Now that 1.2 is out of the box, what else do people want to be in Starcraft 2?
Personally, I'd like:
Being able to share replays (and not resorting to a website)
Being able to watch replays with friends
Host some kind of automated tournament or king of the hill:
- Automated bracket list based on bronze/silver/gold etc rating
- Automated score reporting, bracket updating etc
Further chat channel functionality:
- Operator, Voice, etc IRC functionality
- Banning people from private chat channels (I dunno why this wasn't implemented) by channel creator or channel operators
Chat client out of b.net
Easier ways to befriend people you met in game
12-13-2010, 09:18 AM
GnaReffotsirk
Re: Starcraft 2 Wishlist for Christmas
All units in SC:BW, model, sounds, etc.
Custom campaign support.
edit: Art tools and documentation.
12-13-2010, 09:26 AM
JackhammerIV
Re: Starcraft 2 Wishlist for Christmas
I want patch 1.2.:P Haven't even tried it as I am not in NA. I remember someone mentioned before about having some extra details on score screen. Specifically it was show the league and points/rank. Something along those lines. Beats having to always view their profile.:P
And the friends thing under leagues. It lists you and your friends simply by rank in division. I would have thought they could improve on that. Even SC2 ranks method of ranking by ladder points makes a lot more sense than the rank within the division method currently employed by Blizzard.
12-13-2010, 09:46 AM
Twilice
Re: Starcraft 2 Wishlist for Christmas
Blizzard Dota.
12-13-2010, 10:29 AM
Blazur
Re: Starcraft 2 Wishlist for Christmas
- Ability to upload replays to account.
- Ability to upload maps to account.
- Ability to customize account with bio/url's (basically a free-form text area and link section).
- A hotfix for many of the broken meta achievements...specifically the hard/brutal 5/10/15/20.
- More decals, potentially related to some of the custom and co-op achievements.
- An improved Mothership, Carrier and Archon.
12-13-2010, 10:59 AM
Arkalis
Re: Starcraft 2 Wishlist for Christmas
All I want from Blizzard is:
Hidden Content:
But seriously, if they can add more units and content to the editor I'm fine for this year.
12-13-2010, 12:27 PM
flak4321
Re: Starcraft 2 Wishlist for Christmas
Not much of a list but:
1) Editor fix: right-click brush deselect option as in SC1's editor so that I might delete poorly placed resources/units/doodads without having to save and reload the map or undo arrow to infinity and beyond, i.e. a deletion at will tool. Note: If a method exists, please tell me, I can't find one and this is driving me crazy.
2) Editor Fix #2: A more efficient legacy map importer that makes sure water/space impassable areas are loaded as inaccessible low-low ground or space as seen on some maps. I'm not holding my breath on this one as their may not be sufficient data in the old map files to properly facilitate this.
A workaround, for those who would like to know, would be to use the lower cliffs tool in the designated areas to the lowest point possible. This is tedious, but can be effective.
3) Remove colossi range upgrade and increase base range to 7.
4) Reduce PF attack by 33-50%, but increase rate of fire by 10%.
5) Make hydras a little faster (+0.75) off creep.
6) Make mutas a little slower (-0.5).
I can't think of anything else gameplay related that wouldn't be too much for the currently very delicate state of balance. I'm not saying the game is completely balanced, just that it is closer to that goal than we tend to think when examining particular units. Example: Void Rays are too expensive/hard to get and mildly UP in high level/pro play while they seem OP and too easy to get on lower level play. The loss of the speed upgrade may make this unit UP on all levels.
12-13-2010, 01:15 PM
JackhammerIV
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by flak4321
3) Remove colossi range upgrade and increase base range to 7.
4) Reduce PF attack by 33-50%, but increase rate of fire by 10%.
