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    Poll: Re: Most memorable SC quote

    Since I'm a progaming fan and never really paid much attention to the singleplayer side of BW (don't get mad at me ;p), I'm gonna go with:

    "I choose Hwasin as my insurance." by Bisu in Daum OSL...
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    Re: [Europe] StarCraft II Beta SC:L Friends List

    Zergish.gamereplays
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    Re: Lurkers aren't being used?!

    Maybe, but currently they overlap with too many units lategame. We have Ultralisks and Brood Lords at tier 3.

    So maybe no range upgrade but Lurkers back to tier 2 with a tier 3 (2?) cliff-scaling...
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    Re: Lurkers aren't being used?!

    Well, FA, they could either be tier 3 and have cliff walking or be tier 2 and stay as they were.

    Hell, they could even make this a tier 3 upgrade and change Lurkers back to tier 2,5. Now that'd be...
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    Re: Macro idea: Protoss "Speed Warp"

    Sorry, but I couldn't find it.
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    Re: Macro idea: Protoss "Speed Warp"

    I've proposed a similar idea for Terran. ;p

    Drop Building Assistance Drone (BAD) (inspired by Santrega's suggestion):

    - unlocked by Barracks
    - requires resources (say, 50/50 min/gas)
    - 25%...
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    Re: The Twelve Days of Theorycrafting!

    I stop watching cool stuff after a week. But there are plenty of people who keep doing this. This may be a better way of teaching them play properly (skill wise, not fun wise, as there is no such...
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    Re: Is it wrong to want an simple game ?

    Nicol Bolas, I'm curious, do you like coming up with innovative strategies only during the stages where it's relatively very easy (first year or two) or in general?

    Because I don't really...
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    Re: Macro Mechanics Discussion Thread

    We've had some cool Drop Pod ideas for Terran on TL:


    Command Center upgrades:

    - Planetary Fortress (requires Engineering Bay)
    - Orbital Command

    Sensor Tower (requires Barracks):
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    Re: Is it wrong to want an simple game ?

    Actually, it's much more than that, and we're talking about progamers specifically. The ration of competitive players in relation to the whole populace of active players is MUCH higher.

    Could you...
  11. Re: Starcraft 2 wins Wired.com's vaporware award

    They're innovating as much as Blizzard - they're just recycling ideas from less known games, that's all.
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    Re: Is it wrong to want an simple game ?

    I hope you're kidding. T___T
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    Re: Is it wrong to want an simple game ?

    edit: didn't notice DS already explained that.
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    Re: The Twelve Days of Theorycrafting!

    I don't post in macro threads any more or share any ideas cause I don't have enough spare time as of October. :)

    I like your MULE mechanic, though. ^____^
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    Re: Mutalisks legacy

    Ugh, but air units' main advantages are their mobility and range. Burrow would negate those two. It simply does not compliment air units at all. T___T
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    Re: Mutalisks legacy

    Perfecttear, could you name some gameplay options it would open? Because I can't really think of anything. To me it'd be a stupid gimmick. O_o
  17. Re: The Zerg Problem -- Statistical Re-Analysis

    Except Karune's response showed complete lack of understanding of the issue. Explain that.

    What Chill's article said was: you can't effectively counter Zerg openings because due to the creep speed...
  18. Re: The Zerg Problem -- Statistical Re-Analysis

    Ugh, Karune did not address any of the issues. T______T
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    Re: GStar 2009 Videos

    Including this game? I don't think so. ^________^V

    http://playxp.com/nios/view.php?article_id=1895291
  20. Re: Karune posts regarding PC, Batch 53, and YouTube (09/25/09)

    Good. What Archer just described is the exact same sort of choice you have to make regarding your extra larvas.
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    Re: Macro Mechanics Discussion Thread

    Are you kidding me?
  22. Re: Karune posts regarding PC, Batch 53, and YouTube (09/25/09)

    Queued units? lol Karune is a newbie. ;p
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    Re: Giant Macro Mechanics Discussion Thread

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=101195

    http://www.teamliquid.net/forum/viewmessage.php?topic_id=101782




    That's my/FA's mechanic!!! :DDDDD
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    Re: Giant Macro Mechanics Discussion Thread

    Read Hot_Bid and Chill's articles.

    Zerg can power much more quickly than Terran or Protoss and are unpredictable as far as power vs. mass goes. This means that Terran and Protoss need to either...
  25. Re: Whose decision was it to have racially unique macro mechanics?

    StarCraft is balanced from D level upwards. That's a HUUUUUUGE skill range.

    Just because some casual player thinks the game is imbalanced cause he can't seem to win while building five workers...
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