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Type: Posts; User: VVheat

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  1. Replies
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    Re: Siege Tanks VS Marauders

    Um, do you know what critical mass means?

    Say, 2 Zealot will beat 4 marines, but 25 Zealots will lose to 50 Marines. Same ratio, different results.

    Critical mass is NOT about the ratio. It's...
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    Siege Tanks VS Marauders

    This is a fairly common TvT situation.

    In small numbers, Marauders are much better because they have more outrught HP and damage.

    However, when numbers increase, the long range on the siege...
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    Re: PATCH 17 -zealot time

    Words of wisedom.

    The is another very good thing about Cannons: Lings are fast, and will likely hit your base whenever you move out. If you don't have cannons at your own base, you can never take...
  4. Thread: New patch

    by VVheat
    Replies
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    8,307

    Re: New patch

    If tanks do too much damage, nerf their damage. If tanks do too much spalsh, nerf their spash.

    Nerfing their AI because they do too much damage is very dumb logic.
  5. Re: Things that SC2 needs to improve tactical play rather than unit composition

    I disagree to everything the OP said.

    The current system is very tactical, in that it encourages scouting, and acquiring vision. An Observer or SCAN, will allow you to snipe enemy casters before...
  6. Re: A potent Terran combo vs col-centric play: viking + raven PD

    Feedback kills PDD
    Storm kills PDD

    In case you didn't know.
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    Re: Once More With Feeling Tournament

    VVheat LOLIKong 822 Diamond

    (please don't laugh at my username, I didn't name it. I bought my account.)

    PS: The name of your tounament sounds like a poetry contest.
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    Re: Semi-crazy Archon Idea

    I like your idea a lot!

    From a gameplay point of view, merging 2 HTs with 200 energy each, and getting a 600 shields Archon for 60 secs is not really overpowered at all.

    For balance, Merging 2...
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    Re: Semi-crazy Archon Idea

    I mean that when you merge two HTs, the HTs are gone, and you end up with 1 Archon, and no HTs. 60 sec later, the Archon is gone too.

    This does not rape the lore. Archons slowly die in the lore...
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    Re: Infested terrans = awesome?

    A broodling variant that is ranged? (Sarc)

    As for me, I stopped caring about SC lore a long time ago. Gameplay is all I care about. If I wanted good lore, there are lots of better places to go.
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    Re: Infested terrans = awesome?

    The patch notes for patch 16 sucked, in case you were wondering.

    Players are compiling a list on their own:
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=134701


    I can't vouch for...
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    Re: Semi-crazy Archon Idea

    Protoss got the new immortal as an assault unit, altough it serves a very different role.

    I DO like have 2 combat units in the robo facility. The SC1 robo facility is pretty dull in comparison....
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    Semi-crazy Archon Idea

    Give these guys 100 extra shields. Give them 10 more damage.

    Make them cost 0 supply.

    Lastly, make it a true summoned unit, which only lasts 60 seconds.

    All suggested numbers are subject to...
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    Re: Infested terrans = awesome?

    First off, I never hated it before.

    Second, they made their duration last from 20 secs to 30 secs. Up by 50%. That is HUGE!

    Lastly, they can be used while burrowed. A great tactical advatage.
    ...
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    Re: Infested terrans = awesome?

    I agree they are awesome. A powerful ability indeed.
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    Re: SC2 Ladder uses APM to place you?

    You can win all 5 and only get into gold, so no. In many systems, it might better if you "strategically lose a game".

    Personally, I think the system is never pefect, and I don't really care. I...
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    Re: Just use gridkeys

    In SC1, that will cause you make waste 3 larvae.

    In SC2, it will only cause you to waste 1.
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    Re: What Setting are optimal for competitve play?

    I think some of us here do not understand the purpose of the OP.

    We are not talking about what settings are optimal for your computer to run smoothly.

    We are talking about: assuming your...
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    Re: Semi-crazy Ultralisk Idea

    For the Ultra's special +2 Extra Amor upgrade.

    And greater Spire.

    And +3 for all units.
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    Re: Semi-crazy Ultralisk Idea

    Spire is a bad idea. Make it require Infestation Pit ^^
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    Semi-crazy Ultralisk Idea

    Ultras are already decent in the current build.

    How about make the Ultra Den Tier 2, but make the upgrades require a hive.

    This will be a good counter to Sentries because Roaches can no longer...
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    Re: What Setting are optimal for competitve play?

    I have tried to see if some settings make cloaked units easier to see. So far, I have not found a setting that has a noticable advantage over other settings.

    I DO know that 1440x900 provides a...
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    Re: SC2 Ladder uses APM to place you?

    I believe it is based off your win/loss compared with the win/loss of your opponants and their places in the leagues.

    Since we are in the first few days of a ladder, the statistic based system is...
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    Re: Thor's strike cannons

    You are mistaken.

    The DPS of Thor's strike cannons is actually much lower than the normal attack. To be more specific:

    At 0 attack upgrades, the strike cannons only do marginally more damage...
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    Re: Infestor's Slime Trail

    I thought the shadows didn't show until you had vision of the actual unit.

    You are not finicky. This is serious gameplay stuff. This MUST be fixed some time in the future.
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