Re: Does Spawn Infested Terrans break your suspension of disbelief?
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Originally Posted by
Pandonetho
Don't remember exactly, but it was close to what Dustin said.
They go underground and take in the dead bodies of marines then infest them.
The problem with that is, since when did infestation bring people back to life?
well, i dont remember well but i think that in Deception there was something about revive humans trought infestation.
maybe is a process like the necromorphs from Dead Space...
personally i prefer the old way to get infested terran, taking the infestor to a barrack and infest it.
Re: Does Spawn Infested Terrans break your suspension of disbelief?
Wasn't Alexei Stukov the only known reincarnated Infested Terran, with the addition of a Cerebrate's cells?
Normal Infestation would not have such effects. It is not a parasite, but injected Zerg hyper-evolutionary virus.
-Psi
Re: Does Spawn Infested Terrans break your suspension of disbelief?
Thats the other thing. We have infestation here without all the good parts of infestation. There is no feeling that you are taking control of the opponents base and turning his people into zerg.
Re: Does Spawn Infested Terrans break your suspension of disbelief?
I found something that's just as bad, and from SC Vanilla: Where does the SCV get all that metal to build buildings several times larger than himself? :p Surely they're not made of minerals.
Re: Does Spawn Infested Terrans break your suspension of disbelief?
While I have a waay easier time with the new explanation of swallowing 'hibernated' Infested Terrans to use as ammo - than I ever did the, "guns from eggs" debacle - there's still something just - well - cheesy about it. It's beyond ideas like, 'flapping in space' and 'neverending ammo' - I still say that if you want to have the infestor regurgitate anything, make it a new Zerg unit (with similar stats and abilities) - Lorewise, you can say it was a natural symbiotic organism to the Infestor's 'original' species (before it was assimilated) which also became, 'Zergified' in the process. (?)
Also have to say tho, that if it stays in the game, it wont be the end of the world for me; it's really is just an aesthetic thing - it'll just end up one of those little nonsensical things that occasionally makes me roll my eyes from time to time when I see it.
You know, like giving Duran, "Consume" or something.... :)
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Re: Does Spawn Infested Terrans break your suspension of disbelief?
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I found something that's just as bad, and from SC Vanilla: Where does the SCV get all that metal to build buildings several times larger than himself? Surely they're not made of minerals.
The materials are probably requisitioned by the commander and the SCVs build from there, or rather, "assemble" from there.
Re: Does Spawn Infested Terrans break your suspension of disbelief?
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Originally Posted by
Kacaier
I found something that's just as bad, and from SC Vanilla: Where does the SCV get all that metal to build buildings several times larger than himself? :p Surely they're not made of minerals.
Metal is mined from the earth. Are Infested Terrans? Now here is the thing. You cant get humans out of minerals so obviously the barracks is a suspension of disbelief. But thats not really the angle im argueing against. Its more that you have infested marines appears when their are no terrans to infest.
Yah you can give me an explaination that stretches the boundaries of believablilty. Yah you can point out other things that are more riduclous in SC. But was it so essential to have infested marines in the game that your willing to shoehorn them in even if you arnt actually infesting them?
Re: Does Spawn Infested Terrans break your suspension of disbelief?
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t's beyond ideas like, 'flapping in space' and 'neverending ammo'
The thing about mutas flapping in space not bothering us much is because we always see them in play on maps that flying with wings is actually possible. Space platforms are also generally modified to support atmosphere by Terrans.
In any case, we do know marines run out of ammo, it's just common sense.
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You cant get humans out of minerals so the barracks is a suspension of disbelief.
I presume there are already people within the barracks, and when you build a base/colony there are invisible NPCS all over the place, in buildings and such operating them.
Re: Does Spawn Infested Terrans break your suspension of disbelief?
@SCV dilemma: Or some type of advanced maintenance assisted assembler, you know, like that thing the SCV drops in SC2 :P
-Psi
Re: Does Spawn Infested Terrans break your suspension of disbelief?
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Originally Posted by
ArcherofAiur
You cant get humans out of minerals so obviously the barracks is a suspension of disbelief. But thats not really the angle im argueing against. Its more that you have infested marines appears when their are no terrans to infest.
I'm going to use it as an argument, as you seem to seek and believe that the base you start off with is all that you have, like you found it plausible that one hatchery could end up creating all that the Zerg build.
How is it one command center and a couple of SCVs have marines, tank commanders, battle cruiser technicians, science vessel scientists, etc. That breaks the suspension of belief as much as the Infested Marines. You argue that after forming an Infestation Pit, that there cannot be any Marines in there. Yet how does any other Terran building have Terrans inside them?
Quote:
Originally Posted by
Pandonetho
I presume there are already people within the barracks, and when you build a base/colony there are invisible NPCS all over the place, in buildings and such operating them.
Invisible Infested Marines. Voila? (this is merely a response, not an actual claim of suggestion :p)