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Type: Posts; User: Robotronic

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    Re: GSL S2 Discussion Thread *SPOILERS*

    Tester lost.

    /vadersno
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    Re: GSL S2 Discussion Thread *SPOILERS*

    Rainbow did not play today, or if he did, he didn't qualify.
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    Re: Melee Map WIP

    I never said there was anything wrong with an econ-heavy map. Maps that have certain styles/themes are just fine as long as they aren't imbalanced.

    Yours, for example, has a ton of...
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    Re: Melee Map WIP

    I'd move your map bounds as far out as possible. Notice how the yellow line makes it so you cannot use the ramps on the top left and bottom right sides. Normally I wouldn't point it out, but when...
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    Re: My first Map

    This map looks like a Terran's wet dream with correct use of Medivacs and Siege Tanks.
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    Re: Melee Map WIP

    It looks pretty interesting so far.

    It's extremely cliff friendly which could be a huge advantage for Terran, but at the same time there are two back doors.

    Is the ramp wallinable with 1-2...
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    Re: RELEASE DATE: July 27th

    Another source: http://investor.activision.com/releasedetail.cfm?ReleaseID=466030
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    Re: My first melee map

    Should I add wide ramps at the top and bottom of the high yield area?
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    Re: My first melee map

    The map was designed as a remake of Katrina (hence the weird name, it's actually named after a 2010 hurricane), so the rocks at the main are meant to be part of the wallin. They're there instead of...
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    My first melee map

    I give you: Bonnie.

    Notables:

    Start Locations at 6 and 12.

    2 Xel'Naga towers near the middle, behind LOS blockers.

    LOS blockers to the top right and bottom left of the middle (at the...
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    Re: [SC2] Galaxy Editor Resource Thread

    I tried this and the map is still black.
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    Re: [SC2] Galaxy Editor Resource Thread

    How is this done? I've looked everywhere and I have no idea where this option is supposed to be.
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    Re: [SC1 Campaign] Empire Wars

    Aye, what you say is true. That statement makes more sense if you've played through the whole campaign and seen all of the dialogue and whatnot.
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    Re: [SC1 Campaign] Empire Wars

    File updated!
  15. Thread: The Hunters

    by Robotronic
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    Re: The Hunters

    Pre order the game from Gamestop/EB Games!
  16. Thread: The Hunters

    by Robotronic
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    Re: The Hunters

    I need to try to poke around the editor and figure out how to accurately port over KeSPA maps such as Baekmagoji.
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    Re: Trouble with patch?

    Ah, I used to sort of know someone named Herrm<class>. I figured it was a unique enough name, so I thought I'd ask!
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    Re: Trouble with patch?

    Hermdog...are you the person I'm thinking of? Did you play a Gnome DK/warrior on Nathrezim and Scilla?
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    Re: Trouble with patch?

    I too am experiencing this problem. -grumble-
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    Re: [SC1 Campaign] Empire Wars

    The first update has been released, fixing some minor/major bugs in 3 of the maps.
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    Re: Pre-Order at Gamestop for Beta Keys!

    I got my email within 2 hours, but I ordered mine through EB Games since I'm Canadian.

    I'm still in disbelief that I was able to order the Collector's Edition. When I got Wrath of the Lich King's...
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    Re: Pre-Order at Gamestop for Beta Keys!

    Holy shit, you can order the Collector's Edition!

    Made my order today. This is pretty awesome because it means I won't have to line up! =D
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    Re: [SC1 Campaign] Empire Wars

    If you're going for a full SC campaign, be warned, a project like mine is an extremely daunting task. The incredible amount of work you'll need to complete it is quite staggering. If you haven't...
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    Re: [SC1 Campaign] Empire Wars

    Pretty much anything. Since this is the initial release of the campaign, play through it start to finish and just leave comments as you see fit, unless you're the adventurous type that likes to play...
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    Re: Newbie Thread [Introduce Yourself]

    I'm yet another newbie to add to the ranks. However I haven't come empty-handed; I've made a campaign! No, not one of the countless overly-ambitious huge campaign projects that everyone's seen...
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