Cos colossus are so hard to snipe for non-Protoss players.:P
High level of sarcasm incoming:
/sarcasm on/ With that 9 range colossi are just so far back. It's so hard for terrans to stim marauders and move them in. It's impossible for terran to make vikings fast enough to counter how quickly colossi come out. Then there's the zerg. Corruptors may have decent range, a bonus to massive AND a debuff to make units take more damage but they have no place in a PvZ where most protoss go air or colossus. And burrow moved roaches to go under forcefields die SO SO quickly to colossi. Especially with their increased health regen while burrowed. It's even impossible to snipe off wandering lone colossus with mutalisks. Plus Terrans only have a tank with 13 range. And zerg has broodlords with 9.5 range. 9 range on a unit. That's WAY too high. Better nerf colossus range then sniping colossus will be much easier. It's impossible to do it now. /sarcasm off/
Seriously flak.....you always put in like one random weird balance suggestion that makes me go..."Wtf do you just hate that race that much?" Seriously the only race that has a problem dealing with colossus range is Protoss. I've been trying unsuccessfully to find a way to win in PvP without using any colossus. Not working out so well.:P
The PF change seems a bit strange to me. Like a bit too much of a nerf. With the PTR change it should make it easier to kill off PFs with repairing SCVs. Plus it's not like a lot of people are getting the armor and range upgrade and offensive planetary fortress rushing. I do agree though that it seems a bit too easy to get a planetary fortress that basically prevents any small ground harass and with repairing SCVs needs a large ground/air army to kill it off. Maybe just a increase in cost to 200/200 and time making it increased to 60.
Oh and one balance change I would like for Christmas is Massive tag for Archons. Makes no sense that a unit of powerful psionic energy that has a short range anyways can be blocked by forcefields and slowed by conc. shells.
12-13-2010, 01:26 PM
DemolitionSquid
Re: Starcraft 2 Wishlist for Christmas
I want moar cowbell.
12-13-2010, 02:45 PM
Iceman_jkh
Re: Starcraft 2 Wishlist for Christmas
a refund.
12-13-2010, 03:01 PM
DemolitionSquid
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Iceman_jkh
a refund.
You're my hero today.
12-13-2010, 03:11 PM
Gradius
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Iceman_jkh
a refund.
Stop posting on forums for games that you apparently hate and I'll give you a refund myself.
12-13-2010, 03:14 PM
rise
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Iceman_jkh
a refund.
Perhaps Christmas should have come in July for you?
12-13-2010, 04:06 PM
Wankey
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by JackhammerIV
Cos colossus are so hard to snipe for non-Protoss players.:P
High level of sarcasm incoming:
/sarcasm on/ With that 9 range colossi are just so far back. It's so hard for terrans to stim marauders and move them in. It's impossible for terran to make vikings fast enough to counter how quickly colossi come out. Then there's the zerg. Corruptors may have decent range, a bonus to massive AND a debuff to make units take more damage but they have no place in a PvZ where most protoss go air or colossus. And burrow moved roaches to go under forcefields die SO SO quickly to colossi. Especially with their increased health regen while burrowed. It's even impossible to snipe off wandering lone colossus with mutalisks. Plus Terrans only have a tank with 13 range. And zerg has broodlords with 9.5 range. 9 range on a unit. That's WAY too high. Better nerf colossus range then sniping colossus will be much easier. It's impossible to do it now. /sarcasm off/
Seriously flak.....you always put in like one random weird balance suggestion that makes me go..."Wtf do you just hate that race that much?" Seriously the only race that has a problem dealing with colossus range is Protoss. I've been trying unsuccessfully to find a way to win in PvP without using any colossus. Not working out so well.:P
The PF change seems a bit strange to me. Like a bit too much of a nerf. With the PTR change it should make it easier to kill off PFs with repairing SCVs. Plus it's not like a lot of people are getting the armor and range upgrade and offensive planetary fortress rushing. I do agree though that it seems a bit too easy to get a planetary fortress that basically prevents any small ground harass and with repairing SCVs needs a large ground/air army to kill it off. Maybe just a increase in cost to 200/200 and time making it increased to 60.
Oh and one balance change I would like for Christmas is Massive tag for Archons. Makes no sense that a unit of powerful psionic energy that has a short range anyways can be blocked by forcefields and slowed by conc. shells.
Yeah try sniping colossus with zerg. Force field, oh shit I have 4 range roaches and 6 range hydralisks that melt to colossi.
IMO, Colossus need to have their range lowered to 8. Hydralisks should have their range increased to 7 or have their off creep speed improved a little or have their turn rate instantialized (pick one of the three) so you can kite people better.
