Since I'm a progaming fan and never really paid much attention to the singleplayer side of BW (don't get mad at me ;p), I'm gonna go with:
"I choose Hwasin as my insurance." by Bisu in Daum OSL...
Type: Posts; User: MaybeNextTime
Since I'm a progaming fan and never really paid much attention to the singleplayer side of BW (don't get mad at me ;p), I'm gonna go with:
"I choose Hwasin as my insurance." by Bisu in Daum OSL...
Zergish.gamereplays
Maybe, but currently they overlap with too many units lategame. We have Ultralisks and Brood Lords at tier 3.
So maybe no range upgrade but Lurkers back to tier 2 with a tier 3 (2?) cliff-scaling...
Well, FA, they could either be tier 3 and have cliff walking or be tier 2 and stay as they were.
Hell, they could even make this a tier 3 upgrade and change Lurkers back to tier 2,5. Now that'd be...
Sorry, but I couldn't find it.
I've proposed a similar idea for Terran. ;p
Drop Building Assistance Drone (BAD) (inspired by Santrega's suggestion):
- unlocked by Barracks
- requires resources (say, 50/50 min/gas)
- 25%...
I stop watching cool stuff after a week. But there are plenty of people who keep doing this. This may be a better way of teaching them play properly (skill wise, not fun wise, as there is no such...
Nicol Bolas, I'm curious, do you like coming up with innovative strategies only during the stages where it's relatively very easy (first year or two) or in general?
Because I don't really...
We've had some cool Drop Pod ideas for Terran on TL:
Command Center upgrades:
- Planetary Fortress (requires Engineering Bay)
- Orbital Command
Sensor Tower (requires Barracks):
Actually, it's much more than that, and we're talking about progamers specifically. The ration of competitive players in relation to the whole populace of active players is MUCH higher.
Could you...
They're innovating as much as Blizzard - they're just recycling ideas from less known games, that's all.
I hope you're kidding. T___T
edit: didn't notice DS already explained that.
I don't post in macro threads any more or share any ideas cause I don't have enough spare time as of October. :)
I like your MULE mechanic, though. ^____^
Ugh, but air units' main advantages are their mobility and range. Burrow would negate those two. It simply does not compliment air units at all. T___T
Perfecttear, could you name some gameplay options it would open? Because I can't really think of anything. To me it'd be a stupid gimmick. O_o
Except Karune's response showed complete lack of understanding of the issue. Explain that.
What Chill's article said was: you can't effectively counter Zerg openings because due to the creep speed...
Ugh, Karune did not address any of the issues. T______T
Including this game? I don't think so. ^________^V
http://playxp.com/nios/view.php?article_id=1895291
Good. What Archer just described is the exact same sort of choice you have to make regarding your extra larvas.
Are you kidding me?
Queued units? lol Karune is a newbie. ;p
http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195
http://www.teamliquid.net/forum/viewmessage.php?topic_id=101782
That's my/FA's mechanic!!! :DDDDD
Read Hot_Bid and Chill's articles.
Zerg can power much more quickly than Terran or Protoss and are unpredictable as far as power vs. mass goes. This means that Terran and Protoss need to either...
StarCraft is balanced from D level upwards. That's a HUUUUUUGE skill range.
Just because some casual player thinks the game is imbalanced cause he can't seem to win while building five workers...