle, you would have to give up...
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    Re: On the Issue of Units Not Clumping Up

    I agree with you and Browder quite a bit. The unit clumping is in there as a natural result of rally points and most army movement. If we take that out, any and all splash damage units and AoE...
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    Re: Immortaliteit reworking

    What surprises me is Toss doesn't have an answer for well micro'd terran air, yet Terrans want a mech buff... dude that's why we have options. Immortals and collos can't hit air. I couldn't tell you...
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    Re: Oracle changes!

    I agree it won't be eaasy to catch these guys, but enough vikings/mutas/phoenix will get the job done. The HP is still low enough that players will retreat them rather than lose them in the face of...
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    Re: Oracle changes!

    Since we're talking about changes, I thought I'd add a sub-topic in here. Blizz developer Rock, in a thread primarily whining for Terran mech buffs, answers the question of Haywire missiles on the...
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    Re: Oracle changes!

    I agree it is good. As for your concern, a group of 5 would take out a nexus in 4-6 seconds. As for anti-static defense uses...



    ...the unit's low hp would make even four or five unable to take...
  23. Re: On the hot subject of #saveHotS: About integrating the compeitive & the casual !

    Actually it would be quite easy. Any unit other than workers would be makeable but would not be moveable by the player until the time limit expired. This immobility would include Terran's lift off....
  24. Re: On the hot subject of #saveHotS: About integrating the compeitive & the casual !

    I remember Blizz giving that reason for the most recent matchmaker change as well. Overall I'm okay with it, but my win % did dip from 55 to 48, so I'm not entirely happy with it either. Perhaps...
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    Re: the mothership

    I was merely making a note on P deathball vs race balance to say we can't make too much change or we'll have more problems than we started with. The fact of the matter is a lot of high level toss...
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