My balance changes for the new year:
Terran:
Planetary Fortress now requires armory
Planetary Fortress / Turret upgrades removed
Planetary Fortress takes longer to create
Building upgrades now require factory
Siege tank
Damage increased from 35+15 armored to 35+25 armored
Thor
Main weapon damage now does 15 + 15 armored
Marauder
Concussive shell costs 75/75
Marine / Marauder
Stim pack costs 150/150
Ghost
EMP cast projectile speed decreased
Protoss
Colossus range upgrade increases attack to range 8 (lowered from 9) cost reduced to 150min / 200 gas
Colossus health changed from 150s / 200hp to 200 / 150
Carrier
Interceptors repair inside carrier
Zerg
Ultralisk
Collision size reduced to .835 (matching Thor, currently it is 1) improves pathing a little.
Build time reduced to 60 (on par with thor)
General gameplay:
All sight radius' equalized for each tier (thor has 11, ultralisk has 9... why?)
Resized and smart health bars option (health bars resized down, and smart health bars, showing only damaged units health)
12-13-2010, 05:09 PM
JackhammerIV
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Wankey
Yeah try sniping colossus with zerg. Force field, oh shit I have 4 range roaches and 6 range hydralisks that melt to colossi.
Why are you choosing the exact unit mix that roboing toss just giggle in glee in as their colossi rips through them.........it's one of the best cases to get colossi vs zerg. Only thing better would be zergling hydralisk infestor (unless zerg has enough energy and infestors to NP every single colossus for quite a bit of time).
I remember Day9 doing a PvZ with inControl vs a zerg whose name i forgot on Lost Temple. inControl got the usual colossus ball. Zerg was pressured into maxing out on roach hydra. Scouted the colossus earlier. Prepped a spire. Pumped out corruptors as his food dropped below 200. Then when colossus died just pumped out roaches.
So you complained about it being hard to snipe off colossi as zerg using the unit mix that colossi do well against..... Might as well complain about templar storm ripping apart mutaling and ask for a storm nerf. If you're gonna use the unit mix colossi beats in even armies then just macro like crazy and just have way more roaches and hydras then wear the toss down.
EDIT: Plus burrowed roaches. Just move them under the forcefields closer to colossus if you think you can take them. Or just use it to escape blocking forcefields and get tons of units from your hatcheries. Considering how much toss depends on forcefields just get burrow move on roaches. Engage in a wide wide arc around that colossus ball. Toss can't forcefield everything. Crunch in. Rush in your emergency panic lings. Acts as bait for colossus fire and they do well vs stalkers and sentries. Seriously everyone on ladder just assumes every single toss is gonna go colossus tech which is a fair assumption.
12-13-2010, 08:22 PM
Wankey
Re: Starcraft 2 Wishlist for Christmas
That's absolute bullcrap. The protoss player can A-move while I have to sacrifice my max roach hydra army and then change to corruptor (which once colossi are dead, corruptors are useless)
Again, proves Zerg is far harder to play than Protoss.
Why can't I make some units that Protoss have to snipe or have to do SOME kind of micro to kil? Wait, I don't have any of thsoe kinds of units.
Even with Corruptors out, it's not a sure fire way to kill colossi. Considering he'll probably have a bunch of stalkers to kill corruptor... while colossi keep my ground army at bay.
Lets not go into how EASY it is for Vikings (corruptors do 20 dmg to massive, vikings do 20dmg to armor with 10 range wtf!) to take them out. The real insanity is terran, biobal + vikings vs colossi is pretty much gg for toss.
12-13-2010, 08:37 PM
DemolitionSquid
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Wankey
That's absolute bullcrap. The protoss player can A-move while I have to sacrifice my max roach hydra army and then change to corruptor (which once colossi are dead, corruptors are useless)
Oh please. If you're both maxed you both had time to scout and switch tech.
Quote:
Originally Posted by Wankey
Why can't I make some units that Protoss have to snipe or have to do SOME kind of micro to kil? Wait, I don't have any of thsoe kinds of units.
You mean like Infestors with Fungal Growth? Or turning those Corruptors into Brood Lords who also have 9 range?
Quote:
Originally Posted by Wankey
Even with Corruptors out, it's not a sure fire way to kill colossi. Considering he'll probably have a bunch of stalkers to kill corruptor... while colossi keep my ground army at bay.
Did Fungal Growth suddenly just stop existing?
Quote:
Originally Posted by Wankey
Lets not go into how EASY it is for Vikings (corruptors do 20 dmg to massive, vikings do 20dmg to armor with 10 range wtf!) to take them out.
Then perhaps the Viking is the problem. Mmm, counter-logic.
12-13-2010, 11:12 PM
Wankey
Re: Starcraft 2 Wishlist for Christmas
LAWL Infestors. You're telling me Zerg has ONE unit, the weakest, armored, fat as a fiddle unit to snipe? And brood lords??? You know how slow they are?
12-13-2010, 11:25 PM
mikill
Re: Starcraft 2 Wishlist for Christmas
I want to play people in different regions.
I should ask Santa for activision what it needs: a lump of coal.
12-14-2010, 02:41 AM
protoswarrior
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Wankey
LAWL Infestors. You're telling me Zerg has ONE unit, the weakest, armored, fat as a fiddle unit to snipe? And brood lords??? You know how slow they are?
Lol...
That's such a weak argument against infestors. For being that powerful a spellcaster, infestors are plenty fast on creep.
Ok.
Re-read that last part.
On Creep.
That is a hint of sorts as to what you should be doing to make the best use of hydras, roaches, infestors, and every other zerg unit. Good Zergs spread creep well.
If you cannot do that effectively yet, I'm not gonna say you're bad at zerg, but that you may still have a lot to learn yet.
12-14-2010, 04:42 AM
JackhammerIV
Re: Starcraft 2 Wishlist for Christmas
Uhhh...wankey just watch even blizzard's race overviews...
Terran...the versatile race good at defending...
Protoss....the hard hitting race with strong units but at higher cost...
Zerg...the race with weaker units that just swarm opponents.....
If you want units with more bang then switch to Protoss or Terran. And you're saying a large roach hydra army with some corruptors can't handle colossus stalker ball....cos stalkers are all focusing on your corruptors and only colossi are focusing on your roaches and hydras...... it seems like you're just complaining that zerg units feel "weak". Which is basically what that race is all about.
If you want toss to micro more then get mutalisks and broodlords. Needs stalker blink. Even get mass mutaling vs a colossus ball. Won't be an easy A-move for toss then.
Plus you keep talking about roach hydra. In the same Day9 daily i mentioned Day9 puts it simply...roach hydra is a mid game army and not so good maxed out. Colossus stalker is a late game army and works very well against a mid game army like roach hydra. You seem to keep insisting that you can just break a colossus stalker sentry army without getting any higher tier tech....
12-14-2010, 08:31 AM
SinsWage
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Gradius
Stop posting on forums for games that you apparently hate and I'll give you a refund myself.
Thank you. I'll go splitsies with you on this offer.
12-14-2010, 12:51 PM
flak4321
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by JackhammerIV
Cos colossus are so hard to snipe for non-Protoss players.:P
High level of sarcasm incoming:
/sarcasm on/ With that 9 range colossi are just so far back. It's so hard for terrans to stim marauders and move them in. It's impossible for terran to make vikings fast enough to counter how quickly colossi come out. Then there's the zerg. Corruptors may have decent range, a bonus to massive AND a debuff to make units take more damage but they have no place in a PvZ where most protoss go air or colossus. And burrow moved roaches to go under forcefields die SO SO quickly to colossi. Especially with their increased health regen while burrowed. It's even impossible to snipe off wandering lone colossus with mutalisks. Plus Terrans only have a tank with 13 range. And zerg has broodlords with 9.5 range. 9 range on a unit. That's WAY too high. Better nerf colossus range then sniping colossus will be much easier. It's impossible to do it now. /sarcasm off/
Seriously flak.....you always put in like one random weird balance suggestion that makes me go..."Wtf do you just hate that race that much?" Seriously the only race that has a problem dealing with colossus range is Protoss. I've been trying unsuccessfully to find a way to win in PvP without using any colossus. Not working out so well.:P
The PF change seems a bit strange to me. Like a bit too much of a nerf. With the PTR change it should make it easier to kill off PFs with repairing SCVs. Plus it's not like a lot of people are getting the armor and range upgrade and offensive planetary fortress rushing. I do agree though that it seems a bit too easy to get a planetary fortress that basically prevents any small ground harass and with repairing SCVs needs a large ground/air army to kill it off. Maybe just a increase in cost to 200/200 and time making it increased to 60.
Oh and one balance change I would like for Christmas is Massive tag for Archons. Makes no sense that a unit of powerful psionic energy that has a short range anyways can be blocked by forcefields and slowed by conc. shells.
Lolz. I do throw out a wild one here and there. Perhaps I overthought it a little. I may also have let a little team game bias in there on this one. There are plenty of counters to colossi in general, but a well supported group of colossi is very tough. Vikings? Need at least tank support to face colossi/voids. Throw in some blinkers and you have toss's bio ball answer to boot.
Zerg can use mutas/corruptors/broods, some ultras and even a few infestors for NP, but the same void/blinker/colossi "protoball" can beat any such combo.
The PF thing was to keep Colossi as my favorite PF sniper. I retract both requests.
@Wankey: I can agree only with the Ultra pathing and line of sight balancing. The rest is so out there that my left field suggestions seem to be coming from a much closer location.
12-14-2010, 10:51 PM
Eroldren
Re: Starcraft 2 Wishlist for Christmas
Simple, Blizzard cranking out free downloadable custom campaigns pack with post-Brood War/other 2nd Great War stories back in the day or couple "Founding of Durotar" sagas to entertain the fanboys till HotS.
* Emperor Mengsk's reign with the introduction of Prince Valerian to the public eye and his Moebius Foundation etc.
* Gen. Horace late career and zerg invasions.
* Enigmatic life of our Dominion ghost Nova.
* Bring life of the Raiders' time on Deadman's Rock (ig. Matt's card game, wanted Egon Stegmann by hoodlum bosses, Graven Hill and his mercenary contacts)
* Umojan, Phash, Liberty's anti-Dominion operation.
Or some type of unique maps with brief lore details like from those old Map of the Month.
12-15-2010, 02:08 AM
GnaReffotsirk
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Eroldren
Simple, Blizzard cranking out free downloadable custom campaigns pack with post-Brood War/other 2nd Great War stories back in the day or couple "Founding of Durotar" sagas to entertain the fanboys till HotS.
* Emperor Mengsk's reign with the introduction of Prince Valerian to the public eye and his Moebius Foundation etc.
* Gen. Horace late career and zerg invasions.
* Enigmatic life of our Dominion ghost Nova.
* Bring life of the Raiders' time on Deadman's Rock (ig. Matt's card game, wanted Egon Stegmann by hoodlum bosses, Graven Hill and his mercenary contacts)
* Umojan, Phash, Liberty's anti-Dominion operation.
Or some type of unique maps with brief lore details like from those old Map of the Month.
That is actually an excellent idea.
Subscribed.
12-15-2010, 06:53 AM
Xarthat
Re: Starcraft 2 Wishlist for Christmas
My wish for SC2 for Christmas? To be able to GET it before Christmas. The idiots at the only available gamestore didn't feel like someone would want it. I mean, WHAT?
12-15-2010, 06:56 AM
spychi
Re: Starcraft 2 Wishlist for Christmas
new singleplayer /troll
12-15-2010, 09:42 AM
Blazur
Re: Starcraft 2 Wishlist for Christmas
I'd kill for a random map generator in this game.
12-15-2010, 10:11 AM
Twilice
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Wankey
LAWL Infestors. You're telling me Zerg has ONE unit, the weakest, armored, fat as a fiddle unit to snipe? And brood lords??? You know how slow they are?
Yeah, try and play micro tournament. Fungal growth the zealots and then kill colossus with your roaches/hydras.
12-15-2010, 11:10 AM
Todie
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by flak4321
[...]There are plenty of counters to colossi in general, but a well supported group of colossi is very tough. Vikings? Need at least tank support to face colossi/voids. Throw in some blinkers and you have toss's bio ball answer to boot.
thats an incredibly gas-heavy unit composition you're listing. a tight late-game where a P has this is nothing short of exotic; if a game gets there, there'll probably be a pre-existing bias from earlier stages of the game, one way or another.
to match your theorycraft though: Vikings out-range VR's and are able to kite them infinitely; phoenix+colossi is a more common sight, and makes for more of a tight battle. either way, stalkers need to enter the range of covering ground units and from there is just full frontal mayhem.
Quote:
Zerg can use mutas/corruptors/broods, some ultras and even a few infestors for NP, but the same void/blinker/colossi "protoball" can beat any such combo.
if they are in better position and / or have a higher army worth, then yes. but the tables might as well be completely turned.
infact, i lately feel that i have an advantage as zerg if i get to broodlords in an organized fashion; if im able to attack a position with enough BL and cover them with fungal + some random ground units that will be much tougher to brake for the P than anything at any earlier point in the game. even with respect to cost.. as mentioned though, these situations are rare, and when they arise, games are most frequently already leaning very strongly one way or another.
i wish i had some imagination. i srsly dont know what to wish for. cross regional play? a tweaked corruption ability?
edit: additional wish; something to spice up the ladder for the common man. something subtle would go far, like, reminding players if they've played someone before and if so, what the previous record between the players are.
... i find myself recognizing names among those i play against sometimes, but it never goes beyond that, and i cant really expect them to remember me either, so.. yeah. that could be fun.
12-15-2010, 11:52 AM
Twilice
Re: Starcraft 2 Wishlist for Christmas
Now I know, the extermination of the current divisions. Sometimes I got one or two people asking me about my rank when I say that I am pretty good at starcraft 2. Then I have to say how complicated the divisions are and those division ranks means nothing in how far you have come.
12-15-2010, 03:37 PM
Duckyyy
Re: Starcraft 2 Wishlist for Christmas
All i want are more open maps, maps in which you can use Zerg Swarming tactics without seeing the majority of your troops enter a funnel of death
12-15-2010, 03:54 PM
flak4321
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by Todie
thats an incredibly gas-heavy unit composition you're listing. a tight late-game where a P has this is nothing short of exotic; if a game gets there, there'll probably be a pre-existing bias from earlier stages of the game, one way or another.
to match your theorycraft though: Vikings out-range VR's and are able to kite them infinitely; phoenix+colossi is a more common sight, and makes for more of a tight battle. either way, stalkers need to enter the range of covering ground units and from there is just full frontal mayhem.
Protoss is high gas all around. I never play P without trying for at least 3 bases. Even then, high numbers in the stalker/void/collosi build is tough. I usually wind up with a 3:1:1 or 2:2:1 ratio, max about 75-80 supply (plus say 50 probes and 2-4 obs), with some mineral dumping into Zealots circumstances deciding, building from a total 6 gate, 4 star, 1-2 robo build (4-2-1 to start). An opponent that harasses well more or less negates this build and forces the loss of the colossi at least, in my experience. Higher level theories and experiences my dictate otherwise.
Quote:
if they are in better position and / or have a higher army worth, then yes. but the tables might as well be completely turned.
infact, i lately feel that i have an advantage as zerg if i get to broodlords in an organized fashion; if im able to attack a position with enough BL and cover them with fungal + some random ground units that will be much tougher to brake for the P than anything at any earlier point in the game. even with respect to cost.. as mentioned though, these situations are rare, and when they arise, games are most frequently already leaning very strongly one way or another.
Well timed and well placed Broodlords can be fun. I don't go that way often, favoring a roach/hydra/muta build, but in the about a half dozen times I did, the only times I lost was to mass Thor/Marine/Medi. My mutas disappeared before the Broodlords launched their 3rd volley. haven't had Broods in a ZvP, so I'll have to try it. :)
In a semi-related note, I have recently started learning the hotkeys to play with control groups that I might micro a little better than with mouse alone. This may, I hope give me a better understanding of certain units and abilities. Ex. fungal growth and psi storm are tough to target right with the mouse alone, because you can't move the rest of your army to support/pincer as effectively as is needed to prevent an escape.
Quote:
additional wish; something to spice up the ladder for the common man. something subtle would go far, like, reminding players if they've played someone before and if so, what the previous record between the players are.
... i find myself recognizing names among those i play against sometimes, but it never goes beyond that, and i cant really expect them to remember me either, so.. yeah. that could be fun.
Good ideas all around. My only question would be to have a greater ability to detect if a name has been used already. My 2v2 partner has played 2 different players named Bishop. I confirmed this when I saw the second one, whom we met in a 2v2, only had about 12 games played. I leave open the possibility that this might have been a returning "banhammeree," but this person played and acted the total noob. We beat the 2 of them in almost our personal best/shortest time, non-early rush. The recent 1-time allowance to make a name change may also have played into this.
Quote:
Originally Posted by Blazur
I'd kill for a random map generator in this game.
That would be nice. :) I like using the one in Empire Earth 2, for example, and either just playing on that map, or tweaking areas of it to my design. It does make it easier to work on the background graphics/visual appeal of the map. :)
12-15-2010, 11:09 PM
DutyFree
Re: Starcraft 2 Wishlist for Christmas
Get rid of upgrades that players have to get. Colossus range and HT storm are basically required research (not a big T/Z player, but I'm sure that there are things there). It is redundant and only serves to make getting units slower and more expensive; I say either make the upgrades fast/cheap or make their buildings longer/more expensive and take the upgrades away.
Also, I'd like a small buff to P templar tech. What with every 'toss going robo, the other two paths need help (air is getting some seemingly very nice buffs in the PTR). Fix the redundancy in having "additional" research that every player must get (storm) and make charge/blink cheaper.
Oh, and nerf the marauder (of course).
12-15-2010, 11:32 PM
SinsWage
Re: Starcraft 2 Wishlist for Christmas
Quote:
Originally Posted by spychi
new singleplayer /troll
This got a hearty laugh from me.
12-16-2010, 06:50 AM
Todie
Re: Starcraft 2 Wishlist for Christmas
offtopic re-reply to flak:
Hidden Content:
Quote:
Originally Posted by flak4321
Protoss is high gas all around. I never play P without trying for at least 3 bases. Even then, high numbers in the stalker/void/collosi build is tough.[...]An opponent that harasses well more or less negates this build and forces the loss of the colossi at least, in my experience. Higher level theories and experiences my dictate otherwise.
This is a problematic attitude to have; its like your assuming or hoping to get away with taking 2:nd and 3:rd bases more or less blindly without much intent of adapting to how your opponent plays. advice: try for unit compositions that cater to the resources you have available instead of the other way around (just learn to like stalker+zealot(+immortal) centric armies, for starters) ... if you like gas heavy play you can contemplate taking geysers quicker than you otherwise would in your main and first expo (for 3:rd and later expos its generally advised to take both gases ASAP)
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Well timed and well placed Broodlords can be fun. I don't go that way often, favoring a roach/hydra/muta build, but in the about a half dozen times I did, the only times I lost was to mass Thor/Marine/Medi. My mutas disappeared before the Broodlords launched their 3rd volley.
i Mutas tend to dissapear, i cant even imagine how fast & easy they'd dissapear if i didnt keep them on a hotkey and constantly worry for them. Broodlords are good vs marines and thors, but marines are often in big enough numbers and have enough fire-power, to take them down really fast when BL is out of position, so use with extreme caution or massive backup.
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In a semi-related note, I have recently started learning the hotkeys to play with control groups that I might micro a little better than with mouse alone.
gl with that. using htokeys is an integral step to improving. i keep infestors at 4; F click to fungal, T for infested terran (often T+hold shift -> bunch of clicks to launch many IT's at once)
on topic: a random map generator for teh lulz would be pretty cool.
i must also agree with Twilice: divisions are downright silly in their current state the need to get buffed or removed completely; buffed as in changed to include some non-artificial interaction within them.(monthly tournament with minor handicaps to offset MRR differances? LOL!) currently, the notion of caring about the division is utterly ridiculous as compared to caring about the progress of those with similar MRR or rating+bonus witch there are no streamlined ways of looking at
.. that ties in with my previous wish; everyone that plays fairly consistently will have a few people they run in to on the ladder every now and then due to similar skill and/or rate of progress. it would be cool with a system to keep track of these and notify the players before and/or after the game.
12-16-2010, 07:16 AM
GRUNT
Re: Starcraft 2 Wishlist for Christmas
I really don't think Zerg units are any less cheap or less cost-effective than their Protoss and Terran counterparts - it's just a matter of Zerg generally being a race of shock troops without a lot of vitality. Like others have said, just the ability for Zerg to get into an arc around an enemy army or not has a big effect on the battle's outcome.
As for my personal SC2 wishes, I just really want some Heart of the Swarm news :p. If the game's following Blizzard's predicted 1.5 year development time, then surely they must release information before the next Blizzcon. The question is when? Would they release such information and media gradually through their own website or do it at some other event?
Aargh! D:
Also, I'm probably one of the few people who didn't check out that spoiler video >_>. I love plunging into news and dissecting known bits of information, but I only want to do so to 'official' preview media :p.
12-16-2010, 07:50 AM
dustinbrowder
Re: Starcraft 2 Wishlist for Christmas
I've written so much of this stuff in various things that I wouldn't want to repeat myself 100 times.
And there is a lot of work Blizzard need to do.